Vaard Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (9, 19, D:1) a +0 plate armour (11, 11, D:1) a +0 dagger (17, 7, D:1) a +0 sling (21, 1, D:1) a +0 helmet (23, 23, D:1) a +0 short sword 2 stones (25, 31, D:1) a bat skeleton (31, 23, D:1) a rat skeleton (35, 38, D:1) a bat corpse (skeletalised by now) (36, 2, D:1) a bat skeleton (38, 16, D:1) a hobgoblin skeleton (45, 28, D:1) a frilled lizard corpse (skeletalised by now) (46, 0, D:1) a rat skeleton (46, 28, D:1) a hobgoblin corpse (skeletalised by now) (50, 1, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 23, D:2) a +0 leather armour (5, 12, D:2) a +0 robe (10, 9, D:2) a +0 whip (10, 10, D:2) an adder skeleton (12, 23, D:2) an adder corpse (skeletalised by now) (16, 18, D:2) a +0 dagger a +0 ring mail (16, 37, D:2) a +1 short sword of electrocution 4 stones (18, 18, D:2) a +0 short sword (23, 3, D:2) an adder corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (25, 2, D:2) a +2 short sword of speed (30, 33, D:2) a +0 spear (37, 14, D:2) a +0 robe (44, 41, D:2) a quokka corpse (skeletalised by now) (44, 42, D:2) a +0 dagger a goblin corpse (skeletalised by now) (45, 43, D:2) a rat corpse (skeletalised by now) (45, 44, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (4, -3, D:3) a +0 flail (5, -51, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (9, -15, D:3) a +0 whip a +0 dagger an orc skeleton (9, -14, D:3) a +0 robe a +0 dagger an orc skeleton (11, -14, D:3) a +0 falchion an orc skeleton (15, -40, D:3) a +0 mace (15, -39, D:3) a +0 mace (16, -39, D:3) a +0 morningstar an orc skeleton (17, -39, D:3) a +0 dagger an orc skeleton (20, -29, D:3) a +0 dagger a kobold skeleton (21, -42, D:3) a +0 club a +0 leather armour (32, -14, D:3) a +0 short sword an adder corpse (skeletalised by now) (33, -14, D:3) a ball python corpse (skeletalised by now) (34, -12, D:3) a +0 club (35, -32, D:3) a +0 trident a +0 leather armour (36, -31, D:3) a +0 whip a +0 club a gnoll skeleton a gnoll skeleton (36, -30, D:3) a +2 spear of pain (40, -46, D:3) a hobgoblin skeleton (40, -15, D:3) a +0 long sword (41, -48, D:3) a +0 dagger a kobold skeleton (47, -22, D:3) a +0 dagger (54, -14, D:3) a bat corpse (skeletalised by now) (58, -6, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (4, 8, D:4) 3 boomerangs (5, 11, D:4) a hobgoblin corpse (skeletalised by now) (15, -27, D:4) a +0 rapier (25, -3, D:4) a ball python skeleton (25, 4, D:4) a +0 robe (26, -2, D:4) a +0 club a +0 chain mail the goblin skeleton of Ijyb (28, 10, D:4) an adder skeleton Level 5 of the Dungeon (11, 45, D:5) the +1 leather armour "Akham" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (39, 33, D:5) an iguana skeleton Level 6 of the Dungeon (8, 13, D:6) a +0 dagger a +0 robe a +0 falchion a +0 dagger a +0 robe an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (9, 13, D:6) a +0 whip an orc corpse (skeletalised by now) (9, 14, D:6) a +0 dagger a +0 robe (19, -33, D:6) a +0 falchion (29, -29, D:6) an adder corpse (skeletalised by now) (29, 12, D:6) a +0 dagger a +0 short sword a +0 dagger of draining a +0 club a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (31, 13, D:6) a +0 short sword a +0 club a kobold corpse (skeletalised by now) (46, -1, D:6) a water moccasin corpse (skeletalised by now) (56, 14, D:6) a +0 whip a gnoll corpse (skeletalised by now) (57, -7, D:6) a +0 leather armour (57, 14, D:6) a wyvern corpse (skeletalised by now) (59, -37, D:6) a howler monkey skeleton Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 club an orc skeleton (1, 0, D:7) a +0 leather armour a +0 dagger an orc skeleton (1, 1, D:7) a +0 scale mail a +0 whip a +0 leather armour a +0 club a +0 flail an orc skeleton (2, 0, D:7) a +3 trident a +0 robe (3, 1, D:7) a +0 dagger a +0 robe a +4 great sword a +0 robe (24, -9, D:7) a +0 helmet (30, 3, D:7) a +0 rapier (32, -2, D:7) a +0 spear (33, 21, D:7) a +0 halberd a gnoll skeleton (34, 21, D:7) a +0 rapier of venom a +0 scale mail a gnoll skeleton (36, -12, D:7) a +0 spear a gnoll skeleton (36, 20, D:7) a +0 halberd (40, 8, D:7) a +0 leather armour (47, -7, D:7) an iguana skeleton (49, 3, D:7) a +0 long sword Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the riddle talisman of Bitterness {Rampage Str+3 Stlth+} (9900 gold) [riddle talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the ring of Zeskesye {AC+4 Str+5} (5350 gold) [ring of protection] AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). the +9 hand axe "Touts" {drain, rN+ Dex+3} (6790 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet of Kouhoga {Wildshape Regen+ Dex+5 Stlth-} (4610 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. the amulet "Uvvar" {Spirit ^Drain rPois Int+4 Slay+2} (5240 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +3 falchion of flaming (2240 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (11740 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. the ring "Mitipaps" {rElec rPois rC- Int+3 Dex+8} (5770 gold) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). the amulet "Cileo" {Faith rElec} (5400 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. the +5 whip "Rolujat" {speed, rN+} (4370 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Cuina {rElec rN+ Str-2 Dex+4} (3820 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). a +0 heavy spear (740 gold) the ring "Hacoguame" {Dex+7 Slay+4} (5770 gold) [ring of slaying] Dex+7: It affects your dexterity (+7). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +7 ring mail of Uskezehave {rElec Stlth+} (5580 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +10 dagger of Tergiversation {speed, Dex+3} (6930 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +11 hand axe of Irrepressible Laughter {protect, rElec rF+ Int-5} (6910 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +4 short sword of the Thing {heavy, Str+3 Dex+3} (4500 gold) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Ymemapt" {Spirit Str+3 Int-5} (3280 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). the hive talisman "Zotuth" {*Corrode rC+ MP+6 Dex+6} (14540 gold) [hive talisman] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Dex+6: It affects your dexterity (+6). the +1 ring mail of Zin's Approval {Rampage Int+5} (2650 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 0, D:8) a +0 war axe (5, -24, D:8) a +0 leather armour (9, 8, D:8) a +0 great sword (12, -2, D:8) a yak skeleton a yak skeleton (14, -18, D:8) a +0 pair of boots (16, -27, D:8) a +5 dagger a +0 robe a +1 spear of freezing a +0 robe (17, -27, D:8) a +0 short sword a +0 robe (18, -23, D:8) a +0 morningstar a +0 robe (18, 2, D:8) a +0 ring mail a +0 quarterstaff a +0 sling the human skeleton of Joseph (24, -5, D:8) a +0 hand axe a +0 hand axe (26, -5, D:8) a +0 hand axe a +0 leather armour (28, -3, D:8) a parchment of Awaken Armour (32, 1, D:8) a +0 flail an orc skeleton (32, 2, D:8) a +0 mace of protection a +0 robe (32, 3, D:8) a +0 dagger a +0 robe an orc skeleton (32, 4, D:8) a +0 dagger (33, -18, D:8) a bullfrog skeleton (38, -26, D:8) a howler monkey corpse (skeletalised by now) (38, -23, D:8) a howler monkey corpse (skeletalised by now) (39, -23, D:8) a howler monkey corpse (skeletalised by now) (47, 0, D:8) a bullfrog skeleton Level 9 of the Dungeon (1, -4, D:9) a +0 club (2, -4, D:9) a +2 trident of venom a +0 ring mail (2, -3, D:9) a +0 club a +0 spear a gnoll corpse (3, -3, D:9) a +0 spear a +0 short sword a +0 short sword a +0 leather armour a gnoll corpse an orc corpse an orc corpse (4, -3, D:9) a +0 spear a gnoll corpse (10, -11, D:9) a scroll of blinking (11, -11, D:9) a scroll of blinking (11, -10, D:9) a +0 mace (15, -4, D:9) a +0 chain mail the Ecumenical Temple