Dungeon Sprint DCSS version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 12470351099405211572 78 TwoGrow the Apothecary (level 4, 0/34 HPs) Began as a Demonspawn Alchemist on Mar 12, 2026. Drowned by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:10 (277 turns). TwoGrow the Apothecary (Demonspawn Alchemist) Turns: 277, Time: 00:01:10 Health: 0/34 AC: 8 Str: 8 XL: 4 Next: 15% Magic: 7/9 EV: 12 Int: 18 God: Gold: 20 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no teleportation @: flooded lungs, sanguine armoured A: sanguine armour 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls b - a scroll of blinking c - a scroll of revelation {unknown} e - 2 scrolls of torment {unknown} i - 3 scrolls of identify Potions g - 4 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage d - 5 potions of mutation {unknown} f - a potion of lignification {unknown} Skills: + Level 2.8 Fighting + Level 3.3 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 3.0 Conjurations + Level 2.3 Air Magic + Level 4.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 60% 1d2 3% 1 b - Mercury Arrow Conj/Alch 32% 2d7 4% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 19% N/A 24% 4 Sticky Flame Fire/Alch 11% 2d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Message History As you open the door, it creaks loudly! Found 20 gold pieces and 3 bubbling golden potions. Unknown command. There is an open door here. You now have 14 gold pieces. You now have 20 gold pieces (gained 6). d - a bubbling golden potion; e - a scroll labelled WIBIRA AMUSUFY i - a scroll of identify d - 2 bubbling golden potions (gained 1) g - 4 potions of magic (gained 1) d - 4 bubbling golden potions (gained 2) e - 2 scrolls labelled WIBIRA AMUSUFY (gained 1) i - 3 scrolls of identify (gained 2) d - 5 bubbling golden potions (gained 1) f - a white potion There is an open door here. You open the door. You encounter a water elemental. There is an open door to the Ecumenical Temple here. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target That would be overly suicidal. Okay, then. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (chance to weaken: 100%) The glob of mercury misses the water elemental. The water elemental engulfs you!! Ouch! That really hurt! Your blood congeals into armour. Water floods into your lungs! You cannot cast spells while unable to breathe! Your lungs strain for air. * * * LOW HITPOINT WARNING * * * Unknown command. You cannot cast spells while unable to breathe! Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+## ##.##.###..##'#..#....... ▓#.####.##..###...E.⌠..... ▓.###†.##..####...#...#### ▓#†....##..###..@.#.⌠.# ###..##†..##.†...#...# ##..##....#......#+### #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | TwoGrow the Demonspawn Alchemist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D | Encountered a scorpion 94 | D | Killed a scorpion 95 | D | Reached skill level 4 in Alchemy 95 | D | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 95 | D | Reached XP level 2. HP: 23/23 MP: 1/6 95 | D | Reached XP level 3. HP: 28/28 MP: 1/7 154 | D | Learned a level 2 spell: Mercury Arrow 158 | D | Learned a level 3 spell: Mephitic Cloud 176 | D | Reached XP level 4. HP: 24/34 MP: 0/9 277 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Fighting | 2 | 2.8 Stealth | 3 | 3.0 Spellcasting | 3 | 3.5 Conjurations | 2 3 | 3.0 Air Magic | 2 | 2.3 Alchemy | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | || 5 Melee: Unarmed | 5 | || 5 Cast: Poisonous Vapours | 11 | || 11 Mercury Arrow | 1 | 1 || 2 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 8 | || 8