UrichiMonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) 4 scrolls of enchant weapon (59, 37, D) a +1 vampiric war axe (unseen) (60, 36, D) a ring of resist corrosion (60, 37, D) a staff of fire (unseen) (61, 8, D) a +0 falchion of venom (unseen) (61, 26, D) the +4 whip "Orb Guardian's Doom" {heavy, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (unseen) (61, 36, D) a ring of flight (61, 37, D) the +2 ring mail of Gozag's Respect {rElec rC- Will+ Stlth+} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (62, 8, D) a +5 short sword of protection (62, 27, D) a +4 rapier of venom (unseen) (62, 36, D) the +7 chain mail "Ceacwuar" {*Slow rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. (unseen) (62, 37, D) a +1 buckler of fire resistance (unseen) (63, 8, D) a staff of earth (unseen) (63, 16, D) the +7 battleaxe of the Postmodern Curses {pain, rC+ Int+8} Int+8: It affects your intelligence (+8). rC+: It protects you from cold. (63, 26, D) a +3 short sword of venom (63, 30, D) a +2 falchion a +0 robe (63, 36, D) a +3 morningstar of freezing (unseen) (63, 37, D) the staff of the Open Hand {rC+ Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (64, 16, D) an amulet of faith (64, 17, D) a +1 short sword of venom (64, 26, D) a staff of air (64, 32, D) a +0 scimitar a +0 robe (65, 26, D) the +9 dagger of Touvupti {freeze, *Noise rPois Will+++ Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Will+++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. (67, 0, D) a +3 leather armour of willpower (unseen) (68, 0, D) the flux talisman "Ajerion" {rF+ Will+ Stlth+} [flux talisman] rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (69, 3, D) a river rat corpse (skeletalised by now) (69, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (70, 12, D) a +0 trident a merfolk skeleton (70, 36, D) a +4 orcbow (70, 37, D) the +10 halberd of Terra Cotta {drain, *Corrode +Blink rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (71, 8, D) a +0 long sword of draining (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a boomerang (71, 16, D) the +7 shortbow "Deto" {flame, Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (unseen) (71, 17, D) a +4 whip of electrocution (unseen) (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +2 plate armour of positive energy (unseen) (71, 39, D) a +0 short sword a +0 chain mail (71, 43, D) 3 atropa-tipped darts (72, 11, D) a +0 trident a merfolk skeleton (72, 26, D) the +1 flail "Imp's Nightmare" {flame, rN+ Str-2 Dex+4 SInv} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. SInv: It lets you see invisible. (72, 32, D) a wolf skeleton (72, 33, D) 2 boomerangs (72, 36, D) a +2 sling of flaming (72, 43, D) a +0 short sword a +0 dagger a +0 shortbow a +0 leather armour (73, 23, D) a +0 morningstar (73, 27, D) a staff of earth (73, 32, D) a yak skeleton (73, 33, D) a cane toad skeleton (73, 37, D) a +1 plate armour of willpower (unseen) (73, 42, D) a +0 long sword a +2 antimagic battleaxe (75, 1, D) the +7 hand axe of Foolhardiness {spect, ^Fragile rCorr Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (75, 42, D) a +0 scimitar a +0 leather armour