UrichiMonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +0 hand axe of draining (unseen) (62, 0, D) the +1 shortbow "Hyzagh" {flame, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (62, 1, D) a +0 spectral quarterstaff (unseen) (62, 9, D) a +3 plate armour of fire resistance (63, 0, D) a +7 giant spiked club (63, 8, D) a staff of air (67, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (70, 8, D) a +0 longbow of electrocution (unseen) (71, 16, D) a +3 chain mail of positive energy (unseen) (71, 17, D) the +4 ice dragon scales of Parts Unknown {rF- rC++ rN+ Dex+2} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (71, 19, D) a +0 club a +0 leather armour a +0 trident (71, 20, D) a +0 club (71, 26, D) a +0 ring mail of fire resistance (unseen) (71, 27, D) a +2 leather armour of fire resistance (unseen) (72, 8, D) the +5 morningstar "Dragon's Tongue" {drain, rF++ Str+5} Str+5: It affects your strength (+5). rF++: It greatly protects you from fire. (72, 9, D) a +1 heavy orcbow (unseen) (72, 17, D) a wand of charming (6) (72, 19, D) a +0 halberd a +0 chain mail (72, 26, D) the +7 plate armour of the Northern Lights {rN+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (72, 27, D) 4 potions of heal wounds (72, 30, D) a water moccasin corpse (73, 1, D) the +0 plate armour "Biyx" {rCorr Dex+2} Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. (73, 16, D) the +3 broad axe of the Warrior {spect, rN+} rN+: It protects you from negative energy. (73, 17, D) a +2 war axe of flaming (73, 19, D) a +0 halberd a +0 plate armour (73, 20, D) a +0 club (73, 26, D) a +4 dagger of holy wrath (unseen) (73, 27, D) a +1 heavy sling (unseen) (73, 29, D) a +0 spear a naga corpse