UrichiMonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 44, D) a hell hog corpse (48, 43, D) a +0 great sword of flaming (still there?) a ring of wizardry (still there?) a salamander corpse (still there?) a fire giant corpse (still there?) (48, 44, D) 2 javelins (49, 36, D) the orb of Leapfrog {mayhem, +Blink rElec Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (49, 37, D) a book of Lightning (50, 36, D) the staff of Ignis's Approval {rPois rC+ rCorr Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a +3 leather armour of poison resistance (unseen) (51, 37, D) the staff "Zyukk" {rElec Int+2 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 36, D) a +1 hat of intelligence (unseen) (52, 37, D) a scroll of brand weapon (53, 36, D) a +2 pair of boots of stealth (unseen) (53, 37, D) a manual of Short Blades (54, 36, D) a Codex of Conductivity (59, 31, D) a +0 scythe a +0 robe a wand of flame (11) the human skeleton of Sigmund (59, 32, D) a +0 scimitar of flaming an amulet of reflection (59, 37, D) a wand of charming (5) (60, 33, D) a +0 dagger a +0 robe a +0 short sword a +2 robe a wand of polymorph (7) a +3 quarterstaff of chaos a +0 cloak a +0 dire flail of draining a +0 chain mail a +0 rapier a +1 ring mail of poison resistance the human skeleton of Jessica the gnoll skeleton of Crazy Yiuf the elf skeleton of Duvessa (60, 36, D) the staff "Ruteblym" {rN+ Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (60, 40, D) a staff of fire (61, 8, D) the +0 quarterstaff "Nurcholetz" {protect, rN+ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (61, 16, D) the +9 short sword "Galiumon" {flame, *Corrode +Blink rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (unseen) (61, 20, D) a +0 falchion a +0 robe (61, 26, D) a staff of earth (61, 29, D) a +0 dagger a +2 robe of willpower the elf skeleton of Dowan (61, 37, D) a staff of conjuration (61, 42, D) a +1 long sword of flaming (62, 0, D) a +2 robe of willpower (unseen) (62, 1, D) a +3 plate armour of fire resistance (62, 4, D) 3 curare-tipped darts (62, 17, D) a +3 plate armour of positive energy (62, 26, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (62, 27, D) a +5 mace of protection (unseen) (63, 0, D) the +6 orcbow "Hawevvad" {elec, MP-9 Int+5} Int+5: It affects your intelligence (+5). MP-9: It affects your magic capacity (-9). (unseen) (63, 8, D) a staff of death (63, 17, D) a staff of conjuration (63, 26, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (63, 27, D) a staff of death (63, 36, D) the +2 great mace "Wimmunarr" {heavy, MP+9 Dex+6} Dex+6: It affects your dexterity (+6). MP+9: It affects your magic capacity (+9). (unseen) (64, 16, D) a +1 leather armour of poison resistance (unseen) (64, 26, D) a staff of earth (64, 27, D) a +2 rapier of electrocution (67, 4, D) a +0 club a draconian corpse (skeletalised by now) (68, 4, D) a +0 club a draconian corpse (skeletalised by now) (69, 0, D) a +3 plate armour of willpower (unseen) (69, 4, D) a +0 flail a draconian corpse (skeletalised by now) (69, 30, D) a +0 long sword (70, 8, D) a staff of fire (unseen) (70, 9, D) a +3 heavy long sword (unseen) (70, 30, D) a +0 shortbow a +0 dagger a +0 leather armour (70, 31, D) a +0 rapier (70, 37, D) a +0 heavy flail (unseen) (71, 22, D) a +4 morningstar of freezing a +0 robe (71, 33, D) a datura-tipped dart (71, 36, D) a +0 spear of flaming (72, 8, D) the +5 flail "Fucooth" {drain, Int+4} Int+4: It affects your intelligence (+4). (72, 9, D) a +5 arbalest of flaming (72, 27, D) the +3 executioner's axe of Reason {drain, rCorr} rCorr: It protects you from acid and corrosion. (72, 29, D) a +3 sling of flaming (72, 36, D) a staff of death (unseen) (72, 37, D) a +3 battleaxe of venom (unseen) (73, 2, D) a +0 short sword a +0 robe (73, 16, D) a staff of earth (unseen) (73, 26, D) a Grand Grimoire (73, 36, D) a +0 ring mail of poison resistance (unseen) (73, 37, D) a wand of charming (2) (74, 2, D) a +0 dagger a +0 robe a +0 buckler (75, 29, D) a +0 shortbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now)