Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 5043816412984370964 33 TwoGrow the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Mar 10, 2026. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (1269 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 1269, Time: 00:03:05 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 47% Gold: 88 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 5 javelins Armour c - a +0 robe (worn) d - a +0 leather armour Jewellery e - a +5 ring of evasion Scrolls c - a scroll of revelation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fog {unknown} Potions d - a potion of invisibility {unknown} f - 2 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 0.6 Armour + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is moderately wounded. The ribbon worm misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 92% to hit) You miscast Searing Ray. Nothing appears to happen. The ribbon worm barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm bites you. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. Unknown command. You disentangle yourself. The ribbon worm bites you. You die... #. ##...## # ##+## #. #.# ###.##### #.# #.......####.## #.#.##........## # #..##...^.# #..###...## #@.####..######### #..w................. #.......#####.######### ######.## #.# #.. ..# ### #### You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins 5 ball pythons 3 bats (D:1) 5 frilled lizards 3 goblins A kobold (D:2) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | You are sucked into a shaft and drop 1 floor! 91 | D:2 | Found Boigg's Weapon Shop. 203 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 953 | D:2 | Reached XP level 3. HP: 19/26 MP: 0/0 953 | D:2 | Learned a level 1 spell: Apportation 1091 | D:2 | Reached skill level 1 in Fighting 1269 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, minmay_misc_feat_roman, chequers_arboretum D:2: layout_loops_corners, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Armour | | 0.6 Dodging | | 2.5 Stealth | | 1.9 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 2 Dagger || 19 Cast: Magic Dart || 34 Searing Ray || 5 Stab: Sleeping || 2 Armour: Robe || 19 Dodge: Dodged || 16