TwoGrow the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (4, 8, D) +5 shadow dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (49, 24, D) a +0 hand axe of flaming (unseen) (49, 40, D) a +0 battleaxe a naga corpse (49, 41, D) a +0 hand axe (50, 24, D) a staff of fire (unseen) (50, 25, D) a +0 heavy mace (unseen) (50, 28, D) a +2 great mace of flaming (still there?) a +0 plate armour (still there?) (50, 37, D) a +5 falchion of freezing (51, 24, D) a +4 glaive of draining (unseen) (51, 25, D) the amulet of Joproeh {Spirit Fly rElec rF+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (51, 36, D) a staff of fire (51, 37, D) a +5 dagger of venom (51, 39, D) an adder corpse (51, 40, D) an anaconda corpse (51, 41, D) a +0 battleaxe (51, 42, D) a +0 glaive a +0 robe a black mamba corpse (51, 43, D) a +0 mace a naga corpse an anaconda corpse (52, 24, D) a parchment of Arcjolt (52, 25, D) a parchment of Iskenderun's Mystic Blast (52, 37, D) a +5 demon blade (53, 24, D) a parchment of Borgnjor's Vile Clutch (53, 25, D) a +1 battleaxe of draining (unseen) (53, 36, D) a staff of conjuration (53, 37, D) a +4 whip of draining (54, 24, D) +0 steam dragon scales (54, 25, D) the +1 mace of Othaog {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (54, 36, D) a +4 flail of protection (55, 24, D) a +1 dagger of holy wrath (unseen) (59, 36, D) a staff of air (59, 37, D) the +0 ring mail "Coadon" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (60, 37, D) a +1 trident of venom (61, 3, D) an acid dragon corpse (skeletalised by now) (61, 12, D) a black bear corpse (skeletalised by now) (61, 16, D) a +3 long sword of electrocution (61, 36, D) a staff of conjuration (61, 37, D) a +2 spear of flaming (62, 1, D) a +0 heavy great sword (62, 21, D) a +1 vampiric halberd (62, 26, D) a +1 chain mail of willpower (62, 27, D) a +2 long sword of holy wrath (62, 36, D) a +0 heavy sling (62, 37, D) a +6 ring of dexterity (63, 0, D) a ring of flight (63, 2, D) a steam dragon corpse (skeletalised by now) (63, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (63, 16, D) a +5 longbow (63, 17, D) a +0 robe (63, 21, D) a +0 war axe (63, 22, D) a +0 battleaxe (63, 26, D) a +0 buckler of protection (63, 27, D) a staff of conjuration (63, 28, D) a +6 ring of strength (63, 31, D) a +0 long sword a +0 dire flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (63, 32, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 37, D) a +2 leather armour of poison resistance (64, 26, D) an eel talisman (64, 30, D) a ball python corpse (skeletalised by now) (64, 32, D) an adder corpse (skeletalised by now) (65, 17, D) a +5 rapier (69, 36, D) the +8 whip of the Chickpea {freeze, *Noise Fly rF+ Dex+4} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (69, 37, D) a +6 ring of dexterity (71, 9, D) a +2 helmet of intelligence (71, 16, D) a +2 heavy orcbow (71, 27, D) the +6 short sword of Chance {heavy, ^Contam rN+ rCorr Str+5} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (71, 36, D) a +0 devious dagger (71, 37, D) a +0 mace of protection (72, 9, D) a +5 mace of protection (72, 32, D) a yak corpse (skeletalised by now) (72, 33, D) a yak corpse (skeletalised by now) (72, 36, D) a +6 trident of freezing (72, 37, D) the scarab talisman of the Crucible of Flesh {rN+ Str-5 Slay+3 Stlth+} [scarab talisman] rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (73, 1, D) a +6 ring of dexterity (73, 22, D) a +0 short sword a +0 leather armour a +0 long sword a +0 robe a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (73, 26, D) a +2 rapier of distortion (73, 32, D) a cane toad corpse (skeletalised by now) (74, 32, D) a yak corpse (skeletalised by now) (75, 1, D) a +4 hand axe of freezing (75, 22, D) a +0 short sword a +0 robe a +0 rapier a +0 ring mail an elf corpse (skeletalised by now)