Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 2968881328438935447 3 TwoGrow the Magician (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on Mar 2, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (39 turns). TwoGrow the Magician (Djinni Fire Elementalist) Turns: 39, Time: 00:00:09 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of fog {unknown} d - a scroll of immolation {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations - Level 3.0 Hexes - Level 3.0 Summonings - Level 3.0 Necromancy - Level 3.0 Translocations - Level 3.0 Forgecraft + Level 3.0 Fire Magic - Level 3.0 Ice Magic - Level 3.0 Air Magic - Level 3.0 Earth Magic - Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. The jackal bites you. x3 You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You encounter a jackal. The jackal barely misses you. You are too injured to fight recklessly! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal closely misses you. x3; The jackal bites you. * * * LOW HITPOINT WARNING * * * The foxfire burns the jackal. The jackal is almost dead. The foxfire burns the jackal. You kill the jackal! The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The foxfire burns the jackal. You kill the jackal! The foxfire burns the jackal but does no damage. The jackal is heavily wounded. The jackal attacks as it pursues you! The jackal completely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal attacks as it pursues you! The jackal completely misses you. You don't have enough health to cast this spell. Unknown command. You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You die... ### #.. # #.# #. ####.## #..# ##.### ..... ...# ..... #..####...# .♣♣♣♣...♣♣♣♣@#......# ♣....♣?♣....♣h.....# ......♣..†...♣..#.## ......†......♣....# .............♣..### ~♣....PP.....♣~♣♣♣# ♣~♣..PPPP...♣~♣...♣# ♣~♣ PPPPP♣~♣.....♣ !♣~♣ PPP♣~♣......♣ You could see a jackal. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 39 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_cross, hellmonk_ecumenical_altar_dog_temple, minmay_vboxes Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Foxfire || 4 Armour: Robe || 10 Dodge: Dodged || 11