Vaard Level 1 of the Dungeon (0, 2, D:1) a bat corpse (skeletalised by now) (1, 27, D:1) a quokka corpse (skeletalised by now) (1, 30, D:1) a ball python corpse (skeletalised by now) (2, 0, D:1) a rat corpse (skeletalised by now) (2, 4, D:1) a bat corpse (skeletalised by now) (4, 19, D:1) a rat corpse (skeletalised by now) (7, 3, D:1) a +0 heavy mace (7, 13, D:1) a +0 sling (22, 36, D:1) a +0 leather armour (24, 0, D:1) a bat skeleton (26, 8, D:1) a +0 dagger (26, 22, D:1) a +0 whip (31, 32, D:1) a +0 club a goblin skeleton (33, 33, D:1) a +0 club (39, 3, D:1) a goblin corpse (skeletalised by now) (42, 18, D:1) a +0 whip a kobold corpse (skeletalised by now) (56, -6, D:1) a +0 dagger (56, 2, D:1) a +0 dagger Level 2 of the Dungeon (15, 14, D:2) the +1 robe of the Toothy God {rN+ MP+9} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. (18, -6, D:2) a +0 spear (20, 31, D:2) a +0 club (21, -5, D:2) a rat skeleton (25, -10, D:2) a +0 pair of gloves (31, 20, D:2) a +0 dagger (44, -10, D:2) a +0 hand axe (57, 39, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a parchment of Fulminant Prism (4, 7, D:3) a +0 dagger (8, 8, D:3) a +0 ring mail (13, -4, D:3) 6 gold pieces a +0 whip (14, -3, D:3) 4 gold pieces a +0 halberd (25, 34, D:3) a +0 short sword a stone (38, 25, D:3) 3 poisoned darts