Dungeon Crawl Stone Soup version 0.34-a0-1044-gf4d9ab44da (webtiles) character file. Game seed: 6414306577860273393 14 TwoGrow the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Oct 29, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (389 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 389, Time: 00:00:47 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 26 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 rapier rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Missiles c - 5 stones Armour b - a +0 robe (worn) Potions d - 2 potions of enlightenment {unknown} f - a potion of mutation {unknown} j - a potion of resistance {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! No target in view! You see here a frilled lizard corpse. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka bites you. x2 You completely miss the quokka. The quokka misses you. You closely miss the quokka. The quokka bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka closely misses you. The quokka barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. The quokka barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #..##.......#.## ####..##.#####....## #.....##)#####...... ###.#.#.......##.....# #.....####.##.##.###.# #.ß.ß.# #.......# #.# #.._..# ##.....## #.# #....r# #.....# #.. #....@# #.....# #.. #..##.### #.....# ##.# ##......# #.....# #... ##.###.# ####### #.†# #.# #.# #... #.###.# ######.## #.....## #......# #......# #.###### #.##.#†# #.# You could see a quokka. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 200 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 239 | D:1 | Found a faded altar of an unknown god. 389 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_cross, dreamdust_ecumenical_altar_statues Action || total ---------------------------++------- Attack: Normal || 2 Melee: Rapier || 2 Cast: Magic Dart || 26 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 388 | 0 | 0 | 292 | 1 | 388.0 | Dungeon | 388 | 388 | 0 | 0 | 292 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts