Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5645545598458374705 67 VicViper the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Aug 22, 2026. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1369 turns). VicViper the Magician (Djinni Conjurer) Turns: 1369, Time: 00:04:04 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 133 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) h - +0 war axe rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons b - a +0 orcbow e - a +0 dagger f - a +0 short sword h - a +0 war axe (weapon) Armour a - a +0 robe (worn) d - a scarf of harm Jewellery g - a +6 ring of strength Talismans c - an inkwell talisman Scrolls t - a scroll of teleportation i - a scroll of identify Potions w - 3 potions of heal wounds Skills: * Level 0.2 Fighting + Level 2.3 Dodging + Level 2.1 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll shouts! The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You start resting. You encounter a gnoll. It is wielding a +0 spear. A gnoll is nearby! Unknown command. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! You encounter a gnoll. It is wielding a +0 halberd. You start resting. A gnoll comes into view. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 spear! You die... ******* #.##.# ,,,,,,* #############.##.# ,,,,,,**########.............##.# ,,,,,,+,S...................>##.. ,,<,,,****#.........:........#### ,,,,,,*####..................# ## ,,,,,,*#........÷............#### ,,,,,,*#......................... ,,,,,,*#......∩.@####............ ,,,,,,*#.........####............ ,,,,..##..(.....j..##............ ,,,.........÷......##..........). ,,,................##............ ,**##..............##............ ,* #..............+.....###'#### ,***#..............#####.# #.# ,,,................+...#.# #.# You could see a gnoll. Vanquished Creatures 2 adders (D:2) 2 gnolls (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 hobgoblins (D:1) 5 ball pythons 2 bats 6 endoplasms 5 frilled lizards A goblin (D:1) 3 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper the Djinni Conjurer began the quest for the Orb. 0 | D:1 | VicViper set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 822 | D:2 | Found Juent's Antique Weapon Shoppe. 850 | D:2 | Reached XP level 3. HP: 12/25 MP: 0/0 850 | D:2 | Learned a level 1 spell: Freeze 1316 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1369 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_ring, minmay_tetromino_t2 D:2: layout_basic, serial_shops, shop, columned_hall_lemuel Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.2 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 2 || 33 Melee: Unarmed | 3 | || 3 Dagger | 28 | || 28 War axe | | 2 || 2 Cast: Magic Dart | 51 | 2 || 53 Searing Ray | 1 | 1 || 2 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Revelation | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 20 | 7 || 27 Dodge: Dodged | 23 | 3 || 26