Dungeon Crawl Stone Soup version 0.34-a0-1077-ga6fc723709 (webtiles) character file. Game seed: 11157799847443483400 47 TwoGrow the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Nov 3, 2025. Killed from afar by Sigmund (3 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:36 (1112 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 1112, Time: 00:01:37 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 97% Gold: 119 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 long sword rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) b - a +0 dagger Armour d - a +0 leather armour e - a +0 robe (worn) Jewellery c - an amulet of wildshape f - a ring of protection from cold Scrolls c - a scroll of acquirement {unknown} d - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Kinetic Grapnel Frge 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (asleep, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund shouts! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) The searing ray hits something. Something hits you. The searing ray hits something! Something hits you! The searing ray hits something. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You focus your ray upon something. The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. * * * LOW HITPOINT WARNING * * * Something barely misses you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. You die... ## ######.#.# # ##. .........###.# ###.. #.........# ..... ##### ##...#.#### ..._∩ #...#####.##.# ...?.## #.........##.# ###.?.#####...########.# #.##...#.....#########)# #.###....##....{@....#.# #.# ##...###.######....# #.# ###..# #.# ##.#.#.## #.# #.#### #.####.##.#..## #.###.######.#...........# #.#.......##.#.#..#####..# #............#.#.#.###.#.####### ###....##.#....#.##.#........... #.#.......#....###..#......... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:2) 2 hobgoblins (D:1) 3 jackals (D:1) 8 quokkas 5 ball pythons (D:1) 5 bats (D:1) 5 frilled lizards (D:1) 5 goblins 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 217 | D:1 | Reached XP level 3. HP: 14/25 MP: 0/0 217 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1083 | D:2 | Found a faded altar of an unknown god. 1086 | D:2 | Noticed Sigmund 1112 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_ring, kennysheep_pointless_box D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_statue_plus, hellmonk_ecumenical_altar_crossroads, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Long sword || 5 Cast: Magic Dart || 74 Searing Ray || 2 Armour: Robe || 14 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1113 | 1072 | 41 | 8 | 861 | 2 | 556.5 | Dungeon | 1113 | 1072 | 41 | 8 | 861 | 2 | 556.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 911 daAuts D:2: 201 daAuts