Dungeon Crawl Stone Soup version 0.34-a0-2091-g2053b306b6 (webtiles) character file. Game seed: 14059888404655921226 250 VicViper1 the Shooter (level 5, 0/45 HPs) Began as a Demigod Hunter on Jan 25, 2026. Slain by a rock fish (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:05 (1451 turns). VicViper1 the Shooter (Demigod Hunter) Turns: 1451, Time: 00:02:06 Health: 0/45 AC: 3 Str: 12 XL: 5 Next: 57% Magic: 7/7 EV: 12 Int: 11 God: Gold: 71 SH: 0 Dex: 21 Spells: 4/4 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) [offhand occupied] rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: attractive A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 11 poisoned darts e - 5 curare-tipped darts f - a throwing net Armour b - a +0 leather armour (worn) Jewellery d - the ring "Faca" {rN+ rCorr Str+2} (You found it on level 2 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). g - a +6 ring of intelligence Scrolls s - a scroll of butterflies c - a scroll of teleportation {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} k - 2 scrolls of identify {unknown} Potions f - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: + Level 3.1 Fighting * Level 5.3 Ranged Weapons + Level 3.1 Dodging - Level 0.8 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 41% 1 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History No target in view! HP restored. You see here a dart slug corpse. You encounter a rock fish. A rock fish is nearby! You shoot an arrow. The arrow closely misses the rock fish. You shoot an arrow. The arrow barely misses the rock fish. You shoot an arrow. The arrow barely misses the rock fish. You shoot an arrow. The arrow hits the rock fish. The rock fish is lightly wounded. The rock fish bites you. A rock fish is nearby! You encounter a rock fish. The rock fish leaves your sight. You shoot an arrow. The arrow closely misses the rock fish. The rock fish bites you. You shoot an arrow. The arrow hits the rock fish. The rock fish is lightly wounded. The rock fish misses you. x2 You shoot an arrow. The arrow hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish barely misses you. You shoot an arrow. The arrow hits the rock fish! The rock fish is severely wounded. The rock fish bites you. The rock fish bites you but does no damage. You shoot an arrow. The arrow hits the rock fish but does no damage. The rock fish is severely wounded. The rock fish bites you! The rock fish misses you. The rock fish bites you! The rock fish bites you. The rock fish attacks as it pursues you! The rock fish misses you. The rock fish bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The rock fish bites you! You die... #...<....... #........... #########........... #.......#.##........ #.......#.#......... #.<................. #.....<............. #.......##........†. #.......##@......... #.......#F.F†....... #.......##.#........ ##########...#...... #..####.... #..# .... .†.. .. ...... . #....... You could see 2 rock fish. Vanquished Creatures Sigmund (D:2) 4 gnolls (D:2) 2 adders 2 dart slugs 4 endoplasms 7 hobgoblins 3 quokkas 2 ball pythons (D:2) 3 bats 3 frilled lizards 5 goblins A kobold (D:2) 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper1 the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 687 | D:2 | Reached skill level 4 in Ranged Weapons 697 | D:2 | Encountered Sigmund 705 | D:2 | Killed Sigmund 706 | D:2 | Reached skill level 5 in Ranged Weapons 706 | D:2 | Reached XP level 3. HP: 17/30 MP: 5/5 706 | D:2 | Reached XP level 4. HP: 21/37 MP: 6/6 706 | D:2 | Reached XP level 5. HP: 25/44 MP: 7/7 814 | D:2 | Identified the ring "Faca" {rN+ rCorr Str+2} 1451 | D:3 | Slain by a rock fish Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_cross D:2: layout_loops_ring, kennysheep_path_1, uniq_sigmund D:3: layout_rooms, small_statue_intersection, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 | 3.1 Dodging | 2 3 | 3.1 Ranged Weapons | 5 | 5.3 Stealth | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 45 | 69 || 114 Drink: Attraction | | 1 || 1 Armour: Leather armour | 8 | 16 || 24 Dodge: Dodged | 8 | 13 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1475 | 1429 | 46 | 3 | 1205 | 3 | 491.7 | Dungeon | 1475 | 1429 | 46 | 3 | 1205 | 3 | 491.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 710 daAuts D:1: 665 daAuts D:3: 99 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+