Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3830168240453460200 27 TurtleTempo the Conjurer (level 2, -12/20 HPs) Began as an Armataur Conjurer on Sept 15, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:10:54 (1497 turns). TurtleTempo the Conjurer (Armataur Conjurer) Turns: 1497, Time: 00:10:55 Health: -12/20 AC: 0 Str: 12 XL: 2 Next: 93% Magic: 5/9 EV: 17 Int: 18 God: Gold: 30 SH: 0 Dex: 8 Spells: 3/5 levels left rFire x . . (150%) d - melded +2 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn g - inkwell talisman %: roll @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (deformed body), (tough skin 3), (armoured tail 2), rollpage 1 a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 sling d - a +2 dagger of venom (melded) Missiles e - 5 boomerangs f - 5 poisoned darts Armour a - a +0 robe (melded) b - a +0 scale mail Talismans g - an inkwell talisman (worn) Potions w - a potion of heal wounds Skills: + Level 1.4 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 3.9(4.4) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Soul Splinter Necr 12% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (Armour fits poorly on your strangely shaped body.) (You have extremely tough skin. (AC +3)) (You have a heavy armoured tail.) You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Your soul wisp closely misses the orc priest. The orc priest hits your soul wisp with a +0 war axe! Your soul wisp is destroyed! Your soul wisp disappears in a puff of smoke! The bat barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat hits you. Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat hits you. You encounter a ball python. You encounter an adder. The bat barely misses you. The orc priest casts a cantrip, but nothing happens. The bat completely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 scale mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .... .........##.##...# .#...#...#......<...S.. ... ....#............. #######o.#..........## .........#.........$.# .....................# ##.....####.....####.# #......# ###.oo.###.### ######.# #...;......S .......###....### #####..# ###.# #### # You could see an orc priest, an adder (asleep) and an orc. Vanquished Creatures An adder (D:2) 2 hobgoblins (D:1) 3 quokkas 3 ball pythons (D:1) 4 bats 2 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:2) 1 creature vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TurtleTempo the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 605 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1444 | D:2 | Learned a level 1 spell: Soul Splinter 1497 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic D:2: cheibrodos_pilgrimage, layout_rooms, minmay_octomino_e4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Stealth | 3 | 3.0 Dodging | | 1.4 Conjurations | | 3.9 Action || total ---------------------------++------- Attack: Normal || 17 Melee: Dagger || 16 Unarmed || 1 Tailslap || 1 Cast: Magic Dart || 33 Soul Splinter || 1 Drink: Magic || 1 Read: Identify || 1 Poison || 1 Armour: Robe || 14 None || 2 Dodge: Dodged || 14 Form: Scroll || 1