TwoGrow Level 1 of the Dungeon (0, 0, D:1) a book of Displacement (3, -19, D:1) a bat corpse (skeletalised by now) (8, -6, D:1) a hobgoblin corpse (skeletalised by now) (33, -3, D:1) a +0 dagger 5 stones (33, 3, D:1) a +0 dagger (34, -17, D:1) a +0 robe (36, 13, D:1) a +0 dagger (40, 12, D:1) a +0 whip a +0 club a +0 club (47, -2, D:1) a jackal skeleton (47, -1, D:1) a bat skeleton (48, -16, D:1) a quokka skeleton (49, -14, D:1) a bat skeleton (50, -15, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 spear 4 stones (5, 5, D:2) an adder corpse (skeletalised by now) (6, 5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (8, 18, D:2) a +0 hand axe (12, 6, D:2) a +0 spear (17, 4, D:2) a +0 dagger a frilled lizard corpse (skeletalised by now) (17, 5, D:2) a +0 club (27, -10, D:2) a bat corpse (skeletalised by now) (27, -8, D:2) a hobgoblin corpse (skeletalised by now) (40, -5, D:2) a quokka skeleton (40, -4, D:2) a quokka skeleton an adder skeleton (45, -3, D:2) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (11, -5, D:4) a +0 dagger a +0 robe a +0 dagger (12, -5, D:4) a +0 dagger a +0 club a +0 dagger a +0 robe (13, -5, D:4) a +0 short sword a kobold skeleton (18, 11, D:4) a +0 whip (20, -13, D:4) an adder corpse (skeletalised by now) (38, -12, D:4) a +0 leather armour (39, 29, D:4) a +0 ring mail the human corpse of Edmund (52, -16, D:4) a jackal corpse (skeletalised by now) (54, -18, D:4) a jackal corpse (skeletalised by now) (58, 42, D:4) a ribbon worm corpse (61, 1, D:4) a +0 ring mail (62, -3, D:4) a +0 dagger 7 stones a goblin corpse (skeletalised by now) (62, 17, D:4) a +0 dagger a +0 robe a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (63, 17, D:4) a +0 trident an orc corpse (skeletalised by now) (65, 28, D:4) a +0 robe Level 5 of the Dungeon [Shop] Alahim's Antique Armour Emporium a +0 chain mail (121 gold) the +0 pair of gloves of Weightlessness {Rampage rPois} (423 gold) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. a +0 plate armour (621 gold) a +2 pair of gloves of strength (580 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (942 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. a +0 robe (18 gold) a +2 leather armour of fire resistance (513 gold) a scarf of shadows (324 gold) a +2 ring mail of positive energy (486 gold) (0, 0, D:5) a +0 war axe a +0 short sword a +0 ring mail (1, -1, D:5) a +0 dagger a +0 leather armour (9, 13, D:5) an iguana corpse