Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 3776009471787572532 31 TwoGrow the Magician (level 3, -17/26 HPs) Began as a Djinni Fire Elementalist on Mar 2, 2026. Demolished by an ogre ... wielding a +0 giant club (26 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1002 turns). TwoGrow the Magician (Djinni Fire Elementalist) Turns: 1002, Time: 00:02:32 Health: -17/26 AC: 2 Str: 7 XL: 3 Next: 40% Gold: 186 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) a - +1 dagger (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-18 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons a - a +1 dagger of speed (weapon) e - a +0 sling f - a +0 dagger Missiles c - 9 stones Armour b - a +0 robe (worn) d - a +0 leather armour Scrolls c - a scroll of fear {unknown} e - 3 scrolls of butterflies {unknown} h - a scroll of blinking {unknown} j - a scroll of amnesia {unknown} k - a scroll of identify {unknown} Potions d - 2 potions of ambrosia {unknown} f - a potion of brilliance {unknown} l - a potion of moonshine {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes - Level 3.3 Summonings - Level 3.3 Necromancy - Level 3.3 Translocations - Level 3.3 Forgecraft + Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Sandblast Erth 30% 2d9 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire is knocked back by the blast. x2 The foxfire burns the ogre. The ogre is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Volatile Blastmotes. Nothing appears to happen. Casting: Volatile Blastmotes (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! Your foxfire dissipates. The cloud of blastmotes explodes! The concussive blast engulfs the ogre! The ogre is heavily wounded. Casting: Volatile Blastmotes (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is severely wounded. The ogre's fire resistance burns away. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The ogre misses you. You hit the ogre. The ogre is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Foxfire. Nothing appears to happen. The ogre barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ogre is no longer more vulnerable to fire. The foxfire burns the ogre. The ogre is almost dead. Your foxfire dissipates! The ogre attacks as it pursues you! The ogre closely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #...# #.#.# #.#.# ####### #?#.# ###### ......# #.#.# #..... ......# #.#.# #.#### ......##### #######.#.###.# #. ..........# #.O....)#.....###. ........#.# ####@#######.......#. ......#.#.###..vv......#.......#< ..............##.....#.#.......## #.#####.#.######.....#.#..###### #.....#...#...............# #..##.#.###.####:.........######. ........###.# #......##......... #.###.......#####.###.###.##.###. ..# #.#.#.#....##.##............. You could see an ogre (ally target). Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms 2 hobgoblins (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 3 bats 4 goblins (D:1) 7 kobolds 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | Encountered a swamp worm 6 | D:1 | Encountered a wolf 6 | D:1 | Encountered an anaconda 7 | D:1 | Encountered a crocodile 7 | D:1 | Encountered a black bear 127 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 347 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 347 | D:1 | Learned a level 1 spell: Sandblast 795 | D:2 | Encountered an ogre 1002 | D:2 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_rooms, nicolae_concentric_dashed_squares_mild D:2: layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Fighting | | 0.4 Short Blades | | 0.4 Dodging | | 2.5 Stealth | | 1.9 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Dagger || 23 Unarmed || 1 Cast: Foxfire || 39 Volatile Blastmot || 2 Scorch || 1 Stab: Sleeping || 2 Armour: Robe || 8 Dodge: Dodged || 21