UrichiMonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a runed orb (still there?) a runed orb (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (19, 0, D) the storm talisman of Untruth {Will- Str+3 Int+4 SInv} [storm talisman] Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (19, 1, D) the +4 shortbow "Kammovad" {elec, Str+4 Dex+5} Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). (unseen) (19, 16, D) a staff of death (unseen) (19, 17, D) a ring of fire (20, 1, D) the staff "Ruwew" {rPois Str+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 0.0 At 100% training you would reach 12.0 in about 2.4 XLs. Damage rating: 8 (Base 5 x 120% (Str) x 136% (Skill)). Str+3: It affects your strength (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (20, 16, D) a wand of iceblast (5) (20, 17, D) the +1 trident of Havoc {freeze, rC+ rCorr Int-3 Stlth+} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (21, 0, D) a phantom mirror (21, 1, D) a staff of air (unseen) (21, 16, D) a glowing great sword (unseen) (21, 17, D) a staff of cold (unseen) (22, 1, D) a +2 ring mail of fire resistance (22, 16, D) a wand of mindburst (7) (22, 17, D) the +0 fire dragon scales of Pandemonium {rF++ rC- rN+ Int+2} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (23, 0, D) a staff of air (23, 16, D) a +4 morningstar of protection (unseen) (23, 17, D) a +2 sling of draining (unseen) (23, 18, D) Qekhlagu's Discursus on the Rallied Nimbus Spells Type Level Known a - Mercury Vapours Alchemy/Air 2 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Arcjolt Conjuration/Air 5 yes d - Summon Cactus Giant Summoning 6 no (24, 0, D) a +2 glaive of protection (unseen) (24, 16, D) the Essays on Horrible Lightning Spells Type Level Known a - Fugue of the Fallen Necromancy 3 yes b - Vhi's Electric Charge Translocation/Air 4 yes c - Death Channel Necromancy 6 no (24, 17, D) the staff of Caxtow {rF+ Int+3 SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 0.0 At 100% training you would reach 12.0 in about 2.4 XLs. Damage rating: 8 (Base 5 x 120% (Str) x 136% (Skill)). Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (24, 18, D) a wand of iceblast (1) (25, 0, D) a dragon-blood talisman (25, 16, D) a +2 heavy hand axe (unseen) (25, 17, D) a +3 rapier of draining (unseen) (25, 18, D) a wand of flame (4) (26, 0, D) the +5 scythe "Finisher" {speed, execute} (26, 1, D) a +3 ring mail of cold resistance (26, 16, D) a staff of death (unseen) (26, 17, D) the +1 leather armour "Irubajot" {Rampage rElec} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (unseen) (26, 20, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (27, 0, D) a box of beasts (27, 1, D) a +4 ring of protection (27, 16, D) a +6 ring of intelligence (27, 17, D) a staff of earth (unseen) (28, 1, D) an amulet of faith (28, 10, D) 2 datura-tipped darts (28, 16, D) a +1 ring mail of poison resistance (unseen) (28, 17, D) a wand of flame (14) (29, 0, D) a staff of conjuration (unseen) (29, 1, D) an orb of wrath (29, 16, D) a demon whip (29, 17, D) the staff of Miegyap {Fly rF+ Str+3 Summ Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 0.0 At 100% training you would reach 12.0 in about 2.4 XLs. Damage rating: 8 (Base 5 x 120% (Str) x 136% (Skill)). Str+3: It affects your strength (+3). rF+: It protects you from fire. Fly: It grants you flight. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (34, 33, D) a +0 robe the +7 dagger of Righteous Anger {drain, ^Contam Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). ^Contam: It causes magical contamination when unequipped. (35, 0, D) a staff of earth (unseen) (35, 15, D) a +6 ring of intelligence (35, 28, D) a +0 trident (35, 29, D) the ring "Jokirph" {Will- MP+9 Str+2 Dex+4} [ring of magical power] Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (36, 1, D) a +3 chain mail of cold resistance (unseen) (36, 14, D) a +2 whip of electrocution (36, 15, D) a +3 lajatang of distortion (36, 23, D) a +0 quarterstaff a +0 animal skin (36, 24, D) a +0 rapier a +0 animal skin 2 silver javelins (36, 28, D) a +2 heavy hand axe (36, 29, D) a staff of fire (unseen) (36, 33, D) a +0 robe a +0 dagger (37, 0, D) a staff of death (37, 1, D) the +1 plate armour of the Catamount {rPois rF- rC- Will+++} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+++: It greatly increases your willpower. (unseen) (37, 14, D) a staff of death (37, 15, D) a +1 battleaxe of venom (unseen) (37, 23, D) a +0 robe (37, 24, D) a +0 robe (38, 0, D) the staff of Xom, Shouting {SInv Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Your skill: 0.0 At 100% training you would reach 12.0 in about 2.4 XLs. Damage rating: 8 (Base 5 x 120% (Str) x 136% (Skill)). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (38, 1, D) the ring "Ughian Beur" {Will+ Str+4 Dex+5 SInv} [ring of see invisible] Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. SInv: It lets you see invisible. (38, 14, D) a +1 heavy war axe (38, 15, D) the +2 robe of Teviom {^Drain Will++ SInv} Will++: It greatly increases your willpower. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (38, 29, D) a storm talisman (39, 1, D) a +2 vampiric hand axe (unseen) (39, 5, D) a +3 long sword (still there?) a +0 chain mail (still there?) a +0 falchion (still there?) a +0 robe (still there?) a +4 dagger (still there?) a +0 robe (still there?) (39, 6, D) a +0 short sword a +0 dagger a +0 robe a silver javelin (39, 14, D) a +0 scimitar of holy wrath (39, 15, D) a +4 ring of protection (39, 29, D) a +1 quarterstaff of draining (40, 0, D) a staff of cold (unseen) (40, 1, D) a +5 quarterstaff (40, 15, D) the +3 lajatang "Urghascho" {spect, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (40, 29, D) a +1 flail of draining (41, 0, D) a +2 long sword of protection (unseen) (41, 29, D) a +1 ring mail of poison resistance (unseen) (42, 1, D) a +4 ring mail of willpower (42, 14, D) the ring of Wivuxiam {^Drain MP+9 Str+6 Int-5 Stlth+} [ring of magical power] Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (42, 15, D) a +6 ring of dexterity (42, 28, D) the +1 scimitar of the Bellicose God {freeze, ^Drain rElec rN+ Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (42, 29, D) +1 ice dragon scales (43, 14, D) the +8 scimitar of Dung {flame, *Rage Int+5} Int+5: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (43, 15, D) the +4 chain mail of the Sky {rC- rN+ Dex+4 Slay+4} Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (43, 28, D) a +7 shortbow of electrocution (unseen) (43, 29, D) an amulet of reflection (44, 28, D) the +9 war axe of the Feather {venom, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (47, 4, D) a +0 long sword a +0 cloak (47, 5, D) 2 boomerangs a +0 battleaxe a +1 great sword of holy wrath a +0 cloak a green draconian skeleton a black draconian skeleton (47, 6, D) a +0 dire flail a +2 mace of venom a green draconian skeleton (47, 7, D) a +0 dire flail a +0 halberd a yellow draconian skeleton (48, 4, D) a +0 halberd a black draconian skeleton (48, 5, D) a +0 flail of holy wrath 2 boomerangs a +0 mace a purple draconian skeleton (48, 6, D) a +0 short sword a +0 war axe a green draconian skeleton (49, 4, D) a +0 long sword a +0 cloak (49, 5, D) a +0 glaive a green draconian skeleton (49, 12, D) the ring of Ajyurun {rN+ Will+ Str-4 Dex+2} [ring of positive energy] Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (49, 15, D) a +0 long sword (49, 16, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (49, 17, D) a +0 battleaxe 3 boomerangs a +0 halberd (49, 18, D) a +0 halberd (49, 36, D) a +2 dagger of venom (unseen) (49, 37, D) a staff of fire (unseen) (50, 0, D) a +2 heavy spear (unseen) (50, 12, D) a staff of fire (50, 13, D) a staff of air (unseen) (50, 15, D) a +0 mace (50, 16, D) a +0 short sword a +0 hand axe a +0 flail of protection a white draconian corpse (skeletalised by now) (50, 17, D) a +0 war axe a +0 glaive a white draconian corpse (skeletalised by now) (50, 24, D) a staff of alchemy (50, 25, D) the +1 leather armour of Cloud Cover {+Inv rElec Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (unseen) (50, 36, D) a +4 ring of slaying (50, 37, D) a +0 scale mail of cold resistance (unseen) (51, 0, D) a +3 whip of venom (unseen) (51, 13, D) a +5 flail of protection (unseen) (51, 24, D) a +1 leather armour of willpower (51, 31, D) a +0 halberd an atropa-tipped dart (51, 32, D) 3 atropa-tipped darts a +0 glaive (51, 36, D) a staff of fire (51, 37, D) the +3 dagger of Cifyogop {venom, rElec Str-4 Dex+5 Stlth+} Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (52, 1, D) a +6 ring of dexterity (52, 12, D) the ring of Dekk {Ice rElec Dex+3} [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (52, 13, D) a +3 trident of flaming (52, 15, D) a +0 rapier a +0 cloak a yellow draconian corpse (skeletalised by now) (52, 16, D) a +0 halberd a red draconian corpse (skeletalised by now) (52, 25, D) a +1 quarterstaff of speed (52, 30, D) a +0 mace an amulet of guardian spirit a red draconian corpse (skeletalised by now) (52, 33, D) a +0 halberd a +0 battleaxe a +6 ring of dexterity (52, 36, D) a +5 ring of evasion (52, 37, D) a +2 chain mail of willpower (53, 0, D) a staff of air (53, 1, D) a +3 heavy flail (53, 13, D) an amulet of guardian spirit (53, 31, D) a +0 trident a purple draconian corpse (skeletalised by now) (53, 33, D) a +0 halberd 3 silver javelins a +0 scimitar a +0 long sword a purple draconian corpse (skeletalised by now) (53, 37, D) the amulet of Attitude {Faith rElec Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (54, 0, D) a +1 pair of gloves of stealth (54, 1, D) a +2 halberd of freezing (54, 36, D) an amulet of the acrobat (55, 1, D) a staff of cold (55, 13, D) a +2 falchion of electrocution (unseen) (59, 36, D) an amulet of magic regeneration (59, 37, D) a +0 shortbow of flaming (60, 36, D) a +4 sling of flaming (60, 37, D) a +0 short sword of draining (unseen) (60, 42, D) a +4 scimitar of flaming a +2 scimitar of flaming (60, 43, D) a boomerang (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a staff of death (61, 12, D) a javelin (61, 16, D) a ring of wizardry (61, 26, D) a staff of death (unseen) (61, 31, D) a +0 arbalest (61, 32, D) a +0 mace a +0 leather armour (61, 37, D) a staff of fire (unseen) (61, 43, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (61, 44, D) a +1 heavy great sword (62, 1, D) a ring of magical power (62, 8, D) a +2 short sword of venom (unseen) (62, 9, D) the ring "Eqomal" {rC- EV+5 Str+6} [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. (62, 11, D) a +0 rapier an elf corpse (skeletalised by now) (62, 12, D) a +2 long sword of protection a +0 chain mail an elf corpse (skeletalised by now) (62, 16, D) a +2 plate armour of fire resistance (unseen) (62, 17, D) a staff of earth (unseen) (62, 26, D) a +2 long sword of electrocution (unseen) (62, 27, D) a +2 double sword of freezing (62, 32, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 33, D) a +0 arbalest a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 36, D) a staff of air (unseen) (62, 37, D) a +1 arbalest of draining (unseen) (63, 10, D) a +0 short sword a +0 shortbow (63, 16, D) a +5 ring of evasion (63, 26, D) the +5 halberd of the Dead {pain, rPois rF+++ Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. (63, 27, D) a +0 spectral quarterstaff (63, 33, D) 2 boomerangs (63, 36, D) a glowing scimitar (unseen) (63, 37, D) a +6 rapier of venom (unseen) (64, 17, D) a +2 battleaxe of electrocution (64, 26, D) a +5 flail of protection (unseen) (64, 27, D) a +2 vampiric dagger (unseen) (65, 8, D) a +0 shortbow a +0 short sword a +0 leather armour (65, 26, D) a ring of wizardry (65, 29, D) a +5 sling {Bozena} (67, 0, D) a staff of air (unseen) (69, 36, D) a staff of conjuration (unseen) (70, 9, D) the ring of Guclehet {Str+5 Int-3 Dex+6 SInv} [ring of dexterity] Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (70, 43, D) an atropa-tipped dart (71, 17, D) a +1 longbow of freezing (71, 26, D) a +1 morningstar of protection (unseen) (71, 27, D) a +4 ring of protection (71, 31, D) a +0 rapier a +0 robe (71, 37, D) a +4 ring of slaying (72, 9, D) a +3 ring mail of poison resistance (unseen) (72, 16, D) a +5 ring of evasion (72, 20, D) a +0 halberd (72, 21, D) a water moccasin corpse (skeletalised by now) (72, 22, D) 2 atropa-tipped darts (72, 31, D) a +0 spear a spriggan skeleton (72, 32, D) a +0 dagger a +0 robe a wolf skeleton (72, 36, D) a +2 short sword of draining (72, 37, D) a staff of alchemy (73, 16, D) a +1 dire flail of holy wrath (unseen) (73, 17, D) the +1 trident "Bumec" {spect, ^Contam *Noise rCorr Str+5} Str+5: It affects your strength (+5). *Noise: It may make a loud noise when swung. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (73, 20, D) a +0 spear a naga corpse (skeletalised by now) (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a +4 rapier of venom (73, 27, D) a staff of alchemy (73, 36, D) a +2 heavy war axe (unseen) (75, 1, D) a +2 dire flail of holy wrath