Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 9893302515330269111 54 Trismagistus the Caller (level 3, 14/24 HPs) Began as a Merfolk Summoner on Sept 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:10:24 (1590 turns). Trismagistus the Caller (Merfolk Summoner) Turns: 1590, Time: 00:10:25 Health: 14/24 AC: 2 Str: 10 XL: 3 Next: 91% Magic: 3/15 EV: 5 Int: 14 God: Gold: 88 SH: 0 Dex: 14 Spells: 0/7 levels left rFire + . . n - +0 spear rCold . . . e - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.24/turn s - ring of protection from fire MPRegen 0.14/turn %: no passive effects @: very slightly contaminated, held A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons f - a +0 dagger n - a +0 spear (weapon) Missiles m - 6 boomerangs Armour a - a +0 robe (worn) d - a +1 scale mail of fire resistance e - a +0 buckler (worn) Jewellery j - a ring of magical power (worn) s - a ring of protection from fire (worn) Wands k - a wand of iceblast (5) Scrolls c - 2 scrolls of fog {unknown} g - a scroll of immolation {unknown} i - a scroll of acquirement {unknown} o - a scroll of fear {unknown} p - a scroll of revelation {unknown} r - a scroll of identify {unknown} Potions b - a potion of magic l - 2 potions of heal wounds {unknown} q - a potion of cancellation {unknown} Talismans h - a talisman of death Skills: + Level 0.2 Polearms - Level 3.0 Dodging + Level 2.5 Stealth + Level 2.6 Spellcasting + Level 4.5 Summonings * Level 1.0 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 5% 1 b - Call Imp Summ 28% N/A 8% 2 c - Call Canine Familiar Summ 14% N/A 16% 3 d - Freeze Ice 16% 1d4 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 38% 2 Eringya's Surprising Cr Summ 14% N/A 45% 4 Frozen Ramparts Ice 8% 1d2 54% 3 Hailstorm Conj/Ice 3% 3d5 63% 3 Passwall Erth 1% N/A 71% 3 Swiftness Air 1% N/A 71% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 short sword and quivering stones (ally target, 53% to hit) You reach to attack! You hit the kobold. The kobold is severely wounded. Your inugami disappears in a puff of smoke! The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. Okay, then. You swap places. Your cerulean imp disappears in a puff of smoke! A ribbon worm and a rat come into view. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Canine Familiar. You are very lightly contaminated with residual magic. Distant voices call out in your mind. A nameless horror comes into view. You hit the nameless horror but do no damage. The rat squeaks loudly. The nameless horror barely misses you. You block the ribbon worm's attack. You barely miss the nameless horror. The nameless horror barely misses you. You hit the nameless horror but do no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! A rat comes into view. The nameless horror hits you! You feel your power leaking away. You struggle to detach yourself from the web. The ribbon worm closely misses you. The nameless horror barely misses you. You struggle to detach yourself from the web. The rat squeaks loudly. A hobgoblin comes into view. The nameless horror hits you. You feel your power leaking away. The ribbon worm barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) g.. r. .. #. #.#.## ##.###### #...... #..r:$..# ###..... ##...w...# ......# #...@# #.>.#.# #...X## # #.....#####.....## # #..#.............## ###......#####......## รท....................# ...........##........# ....##...............# #.#.##...#####...##### You could see a nameless horror, a ribbon worm (catching breath), a hobgoblin (wandering) and 2 rats. Vanquished Creatures 2 dart slugs (D:1) A hobgoblin (D:2) 3 quokkas 2 ball pythons (D:2) A bat (D:2) 2 frilled lizards A goblin (D:1) 2 kobolds 2 rats (D:2) 16 creatures vanquished. Vanquished Creatures (collateral kills) 2 adders (D:2) 2 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 bats 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds 2 rats (D:1) 21 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trismagistus the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 8/19 MP: 1/5 370 | D:1 | You fall into a shaft and drop 1 floor! 392 | D:2 | Learned a level 2 spell: Call Imp 523 | D:2 | Reached XP level 3. HP: 22/24 MP: 1/6 647 | D:2 | HP: 1/24 [kobold/+0 dagger (2)] 939 | D:1 | Learned a level 3 spell: Call Canine Familiar 941 | D:1 | Learned a level 1 spell: Freeze 1474 | D:2 | Reached skill level 1 in Ice Magic 1590 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring, supply_closet_lemuel, grunt_decor_arrowhead, corexii_leaking_fountain, chequers_serial_rivers_large_b D:2: layout_rooms, amethyst_killhole, corexii_item_surrounded_by_moat Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Ice Magic | 1 | 1.0 Polearms | | 0.2 Stealth | | 2.5 Spellcasting | | 2.6 Summonings | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 22 Dagger || 40 Spear || 31 Cast: Summon Small Mamm || 31 Call Imp || 9 Call Canine Famil || 1 Stab: Sleeping || 3 Armour: Robe || 36 Dodge: Dodged || 64 Block: Buckler || 10