VicViper1 Level 1 of the Dungeon (2, 4, D:1) a frilled lizard skeleton (4, 34, D:1) a +0 club (4, 49, D:1) a +0 short sword a stone a kobold skeleton (8, 36, D:1) a rat skeleton (13, 9, D:1) a +0 chain mail (17, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, 41, D:1) a +0 dagger (25, 34, D:1) a frilled lizard corpse (skeletalised by now) (27, 45, D:1) a quokka skeleton (28, 46, D:1) a +0 club (34, 30, D:1) a +0 leather armour (36, 8, D:1) a ball python skeleton (43, 40, D:1) a +0 club (44, 34, D:1) a quokka skeleton (45, 11, D:1) a hobgoblin corpse (skeletalised by now) (47, 41, D:1) a +0 dagger (51, 34, D:1) a +0 robe (52, 2, D:1) a +0 club a goblin skeleton (53, 6, D:1) a +2 vampiric dagger (54, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (54, 40, D:1) a +0 dagger a goblin skeleton (54, 44, D:1) a +1 short sword of speed (55, 19, D:1) a +0 whip (56, 38, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, -10, D:2) a bat corpse (skeletalised by now) (7, -14, D:2) a +0 leather armour (7, -11, D:2) a +0 robe (8, 0, D:2) a quokka corpse (skeletalised by now) (20, 20, D:2) a hobgoblin skeleton (21, 24, D:2) a +0 trident a +0 chain mail (23, 3, D:2) a +0 long sword (23, 25, D:2) a +0 chain mail (31, 21, D:2) a +0 dagger a +0 dagger of protection a +0 club a goblin skeleton (32, 21, D:2) a hobgoblin skeleton (32, 22, D:2) a +0 club a hobgoblin skeleton (32, 23, D:2) a +0 spear a +0 animal skin (33, 22, D:2) a hobgoblin skeleton (34, 24, D:2) a +0 dagger a goblin skeleton (34, 36, D:2) a +0 mace (35, 25, D:2) a +0 club a goblin skeleton (39, 14, D:2) a quokka skeleton (43, -4, D:2) a jackal skeleton (43, -2, D:2) a hobgoblin skeleton (44, 0, D:2) a jackal skeleton (50, 13, D:2) a +0 dagger (51, -2, D:2) a +0 mace (52, -3, D:2) a +0 club (54, 0, D:2) a +0 dagger (55, -1, D:2) a hobgoblin corpse (skeletalised by now) (55, 5, D:2) a frilled lizard corpse (skeletalised by now) (56, 3, D:2) a +0 morningstar Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (4, 17, D:3) a +0 short sword a kobold corpse (skeletalised by now) (5, 7, D:3) a scarab talisman (13, 6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (23, 30, D:3) a +0 robe (38, 31, D:3) 3 flux baubles (41, 18, D:3) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (41, 19, D:3) an adder corpse (skeletalised by now) (42, -2, D:3) a quokka corpse (skeletalised by now) (43, 21, D:3) a +0 robe (45, 10, D:3) a +0 buckler (46, 38, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon [Shop] Annakk's Antique Weapon Shop a +0 dagger (48 gold) a +0 flail of concussion (132 gold) a +0 short sword (72 gold) the +0 quarterstaff of Koqeed {pain, rN+ Int+5 SInv} (921 gold) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 war axe (84 gold) a +0 rapier (132 gold) a +0 dagger (48 gold) the +3 quarterstaff "Coasi" {flame, Str+2 Int+2} (945 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Sauneac's Assorted Antiques a potion of curing (57 gold) a +0 chain mail (114 gold) an amulet of regeneration (570 gold) a phial of floods (760 gold) a scroll of teleportation (57 gold) a phial of floods (760 gold) a phial of floods (760 gold) a scroll of enchant armour (142 gold) a +0 chain mail (114 gold) (0, 0, D:4) a +0 leather armour (7, 7, D:4) a +0 hand axe (15, 18, D:4) a +0 whip (16, 18, D:4) a +0 dagger an orc skeleton (19, -12, D:4) a +0 dagger a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (21, 25, D:4) a +0 short sword (22, 8, D:4) a +0 dagger (27, -2, D:4) a hobgoblin skeleton (30, 16, D:4) a +0 club (31, -14, D:4) a +0 club (32, -12, D:4) a +0 long sword a goblin skeleton a ball python skeleton a hound skeleton a hound skeleton (40, 14, D:4) the inkwell talisman of Refuge {-Tele rElec rC- Str+8} [inkwell talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). (43, -2, D:4) a +0 short sword (44, -20, D:4) a parchment of Freeze (45, -4, D:4) a +0 scythe a +0 robe the human skeleton of Sigmund (46, -4, D:4) a +0 leather armour (48, 12, D:4) an adder skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 flail (6, -1, D:5) a +0 falchion (26, 30, D:5) a +0 scale mail