Dungeon Crawl Stone Soup version 0.32-a0-932-g546787307d (webtiles) character file. Game seed: 13535898957459783825 22 Twinkles the Magician (level 3, 0/27 HPs) Began as a Djinni Fire Elementalist on Apr 13, 2024. Killed by an exploding jackal (7 damage) ... ignited by their inner flame ... on level 1 of the Dungeon. The game lasted 00:03:44 (602 turns). Twinkles the Magician (Djinni Fire Elementalist) Turns: 602, Time: 00:03:45 Health: 0/27 AC: 2 Str: 7 XL: 3 Next: 7% Gold: 66 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} Potions b - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.7 Dodging - Level 1.6 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes Level 0.0 Charms + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations Level 0.0 Transmutations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5397 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f - jackal Aim: a jackal (moderately wounded, chance to affect: 81%) The jackal barely resists. The jackal completely misses you. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Inner Flame (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 12% risk of failure) Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 81%) The jackal is filled with an inner flame. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You barely miss the jackal. The jackal misses you. You hit the jackal. Flame seeps out of the jackal. The jackal is heavily wounded. The jackal is engulfed in blazing flames. The jackal explodes! The fiery explosion engulfs you! You resist. You die... ###.# #.##.#.#...# #.# #.#.###..### #.# #..## ##.###### #.# ###.###.......# #.# ##.#.#.###### #.# ##.........# #.###### ####.###### ... #...†..#########h### .h.. ######........@○hh.# .h.. #############.# ..... #.#### #.h... #...g###.h.... ####..hh#..... ####...# ##### You could see 3 jackals. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 5 rats (D:1) 21 creatures vanquished. Vanquished Creatures (others) 46 foxfires (D:1) 46 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Twinkles the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Twinkles set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 191 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 563 | D:1 | Reached skill level 1 in Fighting 563 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 563 | D:1 | Learned a level 1 spell: Shock 600 | D:1 | HP: 6/27 [jackal (2)] 602 | D:1 | Killed by an exploding jackal... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], chequers_serial_rivers_micro_e Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.7 Stealth | | 1.6 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 37 Cast: Foxfire || 33 Inner Flame || 2 Armour: Robe || 32 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 602 | 602 | 0 | 0 | 406 | 1 | 602.0 | Dungeon | 602 | 602 | 0 | 0 | 406 | 1 | 602.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 602 daAuts