Dungeon Crawl Stone Soup version 0.34-a0-1077-ga6fc723709 (webtiles) character file. Game seed: 12924660757597615221 93 TwoGrow the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Nov 3, 2025. Slain by a scorpion (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:57 (2205 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 2205, Time: 00:03:58 Health: 0/32 AC: 2 Str: 6 XL: 4 Next: 91% Gold: 123 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) a - staff of air rCold x . . (150%) g - orb {Attunement} rNeg . . . (100%) k - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons b - a +0 sling d - a +0 whip e - a +0 hand axe Missiles i - 8 stones j - 5 poisoned darts Armour c - a +0 leather armour f - a +0 ring mail g - an orb of attunement (worn) k - a +0 robe (worn) Magical Staves a - a staff of air (weapon) Talismans h - an inkwell talisman l - a quill talisman Scrolls c - a scroll of fog {unknown} e - a scroll of blinking {unknown} h - 4 scrolls of teleportation {unknown} j - 5 scrolls of fear {unknown} k - 2 scrolls of immolation {unknown} l - 2 scrolls of enchant weapon {unknown} m - a scroll of brand weapon {unknown} Potions d - 2 potions of heal wounds {unknown} f - a potion of ambrosia {unknown} n - 2 potions of haste {unknown} Skills: + Level 1.2 Fighting + Level 0.3 Staves + Level 0.4 Armour + Level 2.9 Dodging + Level 2.2 Stealth + Level 1.2 Unarmed Combat + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 0.4 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sandblast Erth 40% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The quokka attacks as it pursues you! The quokka barely misses you. The scorpion attacks as it pursues you! The scorpion closely misses you. Found an escape hatch in the ceiling. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the quokka. The quokka is almost dead. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The scorpion barely misses you. The scorpion stings you! The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The searing ray hits the quokka. You kill the quokka! The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #........ #......# #......# #<$....## ##......# ##. #......# .... #......## ..... #....?..#####...... #...)...)†s@....... #......#.####...... #......#.# ..... #......#.. .... #########.# ... .. .. #.> < .[ You could see a scorpion. Vanquished Creatures A bombardier beetle (D:3) 3 adders (D:2) A dart slug (D:3) 2 ribbon worms 2 endoplasms 3 hobgoblins 2 quokkas 6 ball pythons 2 bats 8 goblins 3 kobolds 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 502 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 502 | D:2 | Learned a level 1 spell: Sandblast 990 | D:2 | Reached skill level 1 in Fighting 990 | D:2 | Reached skill level 1 in Unarmed Combat 990 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/0 1663 | D:3 | Found a faded altar of an unknown god. 2186 | D:4 | Noticed a scorpion 2205 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, minmay_tetromino_l2 D:2: layout_basic D:3: layout_loops_corners, basic_ecumenical_altar, hex_large, serial_bayou_pond_d D:4: layout_rooms, nicolae_yredelemnul_corpse_copse, gup_ossuary_entry_pyramid, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Fighting | 1 | 1.2 Unarmed Combat | 1 | 1.2 Staves | | 0.3 Armour | | 0.4 Dodging | | 2.9 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Evocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 4 || 6 Melee: Whip | 2 | 2 || 4 Staff | | 2 || 2 Cast: Magic Dart | 57 | 21 || 78 Searing Ray | | 3 || 3 Armour: Robe | 4 | 14 || 18 Dodge: Dodged | 15 | 14 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2203 | 2110 | 93 | 65 | 1636 | 4 | 550.8 | Dungeon | 2203 | 2110 | 93 | 65 | 1636 | 4 | 550.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 918 daAuts D:3: 811 daAuts D:1: 455 daAuts D:4: 18 daAuts