Dungeon Crawl Stone Soup version 0.34-a0-742-g35a1f1af79 (webtiles) character file. Game seed: 13414311809337124477 100 VicViper the Poker (level 4, -1/35 HPs) Began as a Merfolk Gladiator on Sept 7, 2025. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:29 (1553 turns). VicViper the Poker (Merfolk Gladiator) Turns: 1553, Time: 00:03:30 Health: -1/35 AC: 9 Str: 14 XL: 4 Next: 73% Magic: 4/4 EV: 13 Int: 7 God: Gold: 110 SH: 0 Dex: 20 Spells: 3/3 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) g - +4 helmet of Vehumet's Approval {Dex+3} rElec . (100%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) f - a +0 cloak (worn) g - the +4 helmet of Vehumet's Approval (worn) {Dex+3} (You took it off Robin on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Magical Staves c - a staff of air Scrolls r - a scroll of revelation Potions d - a potion of moonshine {unknown} c - a potion of curing j - a potion of lignification {unknown} Skills: * Level 3.2 Fighting * Level 6.2 Polearms - Level 2.0 Throwing + Level 0.3 Armour * Level 4.7 Dodging + Level 0.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 0% N/A 87% 3 Passwall Erth 0% N/A 87% 3 Animate Dead Necr 0% N/A 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The rat squeaks loudly. The jackal barks! You puncture the orc priest! The orc priest is severely wounded. You hear a shout! The orc priest hits you with a +0 hand axe! The orc barely misses you. x2; The jackal bites you. The orc hits you but does no damage. You hear an angry hiss. You hear a shout! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Okay, then. It was a potion of curing. You feel better. f -> c - a potion of curing The jackal bites you but does no damage. The orc hits you but does no damage. The orc priest hits you with a +0 hand axe. The orc barely misses you. x2; The jackal misses you. You hit the orc. The orc is moderately wounded. The orc hits you with a +0 dagger. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc misses you. The orc barely misses you. The jackal barely misses you. You hit the orc priest. The orc priest is severely wounded. The jackal closely misses you. The orc priest completely misses you. The orc barely misses you. x2; The orc hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (severely wounded, 62% to hit) You throw a throwing net. The throwing net completely misses the orc priest. The orc misses you. The orc priest closely misses you. The orc closely misses you. A kobold comes into view. It is wielding a +2 short sword of draining. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... **###############* *,(.....o@hhh....**** *,###...oooh.....,,,** *******,*#..##rog###...**,,* **,,,,,,,*#.**#.#.#,*,*.***,* ,,,,,,*,,**,**#.,.#,*,,,***,* *+***,**,**,,,.#*#.,,***,,,,* *,* *,**,**,,*.*,*K*,*,*,*,,* *,***,**,,*,,..**,#.*,**,,,,* ,_,,+,*,,,,,***,,*,*,*,,***,** You could see 2 orc priests, 3 orcs, 4 jackals, a hobgoblin, a kobold and a rat. Vanquished Creatures Jessica (D:2) Robin (D:2) A gnoll (D:1) An adder (D:2) 2 dart slugs A giant cockroach (D:1) 8 hobgoblins 3 jackals (D:1) 2 quokkas 3 ball pythons 4 bats (D:1) 5 endoplasms A frilled lizard (D:1) 9 goblins 2 kobolds (D:2) 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 62 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 138 | D:1 | Reached skill level 5 in Polearms 361 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/3 508 | D:2 | Identified the +4 helmet of Vehumet's Approval {Dex+3} 508 | D:2 | Noticed Robin 633 | D:2 | Killed Robin 1058 | D:2 | Noticed Jessica 1083 | D:2 | Killed Jessica 1084 | D:2 | Reached skill level 6 in Polearms 1084 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 1553 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_ring, skrybe_limestone_x D:2: layout_basic, uniq_jessica, uniq_robin D:3: layout_rooms, lemuel_doored_altar, serial_shops, nicolae_shop_crystal, minmay_starry_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 5 6 | 6.2 Fighting | 3 | 3.2 Throwing | | 2.0 Armour | | 0.3 Dodging | | 4.7 Stealth | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 121 | 30 || 151 Melee: Trident | 121 | 30 || 151 Throw: Throwing net | | 1 || 1 Drink: Curing | | 1 || 1 Read: Torment | 1 | || 1 Vulnerability | 1 | || 1 Teleportation | | 1 || 1 Revelation | | 1 || 1 Fog | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 49 | 14 || 63 Dodge: Dodged | 72 | 24 || 96 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1559 | 1506 | 53 | 216 | 923 | 3 | 519.7 | Dungeon | 1559 | 1506 | 53 | 216 | 923 | 3 | 519.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 903 daAuts D:2: 636 daAuts D:3: 18 daAuts