Dungeon Crawl Stone Soup version 0.33-a0-811-gd7ebb852bb (webtiles) character file. Game seed: 12923882629211320873 184836 TwoGrow the Champion of Chaos (level 17, -7/138 HPs) Began as a Demonspawn Monk on Feb 2, 2025. Was the Champion of Makhleb. Incinerated by a sun moth (18 damage) ... with a flurry of pyrophoric scales ... on level 4 of the Spider Nest. The game lasted 01:34:12 (29244 turns). TwoGrow the Champion of Chaos (Demonspawn Monk) Turns: 29244, Time: 01:34:12 Health: -7/138 AC: 26 Str: 25 XL: 17 Next: 79% Magic: 0/29 EV: 23 Int: 11 God: Makhleb [******] Gold: 2706 SH: 0 Dex: 19 Spells: 13/20 levels left rFire x . . a - +9 hand axe of Iti Cuenief {reap, rPois rF- rC+++ rCorr} rCold + + + (no offhand) rNeg . . . l - +3 ring mail of Gravity {rElec Str+6} rPois + t - +2 helmet {SInv} rElec + G - +1 cloak of Distant Shores {rElec Will+ Dex+3} rCorr + g - +1 pair of boots SInv + d - amulet of guardian spirit Will ++... n - +5 ring of evasion Stlth ++ q - +4 ring of protection HPRegen 0.43/turn MPRegen 0.21/turn %: guardian spirit @: on fire, glowing A: yellow scales 2, icemail 1, condensation shield, demonic touch 3, foul shadow 2, Cocytus destruction, Mark of the Tyrant a: Renounce Religion, Unleash Destruction, Infernal Servant You were on level 4 of the Spider Nest. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 5 branches of the dungeon, and saw 26 of its levels. You also visited: Bailey and Ice Cave. You collected 3489 gold pieces. You spent 783 gold pieces at shops. Inventory: Hand Weapons a - the +9 hand axe of Iti Cuenief (weapon) {reap, rPois rF- rC+++ rCorr} (You found it on level 14 of the Dungeon) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. b - the +4 flail of Errumell {spect, *Noise Int+6 Stlth+} (You found it on level 1 of the Orcish Mines) *Noise: It may make a loud noise when swung. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. e - the +7 scimitar of Inquiry {elec, rN+ Str+3} (You took it off a spriggan in a bailey) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). m - a +2 antimagic flail Missiles r - 4 throwing nets B - 13 boomerangs H - 16 curare-tipped darts (quivered) L - 5 atropa-tipped darts Armour g - a +1 pair of boots (worn) l - the +3 ring mail of Gravity (worn) {rElec Str+6} (You found it on level 1 of the Lair of Beasts) rElec: It insulates you from electricity. Str+6: It affects your strength (+6). t - a +2 helmet of see invisible (worn) x - the +0 ring mail of the Little Devil {Fly Will++ Str+5} (You found it in an ice cave) Fly: It grants you flight. Will++: It greatly increases your willpower. Str+5: It affects your strength (+5). y - the +0 acid dragon scales of Compression {Will+ Regen+ rCorr} (You took it off a spriggan in a bailey) Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. G - the +1 cloak of Distant Shores (worn) {rElec Will+ Dex+3} (You bought it in a shop on level 4 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Z - the +4 hat "Zaki" {rC- rN+ Regen+ Str+4} (You took it off Wiglaf on level 1 of the Spider Nest) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Jewellery d - an amulet of guardian spirit (worn) n - a +5 ring of evasion (worn) o - a ring of poison resistance q - a +4 ring of protection (worn) J - the ring of the Mage {Wiz Archmagi} (You found it on level 12 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. V - an amulet of faith W - a ring of fire Wands f - a wand of mindburst (11) z - a wand of polymorph (5) A - a wand of iceblast (10) K - a wand of digging (1) P - a wand of charming (35) U - a wand of flame (13) Y - a wand of light (4) Scrolls h - 6 scrolls of fear i - 6 scrolls of enchant weapon j - a scroll of poison C - 2 scrolls of torment D - 4 scrolls of blinking E - 12 scrolls of teleportation I - 2 scrolls of fog M - 3 scrolls of summoning T - 2 scrolls of revelation X - a scroll of silence Potions c - 5 potions of ambrosia k - 2 potions of heal wounds p - 2 potions of berserk rage s - a potion of magic {unknown} u - 8 potions of curing v - 4 potions of resistance w - 2 potions of mutation F - 2 potions of invisibility O - 5 potions of cancellation Q - 4 potions of lignification R - 4 potions of enlightenment S - 5 potions of haste Miscellaneous N - a +2 tin of tremorstones (2/2) Skills: + Level 13.8 Fighting + Level 12.8 Maces & Flails - Level 1.0 Polearms - Level 4.0 Throwing + Level 12.1 Armour + Level 12.7 Dodging + Level 7.7 Stealth - Level 9.0 Unarmed Combat - Level 2.0 Spellcasting - Level 1.0 Ice Magic - Level 2.0 Air Magic + Level 16.9 Invocations + Level 7.7 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Swiftness Air 5% N/A 45% 3 b - Petrify Alch/Erth 1% N/A 98% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 12% 1d2 26% 1 Sandblast Erth 2% 2d4 36% 1 Soul Splinter Necr 4% N/A 36% 1 Summon Small Mammal Summ 4% N/A 36% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 43% 2 Call Imp Summ 2% N/A 52% 2 Grave Claw Necr 2% 2d7 52% 2 Lesser Beckoning Tloc 2% N/A 52% 2 Mercury Arrow Conj/Alch 2% 2d5 52% 2 Ozocubu's Armour Ice 3% N/A 61% 3 Hailstorm Conj/Ice 2% 3d5 67% 3 Summon Ice Beast Ice/Summ 2% N/A 67% 3 Call Canine Familiar Summ 1% N/A 75% 3 Dazzling Flash Hex/Fire 2% N/A 75% 3 Fugue of the Fallen Necr 1% N/A 75% 3 Launch Clockwork Bee Frge 1% N/A 75% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 75% 3 Passwall Erth 1% N/A 75% 3 Stone Arrow Conj/Erth 2% 3d7 75% 3 Teleport Other Tloc 1% N/A 75% 3 Tukima's Dance Hex 1% N/A 75% 3 Vampiric Draining Necr 1% 2d6 75% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 75% 3 Airstrike Air 2% 2d(1-17) 86% 4 Vhi's Electric Charge Tloc/Air 6% N/A 95% 4 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Eringya's Surprising Cr Summ 1% N/A 98% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 98% 4 Rending Blade Conj/Frge 1% 2d4 98% 4 Arcjolt Conj/Air 1% 1d11 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 1% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Fortress Blast Frge 1% 6d13 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 1% 3d2 100% 9 Fire Storm Conj/Fire 0% 6d1 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (0/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:4 * D:6 * D:12 = Orc:2 [(=[ Innate Abilities, Weirdness & Mutations You are mostly covered in yellow scales. (AC +3) A meltable icy envelope protects you from harm. (AC +0) A meltable shield of frost defends you. (SH +0) Your touch may irresistibly damage your foes and sap their willpower. You are shadowed, sometimes releasing foul flame when damaged in melee. You draw destruction from the frigid wastes of Cocytus. You bear the Mark of the Tyrant. Message History The sun moth's wings beat fiercely. The flurry of pyrophoric scales hits you. You are even more covered in intense liquid fire! The sun moth's wings beat fiercely. The flurry of pyrophoric scales hits you. You are even more covered in intense liquid fire! You see here 10 gold pieces. Unknown command. You shake off some of the fire as you move. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. A ghost moth comes into view. You shake off some of the fire as you move. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You feel much better. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * The sun moth bites you. * * * LOW HITPOINT WARNING * * * The sun moth is seared by the foul flame within you! The sun moth is severely wounded. You feel better. The liquid fire burns you terribly! * * * LOW HITPOINT WARNING * * * The ghost moth stares at you. The culicivora closely misses you. The sun moth bites you but does no damage. Unknown command. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The ghost moth resists with almost no effort. The culicivora looks frightened! The sun moth looks frightened! The liquid fire burns you terribly! You die... ..........!................... .......^...................ws. ........................^..... ................^.......s.s.. .......^.............s.sy.s.. .....^..<...^.........