Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 7327234737142279102 67 TwoGrow the Magician (level 4, -1/32 HPs) Began as a Djinni Conjurer on Mar 10, 2026. Slain by a wight ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (1405 turns). TwoGrow the Magician (Djinni Conjurer) Turns: 1405, Time: 00:02:24 Health: -1/32 AC: 4 Str: 6 XL: 4 Next: 40% Gold: 138 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) g - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) c - a +0 sling Missiles e - 3 stones Armour b - a +0 buckler d - a +0 robe f - a +0 pair of gloves (worn) g - a +0 leather armour (worn) h - a +0 scale mail Scrolls c - a scroll of enchant armour {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} m - a scroll of enchant weapon {unknown} q - a scroll of butterflies {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of experience {unknown} k - a potion of curing {unknown} l - a potion of lignification {unknown} n - 2 potions of mutation {unknown} o - a potion of invisibility {unknown} Skills: + Level 1.3 Fighting + Level 1.0 Armour + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Fulminant Prism Conj/Alch 9% 3d7 38% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 e - Apportation Tloc 38% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a rat and a goblin. Found a scroll labelled DIAPIA XEBYU and a whip. There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! The rat squeaks loudly. The goblin shouts! The rat bites you. You hit the rat. You kill the rat! You hit the goblin. You kill the goblin! You encounter a wight. It is wielding a +0 flail. You closely miss the wight. You encounter a wight. It is wielding a +5 dagger. The wight hits you with a +0 flail. You hit the wight. The wight is lightly damaged. The wight hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The wight attacks as it pursues you! The wight hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (lightly damaged, 78% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 flail. You die... .## #.....................# ..#######.##..................### #...<............................ #########.#######................ #.#######...###.......... #.##........###.......... #####......##...##........... ##........###z.#.##.......>.<. ####.........###@#............... #.............##.#..#.########### #.#.................#..# .......)......##.#####.# .............###.# #.# ....#.......## #.# #.# ....[....#### ##.# #.# ....#...## #..# #.# .......## ##.## #.# ####### You could see a wight. Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:2) 6 endoplasms 4 hobgoblins A jackal (D:2) A quokka (D:1) 3 ball pythons 4 bats 2 frilled lizards 5 goblins 5 kobolds 3 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TwoGrow the Djinni Conjurer began the quest for the Orb. 0 | D:1 | TwoGrow set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 338 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 715 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 715 | D:2 | Learned a level 1 spell: Apportation 993 | D:2 | Reached skill level 1 in Fighting 1067 | D:2 | Encountered Terence 1082 | D:2 | Killed Terence 1083 | D:2 | Reached skill level 1 in Armour 1083 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 1152 | D:2 | Found a faded altar of an unknown god. 1405 | D:2 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_ring D:2: layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, glass_columns_a, minmay_quadrilaterals, uniq_terence D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Stealth | 2 | 2.1 Armour | 1 | 1.0 Dodging | | 2.8 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 23 | 14 || 37 Melee: Short sword | 23 | 14 || 37 Cast: Magic Dart | 57 | 1 || 58 Searing Ray | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 4 | || 4 Leather armour | 4 | 13 || 17 Dodge: Dodged | 25 | 9 || 34