Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8950239275924212412, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name Twinkles -rc /dgldir/rcfiles/crawl-git/Twinkles.rc -macro /dgldir/rcfiles/crawl-git/Twinkles.macro -morgue /dgldir/morgue/Twinkles/ -webtiles-socket /crawl-master/webserver/sockets/Twinkles:2025-03-26.00:43:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x556a4789acde]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x43a) [0x556a478a8dea]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1fa) [0x556a4789b1ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7c6cc8442910]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0xd) [0x556a47cd5b6d]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xd0) [0x556a479d6070]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x541) [0x556a47ec7421]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x50b) [0x556a47a3784b]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x255) [0x556a47a40ee5]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x65c59d) [0x556a47a4159d]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x28) [0x556a47a41828]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd25) [0x556a47eab495]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x556a47ead359]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x556a478c5fd6]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x39) [0x556a478c5a59]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xc41cfe) [0x556a48026cfe]: /usr/games/crawl-git-2ccf60101c(+0xc42695) [0x556a48027695]: /usr/games/crawl-git-2ccf60101c(main+0x1f7) [0x556a477d2df7]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7c6cc84280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7c6cc8428189]: /usr/games/crawl-git-2ccf60101c(_start+0x25) [0x556a477d37f5]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c6cc850fbf7 in __GI___wait4 (pid=2814100, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c6cc850fbf7 in __GI___wait4 (pid=2814100, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000556a4789b38c in call_gdb (file=0x7c6cc85ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2813819\000\000\000\000\000" #2 0x0000556a478a8e08 in do_crash_dump () at dbg-asrt.cc:673 t = 1742950108 dir = "/dgldir/morgue/Twinkles/" name = "/dgldir/morgue/Twinkles/crash-Twinkles-20250326-004828.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7c6cc85ff6c0 <_IO_2_1_stderr_> #3 0x0000556a4789b1ba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000556a47cd5b6d in mons_offers_beogh_conversion (mon=...) at mon-util.cc:879 No locals. #6 mons_offers_beogh_conversion_now (mon=...) at mon-util.cc:886 No locals. #7 0x0000556a479d6070 in can_convert_to_beogh () at god-abil.cc:2450 m = __for_range = @0x7ffc474f2830: {center = {x = 64, y = 54}, _los = LOS_NO_TRANS, viewer = 0x0, i = 1, max = -1, begin_point = 1} __for_begin = {center = {x = 64, y = 54}, _los = LOS_NO_TRANS, viewer = 0x0, i = 1, max = -1, begin_point = 1} __for_end = {center = {x = 64, y = 54}, _los = LOS_NO_TRANS, viewer = 0x0, i = 0, max = -1, begin_point = 1} #8 0x0000556a47ec7421 in fill_status_info (status=status@entry=219, inf=...) at status.cc:552 found = #9 0x0000556a47a3784b in scorefile_entry::init (this=this@entry=0x7ffc474f2c70, dt=dt@entry=0) at hiscores.cc:1736 i = 219 base_score = true inf = {light_colour = 0, light_text = "", short_text = "", long_text = ""} p = {first = CACT_MELEE, second = 0} maxlev = #10 0x0000556a47a40ee5 in scorefile_entry::scorefile_entry (this=0x7ffc474f2c70, dam=, dsource=, dtype=, aux=, death_cause_only=, dsource_name=0x0, dt=0) at hiscores.cc:707 No locals. #11 0x0000556a47a4159d in _xlog_status (status=status@entry=0x556a48062b0b "active") at hiscores.cc:3218 se = {raw_line = "", version = "0.33-a0", save_rcs_version = "", save_tag_version = "34.292", tiles = 1 '\001', points = 70, name = "Twinkles", race = 27, job = 10, race_class_name = "TeFE", lvl = 4 '\004', best_skill = SK_FIRE_MAGIC, best_skill_lvl = 3 '\003', title = "Firebug", death_type = 7, death_source = 0, death_source_name = "", death_source_flags = std::set with 0 elements, auxkilldata = "unknown source", indirectkiller = "", killerpath = "", last_banisher = "", dlvl = 0 '\000', absdepth = 1, branch = BRANCH_DUNGEON, map = "", mapdesc = "", killer_map = "", final_hp = -1, final_max_hp = -1, final_max_max_hp = -1, final_mp = -1, final_max_mp = -1, final_base_max_mp = -1, damage = 0, source_damage = -1, turn_damage = -1, 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{first = , second = }, #12 0x0000556a47a41828 in update_whereis (status=status@entry=0x556a48062b0b "active") at hiscores.cc:3249 xl = {fields = std::vector of length -65786426062386042, capacity -65787893483682261 = { #13 0x0000556a47eab495 in new_level (restore=false) at stairs.cc:1408 No locals. #14 floor_transition (how=, how@entry=DNGN_ESCAPE_HATCH_UP, whence=whence@entry=DNGN_ESCAPE_HATCH_UP, whither=..., forced=, going_up=going_up@entry=true, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:1103 old_level = {branch = BRANCH_DUNGEON, depth = 3} collect_travel_data = stair_pos = {x = 38, y = 26} dest_known = speed = LOAD_ENTER_LEVEL newlevel = #15 0x0000556a47ead359 in take_stairs (force_stair=DNGN_UNSEEN, going_up=true, force_known_shaft=false, update_travel_cache=) at stairs.cc:1166 old_feat = DNGN_ESCAPE_HATCH_UP how = known_shaft = shaft = false whither = #16 0x0000556a478c5fd6 in Delay::handle (this=0x556a4a7ad0e0) at delay.cc:696 No locals. #17 0x0000556a478c5a59 in handle_delay () at delay.cc:715 delay = std::shared_ptr (use count 2, weak count 0) = {get() = 0x556a4a7ad0e0} #18 0x0000556a48026cfe in _input () at main.cc:1154 time_is_frozen = player_disabled = {was_disabled = false} #19 0x0000556a48027695 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #20 0x0000556a477d2df7 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #21 main (argc=12, argv=0x7ffc474f3908) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2813819) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = , level layout type = rooms, absdepth0 = 1 Level vaults: layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (38, 26): position (64,54) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Twinkles the Tengu Fire Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the large door. There is a large open door here. Found a stone staircase leading down. A rat comes into view. Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You are out of magic! Unknown command. Magic restored. Found a hand axe. Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Found a fizzy dark potion. The foxfire hits the rat. You kill the rat! A dart slug comes into view. You see here a scroll labelled WUYZOJ YWKONO. Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the dart slug. The dart slug is lightly wounded. Your foxfire dissipates! You start resting. A dart slug is nearby! Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the dart slug. The dart slug is moderately wounded. The foxfire hits the dart slug. The dart slug is heavily wounded. Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the dart slug. The dart slug is almost dead. The foxfire hits the dart slug. You kill the dart slug! Your foxfire dissipates. x2 Magic restored. b - a scroll labelled WUYZOJ YWKONO A quokka comes into view. Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the quokka. The quokka is heavily wounded. The foxfire hits the quokka but does no damage. The quokka is heavily wounded. Casting: Foxfire (safe; 9% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the quokka. You kill the quokka! Your foxfire dissipates. Your foxfire dissipates. Found a dagger. c - a fizzy dark potion You see here a rat corpse. A jackal comes into view. The jackal barks! You see here a rat corpse. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the jackal. The jackal is lightly wounded. The foxfire hits the jackal but does no damage. The jackal is lightly wounded. The jackal bites you but does no damage. You closely miss the jackal. You claw the jackal. You kill the jackal! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Unknown command. A jackal comes into view. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The jackal barks! You hear a bark! The foxfire hits the jackal. The jackal is heavily wounded. The foxfire hits the jackal. You kill the jackal! You have reached level 2! Your magical contamination has completely faded away. A jackal comes into view. The jackal moves out of view. You see here a jackal corpse. A jackal is nearby! You see here a jackal corpse. You see here a jackal corpse. A bat comes into view. The bat moves out of view. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal but does no damage. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. The jackal is lightly wounded. The foxfire hits the jackal but does no damage. The jackal is lightly wounded. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal but does no damage. The jackal is moderately wounded. You hit the jackal. The jackal is severely wounded. The foxfire hits the jackal. You kill the jackal! Your foxfire dissipates. Your magical contamination has completely faded away. Found a ring mail. d - a scroll labelled KENUANTOWU You see here a +0 ring mail. A hobgoblin comes into view. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. Your foxfire dissipates! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! A kobold comes into view. It is wielding a +0 short sword. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is almost dead. The foxfire hits the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the kobold. You kill the kobold! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. x2 Your magical contamination has completely faded away. You now have 16 gold pieces. Things that are here: a +0 short sword; a kobold corpse Found a kite shield. You now have 24 gold pieces (gained 8). A kobold comes into view. It is wielding a +0 whip. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. The kobold shouts! The foxfire hits the kobold. You kill the kobold! Things that are here: a +0 whip; a kobold corpse e - 2 smoky sapphire potions A rat comes into view. Found a crooked runed staff. Found a stone staircase leading down. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the rat. The rat is moderately wounded. The foxfire hits the rat. You kill the rat! Your foxfire dissipates. x2 You see here a staff of air. There is a stone staircase leading down here. You now have 33 gold pieces (gained 9). f - a glowing inky potion Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! Found a scroll labelled GIUS ARISUCW. Casting: Foxfire (safe; 8% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! A kobold comes into view. It is wielding a +0 dagger. The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The kobold throws a stone. The stone barely misses you. You hit the hobgoblin but do no damage. You claw the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The kobold barely misses you. You hit the kobold but do no damage. You claw the kobold. The kobold is heavily wounded. The foxfire hits the kobold. You kill the kobold! Your foxfire dissipates. Your foxfire dissipates. You see here a hobgoblin corpse. There is a stone staircase leading down here. g - a scroll labelled GIUS ARISUCW Things that are here: a +0 dagger; 4 stones You now have 42 gold pieces (gained 9). A hobgoblin comes into view. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. Your foxfire dissipates. x3 You see here a +0 dagger. You see here a jackal skeleton. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The kobold throws a stone. The stone barely misses you. You see here a +0 hand axe. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Your Conjurations skill increases to level 2! Things that are here: a +0 short sword; 5 stones; a kobold corpse Your foxfire dissipates. Your magical contamination has completely faded away. Things that are here: a +0 short sword; 5 stones; a kobold corpse Found Nazafetua's Antique Armour Emporium. You see here a +0 hand axe. A hobgoblin comes into view. Found a ring mail. The hobgoblin shouts! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The foxfire hits the hobgoblin but does no damage. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The hobgoblin hits you. You hit the hobgoblin but do no damage. You claw the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. x2 HP restored. There is an entrance to Nazafetua's Antique Armour Emporium here. Unknown command. You see here a rat skeleton. A kobold comes into view. It is wielding a +0 whip. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the kobold. The kobold is heavily wounded. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. x2 Your magical contamination has completely faded away. A quokka comes into view. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the quokka but does no damage. The foxfire hits the quokka. The quokka is moderately wounded. The foxfire hits the quokka. The quokka is heavily wounded. You hit the quokka. The quokka is severely wounded. The foxfire hits the quokka. You kill the quokka! You now have 47 gold pieces (gained 5). You see here a quokka corpse. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 27 gold pieces and a scroll labelled KENUANTOWU. Found two stone staircases leading down. There is a stone staircase leading up here. You now have 57 gold pieces (gained 10). You now have 74 gold pieces (gained 17). Found a hand axe. A kobold comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Your foxfire dissipates. Magic restored. d - 2 scrolls labelled KENUANTOWU (gained 1) Found a stone staircase leading up. You now have 87 gold pieces (gained 13). d - 3 scrolls labelled KENUANTOWU (gained 1) A hobgoblin comes into view. A hobgoblin is nearby! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is almost dead. The foxfire hits the hobgoblin. You kill the hobgoblin! Your foxfire dissipates. Your foxfire dissipates. x2 A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin moves out of view. A goblin is nearby! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the goblin. The goblin is moderately wounded. You hit the goblin. You kill the goblin! Your foxfire dissipates. Your foxfire dissipates. Your foxfire dissipates. You see here a +0 dagger. Found 2 stones. h - a scroll labelled SYAREI GAYSEL Found a scale mail. Things that are here: a +0 dagger; 3 stones i - a scroll labelled JOGHUE CONKO j - a ring of positive energy You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. d - 4 scrolls labelled KENUANTOWU (gained 1) Found a stone staircase leading down. i - 2 scrolls labelled JOGHUE CONKO (gained 1) You now have 93 gold pieces (gained 6). Found a stone staircase leading up. Found a helmet. An endoplasm comes into view. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm but does no damage. The endoplasm quivers. The foxfire hits the endoplasm. The endoplasm is almost dead. The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire dissipates! Your foxfire dissipates. Your foxfire dissipates. You see here a +0 helmet. k - a +0 helmet You drop a +0 helmet. c - 2 fizzy dark potions (gained 1) A rat comes into view. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The rat squeaks loudly. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the rat. The rat is heavily wounded. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the rat. You kill the rat! Your foxfire dissipates. x2 Your foxfire dissipates. x2 You now have 95 gold pieces (gained 2). Done exploring. Done exploring. You see here a +0 hand axe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. g - 2 scrolls labelled GIUS ARISUCW (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. k - a lumpy dark potion l - a scroll labelled VESYEKHUAMM You open the door. There is an open door here. Found an escape hatch in the ceiling. An orc comes into view. It is wielding a +0 short sword of venom. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The orc shouts! You hear an angry hiss. A frilled lizard comes into view. A kobold comes into view. It is wielding a +0 dagger. You hear a shout! The foxfire hits the frilled lizard. The frilled lizard is heavily wounded. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! An orc priest comes into view. It is wielding a +0 whip. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc. The orc is heavily wounded. The foxfire hits the orc. The orc is almost dead. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the orc but does no damage. The orc is almost dead. The foxfire hits the orc. You kill the orc! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the orc. The orc is almost dead. A hound comes into view. The foxfire hits the orc. You kill the orc! The foxfire hits the orc priest. The orc priest is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the orc priest. The orc priest is heavily wounded. The foxfire hits the orc priest. The orc priest is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the orc priest. The orc priest is almost dead. The foxfire hits the orc priest but does no damage. The orc priest is almost dead. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Found a spear and 5 stones. The orc priest begins to cast a cantrip, but forgets the words! There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading down here. You start resting. A frilled lizard comes into view. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The frilled lizard hisses angrily. The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire dissipates. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. A rat comes into view. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! A rat comes into view. The foxfire hits the rat. You kill the rat! The foxfire hits the rat. The rat is heavily wounded. The rat squeaks loudly. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the rat. You kill the rat! A ball python comes into view. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! Your foxfire dissipates. x2 Your magical contamination has completely faded away. Magic restored. Found 4 stones. Found 5 stones. Found a stone staircase leading down. Found an opulent altar of Gozag. Found 3 stones. You see here 3 stones. You open the door. There is an open door here. You open the door. Found a whip. Found an escape hatch in the floor. Things that are here: a +0 leather armour; a +0 club; an orc skeleton Things that are here: a +0 dagger; a +0 leather armour; a +0 short sword of venom m - a +0 short sword of venom Your +0 short sword of venom begins to drip with poison! m - a +0 short sword of venom (weapon) You see here a frilled lizard skeleton. An orc is nearby! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The orc shouts! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc. You kill the orc! An orc priest and a hobgoblin come into view. The hobgoblin shouts! Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of polymorph. You see here a frilled lizard skeleton. Things that are here: a +0 dagger; a +0 leather armour Things that are here: a +0 leather armour; a +0 club; an orc skeleton Things that are here: a +0 short sword; an orc corpse Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin but does no damage. x2 Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is lightly wounded. The foxfire hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin. You kill the hobgoblin! The hound barks! There is an escape hatch in the ceiling here. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! You hit the hound but do no damage. The hound is poisoned. The foxfire hits the hound but does no damage. The hound is lightly wounded. The foxfire hits the hound. The hound is moderately wounded. The hound bites you. x2 Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The hound bites you. An endoplasm comes into view. You barely miss the hound. The hound is heavily wounded. The foxfire hits the hound. The hound is almost dead. The foxfire hits the hound. You kill the hound! You have reached level 4! You feel clever. A mysterious force pulls you upwards. The hatch slams shut behind you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Twinkles] Species: Tengu Job: Fire Elementalist HP: 15/24; mods: 0/0 MP: 2/8; mod: 0 Stats: 8 18 14 Position: (64, 54), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 20 | 2 | 243 | 117/126 Stealth | X | 1 | 20 | 2 | 217 | 91/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 20 | 2 | 266 | 88/178 Conjurations | X | 1 | 20 | 2 | 139 | 50/89 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 20 | 3 | 392 | 140/168 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/29 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Alchemy | X | 0 | 0 | 0 | 0 | 0/59 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 26 Attributes: #12: 95 #49: 127 Mutations: beak: 1 (innate) talons: 3 (innate) acrobatic: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #12: +0 short sword of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#......#.#.########### #......................## #....#.##...............## #......#.................# ##...##...................# #....##...................# ......#...................# .#....#............^......# .#....#######...@........## .#....# ##..........## ####### ############ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>