Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 7943288280188704845 51 Trismagistus the Ducker (level 3, 28/28 HPs) Began as a Merfolk Gladiator on Sept 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:35 (646 turns). Trismagistus the Ducker (Merfolk Gladiator) Turns: 646, Time: 00:03:36 Health: 28/28 AC: 6 Str: 14 XL: 3 Next: 81% Magic: 3/3 EV: 11 Int: 7 God: Gold: 98 SH: 0 Dex: 14 Spells: 2/2 levels left rFire + . . m - +6 flail of Juer {heavy, rElec rF+ Will+ Dex-3} rCold . . . (no offhand) rNeg . . . f - +0 ring mail rPois . c - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 long sword m - the +6 flail of Juer (weapon) {heavy, rElec rF+ Will+ Dex-3} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Missiles d - 3 throwing nets e - a javelin g - 6 poisoned darts (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) f - a +0 ring mail (worn) Scrolls j - a scroll of amnesia {unknown} k - 2 scrolls of fog {unknown} l - a scroll of blinking {unknown} Potions h - a potion of magic {unknown} i - a potion of attraction {unknown} Skills: + Level 2.5 Fighting - Level 4.4 Long Blades - Level 2.0 Throwing + Level 0.6 Armour + Level 4.4 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold closely misses you. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! The kobold closely misses you. The endoplasm barely misses you. The kobold hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The kobold closely misses you. The endoplasm completely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The kobold closely misses you. The endoplasm barely misses you. You slash the endoplasm! You kill the endoplasm! A bat comes into view. The kobold hits you but does no damage. The bat moves out of view. You miss the kobold. The kobold barely misses you. You hit the kobold. You kill the kobold! The bat hits you but does no damage. The bat hits you but does no damage. You hit the bat. You kill the bat! A bat comes into view. Things that are here: 6 stones; 12 gold pieces You barely miss the bat. The bat barely misses you. The bat barely misses you. You see here the +6 flail of Juer {heavy, rElec rF+ Will+ Dex-3}. You miss the bat. The bat hits you but does no damage. x2 You hit the bat. You kill the bat! m - the +6 flail of Juer {heavy, rElec rF+ Will+ Dex-3} You unwield your +0 long sword. You feel clumsy. m - the +6 flail of Juer (weapon) {heavy, rElec rF+ Will+ Dex-3} You now have 98 gold pieces (gained 12). You see here 6 stones. A ball python comes into view. The ball python hisses angrily. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... #. .S.!. ...#.# ....# # ..#.# .... .. #.#.###..# # #.###.#..$#..#.## ................. ........@...# ####........# #<)....(....# #..........## #...#†.....# #............. #....#...#....# #....#...<....# #....#.#..#+#.# You could see a ball python. Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) 2 endoplasms (D:2) A giant cockroach (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:2) 5 frilled lizards A goblin (D:1) 3 kobolds 6 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Trismagistus the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 168 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 332 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 637 | D:2 | Identified the +6 flail of Juer {heavy, rElec rF+ Will+ | Dex-3} 646 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, minmay_tetromino_i2 D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Long Blades | 4 | 4.4 Fighting | | 2.5 Throwing | | 2.0 Armour | | 0.6 Dodging | | 4.4 Action || total ---------------------------++------- Melee: Long sword || 115 Armour: Ring mail || 69 Leather armour || 2 Dodge: Dodged || 90