Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4501854740384356593 372003 VicViper the Slayer (level 21, -6/215 HPs) Began as a Minotaur Monk on July 31, 2026. Was the Champion of Qazlal. Collided with a heavily etched metal wall (7 damage) ... after being knocked back by a polterguardian ... on level 5 of the Vaults on Aug 1, 2026. The game lasted 02:01:53 (39925 turns). VicViper the Slayer (Minotaur Monk) Turns: 39925, Time: 02:01:54 Health: -6/215 AC: 22 Str: 31 XL: 21 Next: 71% Magic: 20/29 EV: 12 Int: 7 God: Qazlal [******] Gold: 1065 SH: 39 Dex: 19 Spells: 20/20 levels left rFire + . . (50%) g - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold + . . (50%) s - +4 tower shield {rF+} rNeg . . . (100%) G - +4 scale mail of Jiosyut {Regen+ Str+3} rPois + (33%) (no helmet) rElec + (33%) F - +2 cloak {rPois} rCorr . (100%) O - +0 pair of gloves {Parrying} SInv + o - +0 pair of boots {Earth} Will +.... i - amulet of reflection Stlth A - +5 ring of evasion HPRegen 1.35/turn K - ring "Oskamp" {rElec Str+4 Dex+3 Slay+4} MPRegen 0.21/turn %: repel missiles, reflection @: mighty, petrifying, protected from cold, blinded, flying, mesmerised, hasted A: horns 2, retaliatory headbutt }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Upheaval (0%), Elemental Force (0%), Disaster Area (1%) You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 7 branches of the dungeon, and saw 37 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 4200 gold pieces. You spent 3135 gold pieces at shops. Inventory: Hand Weapons a - a +1 battleaxe of electrocution b - a +3 broad axe g - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You acquired it on level 13 of the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. n - a +4 morningstar of electrocution p - a +2 war axe of sundering t - a +4 mace of holy wrath w - a +1 eveningstar of protection E - the +11 whip "Vuurylem" {flame, Fly rCorr Int+2 Stlth-} (You found it on level 4 of the Lair of Beasts) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. Missiles l - 7 throwing nets (quivered) v - 18 silver javelins Armour c - an orb of light j - an orb of mayhem k - a +2 cloak of cold resistance o - a +0 pair of boots of earth (worn) r - the +3 chain mail "Mitaiqir" {Str+4 SInv} (You found it on level 10 of the Dungeon) Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. s - a +4 tower shield of fire resistance (worn) u - the +4 scale mail of Gallantry {Str+6} (You took it off a minotaur in a Gauntlet) Str+6: It affects your strength (+6). It cannot be enchanted further. x - a +0 pair of gloves of stealth F - a +2 cloak of poison resistance (worn) G - the +4 scale mail of Jiosyut (worn) {Regen+ Str+3} (You found it on level 4 of the Lair of Beasts) Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. O - a +0 pair of gloves of parrying (worn) Jewellery d - an amulet of guardian spirit e - a ring of positive energy f - a ring of wizardry h - a ring of protection from cold i - an amulet of reflection (worn) m - a ring of see invisible q - an amulet of the acrobat y - a +6 ring of strength z - a ring of wizardry A - a +5 ring of evasion (worn) B - a +4 ring of protection C - an amulet of regeneration D - an amulet of dissipation H - a ring of protection from fire I - a ring of flight J - a +6 ring of strength K - the ring "Oskamp" (worn) {rElec Str+4 Dex+3 Slay+4} (You bought it in a shop on level 3 of the Shoals) [ring of slaying] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). L - an amulet of magic regeneration M - a +4 ring of protection N - a ring of magical power P - a ring of resist corrosion Wands a - a wand of flame (38) f - a wand of mindburst (34) p - a wand of polymorph (23) c - a wand of warping (33) e - a wand of charming (40) b - a wand of acid (11) Scrolls t - 13 scrolls of teleportation W - 2 scrolls of brand weapon p - 6 scrolls of poison s - 2 scrolls of butterflies V - 2 scrolls of vulnerability N - 7 scrolls of noise f - 3 scrolls of fear I - 4 scrolls of immolation i - 24 scrolls of identify g - 4 scrolls of fog r - 4 scrolls of revelation x - 6 scrolls of amnesia w - 3 scrolls of enchant weapon S - a scroll of silence a - a scroll of enchant armour b - a scroll of blinking T - a scroll of torment Potions a - 5 potions of ambrosia A - 4 potions of attraction i - 3 potions of invisibility g - 5 potions of magic M - 4 potions of mutation f - 5 potions of moonshine h - 2 potions of haste c - 14 potions of curing L - 3 potions of lignification b - 6 potions of brilliance m - 3 potions of might C - a potion of cancellation e - 4 potions of enlightenment B - 2 potions of berserk rage Miscellaneous g - a +0 phial of floods h - a +0 phantom mirror i - a +0 tin of tremorstones (2/2) j - a +0 lightning rod (4/4) Skills: * Level 24.3 Fighting * Level 24.2(24.6) Axes - Level 7.7(17.6) Maces & Flails * Level 17.7 Armour * Level 15.1 Dodging - Level 19.1 Shields * Level 12.9 Invocations * Level 4.9 Evocations You had 20 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 75% 1 Kiss of Death Conj/Necr 0% 2d5 75% 1 Magic Dart Conj 0% 1d3 75% 1 Poisonous Vapours Alch/Air 0% 1d1 75% 1 Slow Hex 0% N/A 75% 1 Summon Small Mammal Summ 0% N/A 75% 1 Blink Tloc 0% N/A 87% 2 Call Imp Summ 0% N/A 87% 2 Construct Spike Launche Frge 0% 2d3 87% 2 Mercury Arrow Conj/Alch 0% 2d5 87% 2 Scorch Fire 0% 2d5 87% 2 Sublimation of Blood Necr 0% N/A 87% 2 Confusing Touch Hex 0% N/A 98% 3 Frozen Ramparts Ice 0% 1d1 98% 3 Fugue of the Fallen Necr 0% N/A 98% 3 Gloom Hex/Necr 0% N/A 98% 3 Hailstorm Conj/Ice 0% 3d5 98% 3 Inner Flame Hex/Fire 0% N/A 98% 3 Ozocubu's Armour Ice 0% N/A 98% 3 Passwall Erth 0% N/A 98% 3 Sigil of Binding Hex 0% N/A 98% 3 Swiftness Air 0% N/A 98% 3 Tukima's Dance Hex 0% N/A 98% 3 Airstrike Air 0% 2d(0-16) 100% 4 Animate Dead Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Death Channel Necr 0% N/A 100% 6 Dispersal Tloc 0% N/A 100% 6 Fortress Blast Frge 0% 6d11 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (2/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Trog Vehumet Wu Jian Xom Zin The Shining One Jiyva Lugonu Shops: D:6 [ D:14 = Orc:1 * Orc:2 (!(? Shoals:3 =: Snake:3 !: Vaults:2 *: Vaults:3 :? Depths:2 [!!: Portals: Hell: Depths:1 Depths:2 Abyss: Depths:1 Depths:2 Pandemonium: Depths:2 Annotations: Lair:5 exclusion: obsidian statue Shoals:2 4 transporters Snake:1 Roxanne Orc:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History The vault sentinel is flash-frozen. The blast of ice hits the vault sentinel!!! You kill the vault sentinel! Qazlal accepts your kill. The blast of ice hits the vault guard!! You kill the vault guard! Qazlal accepts your kill. The blast of ice hits the deep elf high priest!! The deep elf high priest is severely wounded. The deep elf high priest is flash-frozen. Visions of slaying the frost giant flood into your mind. You hear a shout! You kill the frost giant! Qazlal accepts your kill. The war gargoyle closely misses you. You furiously retaliate! You headbutt the war gargoyle!! You block the ancient lich's attack. The war gargoyle launches metal splinters at you. The spray of metal splinters is repelled. The spray of metal splinters hits the ancient lich. The yaktaur is engulfed in a thunderstorm. You kill the yaktaur! Qazlal accepts your kill. You encounter a yaktaur. It is carrying a +0 arbalest. You encounter a golden dragon. You block the ancient lich's attack. The titan waves its arms in wide circles. The confined air twists around weakly and strikes you. * * * LOW HITPOINT WARNING * * * The frost giant is engulfed in a thunderstorm. The vault sentinel blows a loud note on a signal horn! You block the crawling flesh cage's attack. You block the frost giant's attack. The guardian sphinx is engulfed in poison gas. The guardian sphinx looks even sicker. The polterguardian focuses its will at you. The lance of force hits you! * * * LOW HITPOINT WARNING * * * You are knocked back by the lance of force. You slam into the heavily etched metal wall! You die... #....# #....# #.)..# . #..§§# #C #.§.§# #≈..#....# #... ###C.#....##.... )p)e.#..§@#...# e..≈.Qvv§§§..# #####cH9.C...## .cc§.§vvLD○§..... .....cpcCCx..°... ..§.§§)<()C§§..... .[..p..)