Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 12163070416315993609 48 TwoGrow the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on Mar 10, 2026. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:29 (1389 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 1389, Time: 00:02:30 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 0% Gold: 67 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 spear (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons b - a +0 spear of venom (weapon) Missiles c - a stone e - 4 silver javelins Armour a - a +0 robe (worn) d - a +0 leather armour f - an orb of guile Wands a - a wand of flame (11) Scrolls c - 2 scrolls of enchant armour {unknown} d - 2 scrolls of revelation {unknown} e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} k - 3 scrolls of identify {unknown} l - a scroll of noise {unknown} Potions f - a potion of attraction {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.2 Fighting + Level 0.7 Polearms + Level 0.2 Armour + Level 2.6 Dodging + Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 0.2 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! Your Stealth skill increases to level 2! You have reached level 4! You feel agile. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 flail! Reach: b) +0 spear (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (severely wounded, 63% to hit) You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... ###### #....# #†##.## #.##..## #.###†.### #.# ##.#.# #.# #.#.### #.# #....@###### #)# ###..j.....# ##.# ###).###.# #..# ##.# #.## #...jjj.[ #.# ######... #.# #.# ##.# You could see a gnoll (very poisoned). Vanquished Creatures 2 gnolls (D:3) A dart slug (D:1) 3 endoplasms 5 hobgoblins A quokka (D:3) 2 ball pythons 7 bats A frilled lizard (D:1) 6 goblins 2 kobolds A rat (D:3) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 598 | D:2 | Found a faded altar of an unknown god. 761 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 761 | D:2 | Learned a level 1 spell: Slow 1387 | D:3 | Reached XP level 4. HP: 20/31 MP: 0/0 1389 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_rooms D:2: layout_basic, hellmonk_ecumenical_altar_slurped_away D:3: layout_rooms, nemelex_spade_bored_becter Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | | 0.2 Polearms | | 0.7 Armour | | 0.2 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Evocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 81 | 1 || 82 Melee: Spear | 81 | 1 || 82 Cast: Magic Dart | 11 | || 11 Searing Ray | 2 | || 2 Stab: Sleeping | 13 | || 13 Armour: Robe | 37 | 2 || 39 Dodge: Dodged | 28 | || 28