Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 11891813299215263238 3 TwoGrow the Vexing (level 1, 0/13 HPs) Began as a Demonspawn Enchanter on Feb 14, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (125 turns). TwoGrow the Vexing (Demonspawn Enchanter) Turns: 125, Time: 00:00:06 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 41% Magic: 3/3 EV: 11 Int: 15 God: Gold: 22 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of brand weapon {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.0 Short Blades + Level 1.8 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Dazzling Flash Hex/Fire 12% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You closely miss the jackal. The jackal is almost dead. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! Your Short Blades skill increases to level 1! You hit the jackal. The jackal is severely wounded. The jackal bites you. You die... .# ####.<.#### .####..'...'..### .##..####'####..## .#.### #.# ###.## ..## #.# ##.# ### ### #..# #.## #.# #@# #h# #S# #.# ... [.. ... ...^. You could see a jackal and a ball python. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Demonspawn Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Reached skill level 1 in Short Blades 125 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms Skill XL: | 1 | ---------------+----+----- Short Blades | 1 | 1.0 Dodging | | 1.8 Stealth | | 2.7 Spellcasting | | 2.0 Hexes | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 20 Armour: Robe || 14 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 123 | 123 | 0 | 0 | 96 | 1 | 123.0 | Dungeon | 123 | 123 | 0 | 0 | 96 | 1 | 123.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 123 daAuts