Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 4191066698075714862 634 TwoGrow the Magician (level 7, 0/49 HPs) Began as a Djinni Conjurer on Nov 4, 2025. Slain by Dowan ... wielding a +4 dagger of freezing (4 damage) ... on level 4 of the Dungeon. The game lasted 00:07:13 (3191 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 3191, Time: 00:07:14 Health: 0/49 AC: 3 Str: 6 XL: 7 Next: 78% Gold: 237 EV: 12 Int: 26 God: SH: 0 Dex: 11 rFire + + . (33%) b - +8 short sword "Uxugos" {speed, rPois Int+4 Stlth+} rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 robe rPois ∞ (0%) i - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... f - ring of willpower Stlth +++ (no ring) HPRegen 0.28/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 237 gold pieces. Inventory: Hand Weapons b - the +8 short sword "Uxugos" (weapon) {speed, rPois Int+4 Stlth+} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. h - a +1 antimagic sling j - a +0 dagger Missiles d - 15 stones l - 3 boomerangs Armour c - a +0 robe (worn) e - a +0 helmet g - a +0 leather armour i - a +0 helmet (worn) k - a +2 ring mail of fire resistance m - a +1 ring mail of willpower Magical Staves a - a staff of cold Jewellery f - a ring of willpower (worn) Wands c - a wand of roots (12) a - a wand of flame (11) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of brand weapon {unknown} l - a scroll of immolation {unknown} m - a scroll of vulnerability {unknown} q - 2 scrolls of fear {unknown} u - 2 scrolls of poison {unknown} Potions d - 3 potions of ambrosia {unknown} f - a potion of heal wounds {unknown} k - 2 potions of curing {unknown} n - a potion of attraction {unknown} o - 2 potions of haste {unknown} p - 4 potions of enlightenment {unknown} Skills: + Level 2.6 Fighting - Level 1.0 Staves + Level 4.2 Dodging + Level 3.3 Stealth - Level 1.0 Unarmed Combat + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy - Level 2.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 11% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 11% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Construct Spike Laun Frge 62% 2d5 1% 2 g - Passwall Erth 31% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Annotations: D:4 Dowan Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Duvessa is almost dead. (Press . to maintain the ray.) The searing ray hits Duvessa. Duvessa is almost dead. The rocky spike skewers Duvessa. You kill Duvessa! You hear a distant wail of despair. Unknown command. You stop channelling your searing ray. Dowan, Brother of Duvessa comes into view. He is wielding a +4 dagger of freezing. Dowan shouts! Dowan seems to find hidden reserves of power! Dowan mumbles some strange words. Dowan blinks! Your spike launcher falls apart as you grow too distant to maintain it. You start resting. Dowan is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers Dowan. Dowan is lightly wounded. Dowan hits you with a +4 dagger of freezing! Dowan freezes you terribly. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Dowan, wielding a +4 dagger of freezing and wearing a +0 robe (lightly wounded, fast, 71% to hit) You focus your ray upon Dowan. The searing ray hits Dowan. Dowan is moderately wounded. (Press . to maintain the ray.) The rocky spike misses Dowan. Dowan gestures at you while chanting. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * Dowan hits you with a +4 dagger of freezing! * * * LOW HITPOINT WARNING * * * Dowan freezes you terribly. You die... #...# ### #.#####...##... '########+##..........#.## ..........<#######........ ...........+......).....#. ...........#####.)##..#.# #....)....#####+.#.)...# #.#+####e.........)....#. #@...............# ..###.........#.).#..# ............>.÷........ ................+..#... #######.........####.#. +.........+ #. #.........# ...######+### .... You could see Dowan (fast). Vanquished Creatures Duvessa (D:4) 3 human zombies (Ossuary) An elf zombie (Ossuary) 3 orc priests (D:3) Ijyb (D:3) Natasha (twice) (D:4) An orc wizard (D:3) 2 mummies (Ossuary) Robin (D:3) 3 adders (D:2) 3 hound zombies (Ossuary) A dart slug (D:1) 3 ribbon worms 6 adder zombies (Ossuary) 10 gnoll zombies (Ossuary) 13 orcs 3 endoplasms 6 hobgoblins 3 jackals (D:2) A quokka (D:2) 9 ball pythons 7 bats 7 frilled lizards 13 goblins 7 jackal zombies (Ossuary) 4 kobolds 5 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 4 rats 125 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 235 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 498 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 498 | D:2 | Learned a level 1 spell: Soul Splinter 1025 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1374 | D:3 | Reached XP level 5. HP: 33/36 MP: 0/0 1374 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1383 | D:3 | Reached skill level 1 in Fighting 1383 | D:3 | Reached skill level 1 in Staves 1383 | D:3 | Reached skill level 1 in Unarmed Combat 1383 | D:3 | Reached skill level 1 in Evocations 1556 | D:3 | Identified the +8 short sword "Uxugos" {speed, rPois Int+4 | Stlth+} 1568 | D:3 | Noticed Robin 1585 | D:3 | Killed Robin 1831 | D:3 | Reached XP level 6. HP: 37/42 MP: 0/0 1932 | D:3 | Noticed Ijyb 1945 | D:3 | Killed Ijyb 2331 | D:4 | Noticed Duvessa 2339 | D:4 | Found a sand-covered staircase. 2343 | D:4 | Noticed Natasha 2350 | D:4 | Killed Natasha 2357 | Ossuary | Entered an ossuary 2576 | Ossuary | Reached XP level 7. HP: 30/49 MP: 0/0 2576 | Ossuary | Learned a level 3 spell: Passwall 3050 | D:4 | Noticed Natasha 3061 | D:4 | Killed Natasha 3181 | D:4 | Killed Duvessa 3182 | D:4 | Noticed Dowan 3191 | D:4 | Slain by Dowan Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms, hex_medium, patterned_corridor D:2: layout_loops_ring, chequers_avenue, kennysheep_another_room D:3: layout_basic, uniq_ijyb, uniq_robin D:4: layout_basic, minmay_overflow_temple_hex, nicolae_ossuary_entry_ruins, chequers_serial_rivers_small_b, grunt_ministairs_14, uniq_duvessa, uniq_natasha Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.3 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | 1 2 | 2.6 Staves | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 6 | 29 | 12 || 47 Melee: Dagger | 2 | | || 2 Staff | 4 | 1 | || 5 Short sword | | 28 | 12 || 40 Cast: Magic Dart | 57 | 41 | 1 || 99 Searing Ray | 5 | 21 | 7 || 33 Construct Spike L | | 16 | 8 || 24 Soul Splinter | | 1 | || 1 Fulminant Prism | | 1 | 3 || 4 Stab: Sleeping | | 1 | || 1 Armour: Robe | 10 | 19 | 14 || 43 Dodge: Dodged | 15 | 26 | 5 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3174 | 3119 | 55 | 503 | 1830 | 5 | 634.8 | Dungeon | 2549 | 2494 | 55 | 178 | 1741 | 4 | 637.2 | Ossuary | 624 | 624 | 0 | 325 | 89 | 1 | 624.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 980 daAuts D:2: 845 daAuts Ossuary: 624 daAuts D:1: 489 daAuts D:4: 233 daAuts