UrichiMonk the Dungeon (0, 50, D) the +3 orcbow "Pimn" {speed, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (0, 51, D) a +2 falchion of electrocution (0, 52, D) an amulet of the acrobat (1, 32, D) a ring of wizardry (1, 51, D) the +3 battleaxe "Riuv Yri" {pain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (1, 52, D) a +1 scimitar of electrocution (unseen) (2, 14, D) a +3 ring mail of poison resistance (unseen) (2, 15, D) a +2 robe of positive energy (unseen) (2, 16, D) a +4 ring of protection (2, 32, D) the +9 quarterstaff of Wobutwi {drain, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (2, 33, D) the +9 arbalest of Conscience {speed, ^Contam Str+4 Int+2 Dex+3} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). ^Contam: It causes magical contamination when unequipped. (unseen) (2, 34, D) a +0 arbalest of draining (2, 50, D) a staff of air (2, 51, D) a +0 dagger of venom (unseen) (2, 52, D) a +5 dagger of venom (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 16, D) a +6 giant club (3, 32, D) the +6 short sword of Conscience {venom, ^Fragile Int+8 Dex+3 Stlth+} Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (unseen) (3, 33, D) a staff of earth (unseen) (3, 34, D) the Encyclopedia of the Charged Vector Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Summon Forest Summoning/Translocation 5 (3, 50, D) a +0 battleaxe of freezing (unseen) (3, 51, D) a +0 falchion of electrocution (3, 52, D) a +2 plate armour of fire resistance (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the staff of Wusem {rPois rF+ rN+ Dex+3 Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (4, 32, D) the ring of Tosane {Wiz rElec rC- Dex+3 Stlth+} [ring of wizardry] Wiz: It improves your spell success rate. Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (4, 33, D) a staff of fire (unseen) (4, 34, D) a staff of earth (4, 50, D) the +5 hand axe "Rabluim" {antimagic, rC+ Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (unseen) (4, 51, D) a +1 heavy war axe (unseen) (5, 15, D) a +2 heavy broad axe (5, 32, D) a +2 dagger of pain (unseen) (5, 33, D) a +0 glaive of flaming (5, 34, D) a ring of willpower (5, 50, D) the +0 fire dragon scales "Kodaj" {rF++ rC- Will+ Str+3 Dex-3} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (unseen) (5, 51, D) Qebrikli's Folio of Galvanic Concussion Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Airstrike Air 4 c - Starburst Conjuration/Fire 6 (5, 52, D) a +0 heavy quarterstaff (6, 14, D) a +2 dagger of venom (unseen) (6, 15, D) the +8 Vampire's Tooth {megavamp} (6, 33, D) a ring of willpower (6, 34, D) a staff of conjuration (unseen) (6, 50, D) a +0 mace of draining (unseen) (6, 51, D) a +1 long sword of holy wrath (unseen) (6, 52, D) a staff of air (7, 14, D) a +4 mace of draining (7, 15, D) a +5 heavy battleaxe (unseen) (7, 32, D) the +13 tower shield of Uptoigad {Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (7, 34, D) the +1 short sword of Ru's Hope {flame, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (7, 37, D) 4 large rocks (7, 43, D) a curare-tipped dart (7, 50, D) a book of Death (7, 51, D) a blade talisman (7, 52, D) a +0 morningstar of protection (7, 53, D) the +8 flail "Beetlebane" {spect, Stlth+} Stlth+: It makes you more stealthy. (unseen) (7, 55, D) 2 atropa-tipped darts (8, 14, D) a +0 mace of venom (8, 15, D) the ring "Fikeg" {AC+4 Str+2 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (8, 16, D) the +11 long sword of the Median {freeze, Will++ Int+3} Int+3: It affects your intelligence (+3). Will++: It greatly increases your willpower. (8, 32, D) a staff of earth (8, 33, D) a +1 trident of venom (8, 34, D) an amulet of regeneration (8, 38, D) a +0 dire flail a +0 dire flail (8, 39, D) 5 large rocks (8, 40, D) 4 large rocks (8, 41, D) 4 large rocks (8, 42, D) a +0 dire flail a +0 dire flail 4 large rocks (8, 43, D) a +0 great mace a +0 dire flail (8, 44, D) 8 large rocks (8, 50, D) a +0 robe of cold resistance (unseen) (8, 51, D) a +2 spear of venom (8, 52, D) the +1 acid dragon scales "Lainn" {+Inv rElec rN+ rCorr Str-4} Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (8, 54, D) a +0 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) (9, 15, D) a serpent talisman (9, 16, D) a staff of air (unseen) (9, 32, D) the staff "Goblin's Doom" {Fly rElec rF- rN++ Dex-3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Fly: It grants you flight. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (9, 37, D) a +0 dire flail a +0 dire flail (9, 40, D) a +0 dire flail (still there?) a +2 great mace of holy wrath (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +2 battleaxe of freezing (still there?) a ring of ice (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) 12 large rocks (still there?) a +1 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a +5 ring of evasion (still there?) (9, 41, D) a +0 dire flail a +0 dire flail 8 large rocks 2 javelins (9, 44, D) 4 large rocks (still there?) a +2 great sword of flaming (still there?) (9, 53, D) a +1 battleaxe of freezing (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a +4 quick blade of draining (unseen) (10, 16, D) the ring of Wiwkip {rPois rF+ Int-4 Stlth+} [ring of poison resistance] Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (10, 28, D) a boomerang (10, 33, D) a +2 chain mail of fire resistance (unseen) (10, 40, D) 5 large rocks (10, 41, D) a boomerang (10, 44, D) 4 large rocks (10, 50, D) a +1 long sword of holy wrath (unseen) (10, 51, D) a +5 ring of evasion (10, 52, D) the ring of Adeinup {rF+ MP+9 EV+5 Str+3 Stlth+} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +2 flail of protection (unseen) (11, 15, D) a +8 heavy war axe (unseen) (11, 16, D) a ring of wizardry (11, 32, D) a staff of earth (unseen) (11, 33, D) a book of the Senses (11, 38, D) 5 large rocks (11, 41, D) 5 large rocks (11, 50, D) a granite talisman (11, 51, D) a book of Vapours (12, 14, D) a +1 short sword of speed (unseen) (12, 15, D) a +6 rapier of draining (unseen) (12, 16, D) a +2 heavy sling (unseen) (12, 32, D) a Grand Grimoire (12, 34, D) a +4 chain mail of poison resistance (unseen) (12, 41, D) a +0 dire flail a +0 dire flail (12, 50, D) a +6 ring of intelligence (12, 51, D) a +2 falchion of holy wrath (12, 52, D) a book of Vapours (13, 32, D) a staff of air (unseen) (13, 33, D) a book of Blasting (13, 34, D) the +0 leather armour of Restlessness {rF- rC+ rCorr Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (13, 50, D) the +1 dagger "Leviticus" {flame, Fly rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. Fly: It grants you flight. (unseen) (13, 51, D) a +1 antimagic sling (13, 52, D) a +5 quarterstaff of draining (unseen) (14, 50, D) a book of Transmutation (14, 51, D) a +4 ring of slaying (14, 52, D) a +1 heavy sling (unseen) (18, 49, D) a staff of conjuration (unseen) (18, 50, D) a +6 glaive of venom (unseen) (19, 0, D) the storm talisman of Untruth {Will- Str+3 Int+4 SInv} [storm talisman] Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (19, 1, D) the +4 shortbow "Kammovad" {elec, Str+4 Dex+5} Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). (unseen) (19, 16, D) a staff of death (unseen) (19, 17, D) a ring of fire (19, 32, D) a book of Weapons (19, 33, D) a +4 scale mail of cold resistance (unseen) (19, 48, D) a +3 heavy falchion (19, 49, D) a +0 morningstar of holy wrath (19, 50, D) a staff of earth (unseen) (20, 1, D) the staff "Ruwew" {rPois Str+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (20, 17, D) the +1 trident of Havoc {freeze, rC+ rCorr Int-3 Stlth+} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (20, 33, D) a staff of conjuration (unseen) (20, 49, D) a +4 halberd of flaming (unseen) (20, 50, D) the +8 morningstar of Qiuthi {protect, Str+5 Int+6} Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). (21, 0, D) a phantom mirror (21, 1, D) a staff of air (unseen) (21, 16, D) a +0 great sword of flaming (21, 17, D) a staff of cold (unseen) (21, 32, D) a +4 arbalest of freezing (21, 33, D) the ring "Inuikhly" {Fire rN+ rCorr} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (21, 34, D) an amulet of regeneration (21, 48, D) the +2 battleaxe of the Kidney {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (21, 49, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (21, 50, D) the +1 falchion "Naenedamp" {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (22, 1, D) a +2 ring mail of fire resistance (22, 17, D) the +0 fire dragon scales of Pandemonium {rF++ rC- rN+ Int+2} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (22, 24, D) 2 silver javelins a +0 demon whip of flaming (22, 32, D) the +3 plate armour of the Farmer {rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (22, 33, D) a +1 falchion of electrocution (22, 34, D) an amulet of the acrobat (22, 48, D) the Parchment of the Sympathetic Lungs Spells Type Level a - Shock Conjuration/Air 1 b - Summon Small Mammal Summoning 1 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Summon Horrible Things Summoning 8 (22, 49, D) a staff of cold (unseen) (22, 50, D) a ring of positive energy (23, 0, D) a staff of air (23, 16, D) a +4 morningstar of protection (23, 17, D) a +2 sling of draining (unseen) (23, 18, D) Qekhlagu's Discursus on the Rallied Nimbus Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Summon Lightning Spire Summoning/Air 4 c - Arcjolt Conjuration/Air 5 d - Summon Cactus Giant Summoning 6 (23, 24, D) a +0 demon whip (23, 32, D) a +1 flail of protection (unseen) (23, 38, D) +0 shadow dragon scales (23, 39, D) 4 large rocks (23, 48, D) a +3 mace of draining (unseen) (23, 49, D) a staff of earth (unseen) (23, 50, D) the +0 fire dragon scales "Cuifakh" {rF++ rC- rN++ Will+ rCorr Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (24, 0, D) a +2 glaive of protection (unseen) (24, 17, D) the staff of Caxtow {rF+ Int+3 SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (24, 23, D) a +3 demon whip (unseen) (24, 32, D) a +1 longbow of electrocution (24, 33, D) the +2 robe of Redagh {Harm} Harm: It increases damage dealt and taken. (24, 37, D) 3 silver javelins (24, 38, D) 2 javelins (24, 39, D) 2 large rocks (24, 48, D) a staff of alchemy (unseen) (24, 49, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (24, 50, D) a +2 dagger of venom (25, 0, D) a dragon-blood talisman (25, 16, D) a +2 heavy hand axe (unseen) (25, 17, D) a +3 rapier of draining (unseen) (25, 23, D) 2 atropa-tipped darts (25, 24, D) a +1 morningstar of flaming (still there?) a +0 demon whip (still there?) (25, 34, D) a +2 orcbow of freezing (unseen) (25, 48, D) the Guide on the Elliptic Quarry Spells Type Level a - Petrify Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Vhi's Electric Charge Translocation/Air 4 d - Summon Forest Summoning/Translocation 5 (25, 50, D) a blade talisman (25, 51, D) a +0 war axe a +1 robe of fire resistance (26, 0, D) the +5 scythe "Finisher" {speed, execute} (26, 1, D) a +3 ring mail of cold resistance (26, 16, D) a staff of death (unseen) (26, 17, D) the +1 leather armour "Irubajot" {Rampage rElec} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (26, 20, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (26, 24, D) a +1 demon whip of draining (unseen) (26, 48, D) a +1 rapier of electrocution (26, 49, D) the Annotations on the Mortar Spells Type Level a - Alistair's Intoxication Alchemy 5 b - Seismic Cannonade Alchemy/Earth 7 (26, 50, D) a staff of fire (26, 56, D) 2 atropa-tipped darts a curare-tipped dart (27, 0, D) a box of beasts (27, 1, D) a +4 ring of protection (27, 16, D) a +6 ring of intelligence (27, 17, D) a staff of earth (27, 32, D) a book of Beasts (27, 33, D) a staff of cold (unseen) (27, 48, D) a staff of cold (unseen) (27, 50, D) a +4 ring mail of cold resistance (28, 1, D) an amulet of faith (28, 10, D) 2 datura-tipped darts (28, 16, D) a +1 ring mail of poison resistance (unseen) (28, 48, D) a staff of fire (unseen) (28, 49, D) a ring of willpower (28, 50, D) a staff of fire (unseen) (29, 0, D) a staff of conjuration (unseen) (29, 1, D) an orb of wrath (29, 16, D) a +0 demon whip (29, 17, D) the staff of Miegyap {Fly rF+ Str+3 Summ Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. Fly: It grants you flight. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (29, 33, D) the +5 quarterstaff of the Dark Horse {pain, Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (unseen) (29, 48, D) a +0 morningstar of venom (unseen) (29, 49, D) a +3 plate armour of poison resistance (29, 50, D) a +1 hand axe of venom (unseen) (30, 49, D) a +4 trident of flaming (unseen) (30, 50, D) a +1 rapier of electrocution (unseen) (31, 48, D) the Handbook of Degeneration Spells Type Level a - Sting Conjuration/Alchemy 1 b - Olgreb's Toxic Radiance Alchemy 4 c - Sculpt Simulacrum Ice/Alchemy 6 (31, 49, D) a +1 sling of freezing (unseen) (31, 50, D) a book of Weapons (32, 48, D) a +3 glaive of flaming (unseen) (33, 48, D) the +1 rapier of the Warrior {venom, Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (33, 49, D) a +2 whip of freezing (unseen) (33, 50, D) a +2 robe of cold resistance (unseen) (34, 33, D) a +0 robe the +7 dagger of Righteous Anger {drain, ^Contam Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). ^Contam: It causes magical contamination when unequipped. (34, 48, D) a +1 trident of flaming (unseen) (34, 49, D) +2 gold dragon scales (unseen) (34, 50, D) a +2 trident of venom (unseen) (35, 0, D) a staff of earth (unseen) (35, 15, D) a +6 ring of intelligence (35, 28, D) a +0 trident (35, 29, D) the ring "Jokirph" {Will- MP+9 Str+2 Dex+4} [ring of magical power] Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (36, 1, D) a +3 chain mail of cold resistance (unseen) (36, 14, D) a +2 whip of electrocution (36, 15, D) a +3 lajatang of distortion (36, 23, D) a +0 quarterstaff a +0 animal skin (36, 24, D) a +0 rapier a +0 animal skin 2 silver javelins (36, 28, D) a +2 heavy hand axe (36, 29, D) a staff of fire (unseen) (36, 33, D) a +0 robe a +0 dagger (37, 0, D) a staff of death (37, 1, D) the +1 plate armour of the Catamount {rPois rF- rC- Will+++} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+++: It greatly increases your willpower. (unseen) (37, 14, D) a staff of death (37, 15, D) a +1 battleaxe of venom (unseen) (37, 23, D) a +0 robe (37, 24, D) a +0 robe (38, 0, D) the staff of Xom, Shouting {SInv Fire Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (38, 1, D) the ring "Ughian Beur" {Will+ Str+4 Dex+5 SInv} [ring of see invisible] Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. SInv: It lets you see invisible. (38, 14, D) a +1 heavy war axe (38, 15, D) the +2 robe of Teviom {^Drain Will++ SInv} Will++: It greatly increases your willpower. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (38, 29, D) a storm talisman (38, 49, D) a +2 chain mail of positive energy (unseen) (38, 50, D) the +8 war axe "Fibunt" {flame, rF- Will++ Str+2} Str+2: It affects your strength (+2). rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. (unseen) (39, 1, D) a +2 vampiric hand axe (unseen) (39, 5, D) a +3 long sword (still there?) a +0 chain mail (still there?) a +0 falchion (still there?) a +0 robe (still there?) a +4 dagger (still there?) a +0 robe (still there?) (39, 6, D) a +0 short sword a +0 dagger a +0 robe a silver javelin (39, 14, D) a +0 scimitar of holy wrath (39, 15, D) a +4 ring of protection (39, 29, D) a +1 quarterstaff of draining (39, 49, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. (39, 50, D) a +4 scimitar of holy wrath (unseen) (40, 0, D) a staff of cold (unseen) (40, 1, D) a +5 quarterstaff (40, 15, D) the +3 lajatang "Urghascho" {spect, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (40, 29, D) a +1 flail of draining (40, 49, D) a +6 ring of intelligence (40, 50, D) +2 gold dragon scales (unseen) (41, 0, D) a +2 long sword of protection (unseen) (41, 29, D) a +1 ring mail of poison resistance (unseen) (41, 49, D) an amulet of the acrobat (41, 50, D) a flux talisman (42, 1, D) a +4 ring mail of willpower (42, 14, D) the ring of Wivuxiam {^Drain MP+9 Str+6 Int-5 Stlth+} [ring of magical power] Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (42, 15, D) a +6 ring of dexterity (42, 28, D) the +1 scimitar of the Bellicose God {freeze, ^Drain rElec rN+ Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (42, 29, D) +1 ice dragon scales (42, 49, D) the staff of Painful Death {rElec rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (42, 50, D) a Trismegistus Codex (43, 14, D) the +8 scimitar of Dung {flame, *Rage Int+5} Int+5: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (43, 15, D) the +4 chain mail of the Sky {rC- rN+ Dex+4 Slay+4} Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (unseen) (43, 28, D) a +7 shortbow of electrocution (unseen) (43, 29, D) an amulet of reflection (43, 49, D) a +2 plate armour of cold resistance (unseen) (43, 50, D) a +0 robe of willpower (unseen) (44, 28, D) the +9 war axe of the Feather {venom, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (44, 49, D) the +1 ring mail of Reason {rN++} rN++: It greatly protects you from negative energy. (unseen) (44, 50, D) the +2 leather armour "Okiwon" {rElec Str-5 Dex+3 SInv} Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (44, 51, D) the ring "Xitiaw" {Will+ rCorr Str+2 Int-4 Dex+6} [ring of dexterity] Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (45, 49, D) a +0 orcbow of freezing (unseen) (45, 50, D) a +0 orcbow of draining (unseen) (45, 51, D) a manual of Axes (45, 56, D) 2 atropa-tipped darts (46, 49, D) a wand of mindburst (3) (46, 50, D) a wand of paralysis (6) (46, 51, D) a book of Cantrips (47, 4, D) a +0 long sword a +0 cloak (47, 5, D) 2 boomerangs a +0 battleaxe a +1 great sword of holy wrath a +0 cloak a green draconian skeleton a black draconian skeleton (47, 6, D) a +0 dire flail a +2 mace of venom a green draconian skeleton (47, 7, D) a +0 dire flail a +0 halberd a yellow draconian skeleton (47, 49, D) a wand of polymorph (7) (47, 50, D) a +2 ring mail of cold resistance (unseen) (47, 51, D) a manual of Maces & Flails (48, 4, D) a +0 halberd a black draconian skeleton (48, 5, D) a +0 flail of holy wrath 2 boomerangs a +0 mace a purple draconian skeleton (48, 6, D) a +0 short sword a +0 war axe a green draconian skeleton (48, 49, D) a staff of air (unseen) (48, 50, D) a staff of conjuration (unseen) (48, 51, D) the amulet of Jaolecam {^Contam rPois rF+ RegenMP+ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rF+: It protects you from fire. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (49, 4, D) a +0 long sword a +0 cloak (49, 5, D) a +0 glaive a green draconian skeleton (49, 12, D) the ring of Ajyurun {rN+ Will+ Str-4 Dex+2} [ring of positive energy] Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (49, 15, D) a +0 long sword (49, 16, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (49, 17, D) a +0 battleaxe 3 boomerangs a +0 halberd (49, 18, D) a +0 halberd (49, 36, D) a +2 dagger of venom (unseen) (49, 37, D) a staff of fire (unseen) (49, 49, D) a wand of light (5) (49, 50, D) a scroll of acquirement (50, 0, D) a +2 heavy spear (unseen) (50, 12, D) a staff of fire (50, 13, D) a staff of air (unseen) (50, 15, D) a +0 mace (50, 16, D) a +0 short sword a +0 hand axe a +0 flail of protection a white draconian corpse (skeletalised by now) (50, 17, D) a +0 war axe a +0 glaive a white draconian corpse (skeletalised by now) (50, 24, D) a staff of alchemy (50, 25, D) the +1 leather armour of Cloud Cover {+Inv rElec Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (unseen) (50, 36, D) a +4 ring of slaying (50, 37, D) a +0 scale mail of cold resistance (unseen) (50, 49, D) the +5 longbow "Hejaarch" {antimagic, Int+6} Int+6: It affects your intelligence (+6). (unseen) (50, 50, D) a +1 heavy orcbow (unseen) (51, 0, D) a +3 whip of venom (unseen) (51, 13, D) a +5 flail of protection (unseen) (51, 24, D) a +1 leather armour of willpower (51, 31, D) a +0 halberd an atropa-tipped dart (51, 32, D) 3 atropa-tipped darts a +0 glaive (51, 36, D) a staff of fire (51, 37, D) the +3 dagger of Cifyogop {venom, rElec Str-4 Dex+5 Stlth+} Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (51, 49, D) the amulet of Egalitarianism {Spirit Str+5 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). (51, 50, D) a +1 spectral quarterstaff (unseen) (52, 1, D) a +6 ring of dexterity (52, 12, D) the ring of Dekk {Ice rElec Dex+3} [ring of ice] Ice: It enhances your ice magic. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (52, 13, D) a +3 trident of flaming (52, 15, D) a +0 rapier a +0 cloak a yellow draconian corpse (skeletalised by now) (52, 16, D) a +0 halberd a red draconian corpse (skeletalised by now) (52, 25, D) a +1 quarterstaff of speed (52, 30, D) a +0 mace an amulet of guardian spirit a red draconian corpse (skeletalised by now) (52, 33, D) a +0 halberd a +0 battleaxe a +6 ring of dexterity (52, 36, D) a +5 ring of evasion (52, 37, D) a +2 chain mail of willpower (52, 49, D) the +2 whip of an ice cave {flame, Dex+6 Stlth-} Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (unseen) (52, 50, D) a wand of digging (8) (53, 0, D) a staff of air (53, 1, D) a +3 heavy flail (53, 13, D) an amulet of guardian spirit (53, 31, D) a +0 trident a purple draconian corpse (skeletalised by now) (53, 33, D) a +0 halberd 3 silver javelins a +0 scimitar a +0 long sword a purple draconian corpse (skeletalised by now) (53, 37, D) the amulet of Attitude {Faith rElec Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (54, 0, D) a +1 pair of gloves of stealth (54, 1, D) a +2 halberd of freezing (54, 36, D) an amulet of the acrobat (55, 1, D) a staff of cold (55, 13, D) a +2 falchion of electrocution (unseen) (59, 36, D) an amulet of magic regeneration (59, 37, D) a +0 shortbow of flaming (60, 36, D) a +4 sling of flaming (60, 37, D) a +0 short sword of draining (unseen) (60, 42, D) a +4 scimitar of flaming a +2 scimitar of flaming (60, 43, D) a boomerang (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a staff of death (61, 12, D) a javelin (61, 16, D) a ring of wizardry (61, 26, D) a staff of death (unseen) (61, 31, D) a +0 arbalest (61, 32, D) a +0 mace a +0 leather armour (61, 37, D) a staff of fire (unseen) (61, 43, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (61, 44, D) a +1 heavy great sword (62, 1, D) a ring of magical power (62, 8, D) a +2 short sword of venom (unseen) (62, 9, D) the ring "Eqomal" {rC- EV+5 Str+6} [ring of evasion] EV+5: It affects your evasion (+5). Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. (62, 11, D) a +0 rapier an elf corpse (skeletalised by now) (62, 12, D) a +2 long sword of protection a +0 chain mail an elf corpse (skeletalised by now) (62, 16, D) a +2 plate armour of fire resistance (unseen) (62, 17, D) a staff of earth (unseen) (62, 26, D) a +2 long sword of electrocution (unseen) (62, 27, D) a +2 double sword of freezing (62, 32, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 33, D) a +0 arbalest a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 36, D) a staff of air (unseen) (62, 37, D) a +1 arbalest of draining (unseen) (63, 10, D) a +0 short sword a +0 shortbow (63, 16, D) a +5 ring of evasion (63, 26, D) the +5 halberd of the Dead {pain, rPois rF+++ Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. (63, 27, D) a +0 spectral quarterstaff (63, 33, D) 2 boomerangs (63, 36, D) a +0 scimitar of flaming (unseen) (63, 37, D) a +6 rapier of venom (unseen) (64, 17, D) a +2 battleaxe of electrocution (64, 26, D) a +5 flail of protection (unseen) (64, 27, D) a +2 vampiric dagger (unseen) (65, 8, D) a +0 shortbow a +0 short sword a +0 leather armour (65, 26, D) a ring of wizardry (65, 29, D) a +5 sling {Bozena} (67, 0, D) a staff of air (unseen) (69, 36, D) a staff of conjuration (unseen) (70, 9, D) the ring of Guclehet {Str+5 Int-3 Dex+6 SInv} [ring of dexterity] Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (70, 43, D) an atropa-tipped dart (71, 17, D) a +1 longbow of freezing (71, 26, D) a +1 morningstar of protection (unseen) (71, 27, D) a +4 ring of protection (71, 31, D) a +0 rapier a +0 robe (71, 37, D) a +4 ring of slaying (72, 9, D) a +3 ring mail of poison resistance (unseen) (72, 16, D) a +5 ring of evasion (72, 20, D) a +0 halberd (72, 21, D) a water moccasin corpse (skeletalised by now) (72, 22, D) 2 atropa-tipped darts (72, 31, D) a +0 spear a spriggan skeleton (72, 32, D) a +0 dagger a +0 robe a wolf skeleton (72, 36, D) a +2 short sword of draining (72, 37, D) a staff of alchemy (73, 16, D) a +1 dire flail of holy wrath (unseen) (73, 17, D) the +1 trident "Bumec" {spect, ^Contam *Noise rCorr Str+5} Str+5: It affects your strength (+5). *Noise: It may make a loud noise when swung. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (73, 20, D) a +0 spear a naga corpse (skeletalised by now) (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a +4 rapier of venom (73, 27, D) a staff of alchemy (73, 36, D) a +2 heavy war axe (unseen) (75, 1, D) a +2 dire flail of holy wrath