Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7467233282119415945 0 VicViper the Magician (level 1, 13/13 HPs) Began as a Human Wanderer on Oct 1, 2026. Got out of the dungeon alive. The game lasted 00:00:27 (3 turns). VicViper the Magician (Human Wanderer) Turns: 3, Time: 00:00:28 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 6/6 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 pair of boots (worn) Potions L - a potion of lignification Skills: - Level 2.0 Stealth + Level 5.0 Spellcasting + Level 2.0 Hexes You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 12% 1d3 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% 2d2 13% 2 Shock Conj/Air 12% 1d3 21% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 21% 2 Call Canine Familiar Summ 3% N/A 52% 3 Fugue of the Fallen Necr 3% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, VicViper the Human Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 robe, a +0 pair of boots, a potion of lignification; and the following spells available to memorise: Jinxbite, Magic Dart, Shock, Ensorcelled Hibernation, Call Canine Familiar, Fugue of the Fallen. Unknown command. Okay, then. You don't know any spells. Unknown command. Unknown command. Unknown command. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Unknown command. You have escaped! ♣~~ ~~♣ ♣.^ ^.♣ ♣ P. .P ♣ ♣. ♣♣.♣♣♣.♣♣ .♣ ~.P♣.......♣P.~ ~^...........^~ ♣.......♣ ♣...@...♣ ♣.......♣ ♣.......♣ ........... ~..♣P...P..♣P.~ ♣P ♣♣♣P..♣♣♣ .♣ ♣ ♣..P♣ ♣ ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper the Human Wanderer began the quest for the Orb. 0 | D:1 | VicViper set off with the following items: a +0 dagger, a | +0 robe, a +0 pair of boots, a potion of lignification; and | the following spells available to memorise: Jinxbite, Magic | Dart, Shock, Ensorcelled Hibernation, Call Canine Familiar, | Fugue of the Fallen. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 2 | D:1 | Learned a level 1 spell: Magic Dart 3 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_basic, ebering_dispersal_statue_hall, minmay_pentomino_x2