Dungeon Crawl Stone Soup version 0.34-a0-2104-gda2984106b (webtiles) character file. Game seed: 15978339598167103536 94 VicViper1 the Shooter (level 4, -1/33 HPs) Began as a Coglin Hunter on Jan 27, 2026. Shot with an arrow by a centaur (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (1080 turns). VicViper1 the Shooter (Coglin Hunter) Turns: 1080, Time: 00:01:47 Health: -1/33 AC: 3 Str: 12 XL: 4 Next: 63% Magic: 4/4 EV: 11 Int: 8 God: Gold: 88 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Nkonkoni} rCold . . . (100%) c - +0 sling {Hideko} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Nkonkoni} c - a +0 sling (offhand) {Hideko} Missiles d - 3 datura-tipped darts e - 6 javelins Armour b - a +0 leather armour (worn) f - the +0 ring mail of Itaem {+Blink rC- Int+3 SInv} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. Wands a - a wand of flame (12) Scrolls s - a scroll of butterflies c - a scroll of fog {unknown} d - a scroll of acquirement {unknown} e - a scroll of noise {unknown} h - a scroll of amnesia {unknown} k - 3 scrolls of identify {unknown} m - a scroll of enchant armour {unknown} n - a scroll of vulnerability {unknown} Potions f - a potion of enlightenment {unknown} j - a potion of attraction {unknown} l - a potion of moonshine {unknown} o - a potion of berserk rage {unknown} p - a potion of might {unknown} Skills: - Level 2.0 Fighting + Level 5.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 50% 1 Kiss of Death Conj/Necr 0% 2d5 50% 1 Soul Splinter Necr 0% N/A 50% 1 Maxwell's Portable Pile Tloc 0% (3-9)d2 86% 3 Ozocubu's Armour Ice 0% N/A 86% 3 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Found a robe. You see here the +0 ring mail of Itaem {+Blink rC- Int+3 SInv}. f - the +0 ring mail of Itaem {+Blink rC- Int+3 SInv} Key pressed, stopping explore. No target in view! You now have 88 gold pieces (gained 11). o - a metallic amethyst potion Found a parchment of Foxfire. p - a clear potion No target in view! No target in view! Found a knobbly garnet ring. You encounter a centaur. It is carrying a +0 orcbow. A centaur is nearby! You shoot a sling bullet. The sling bullet hits the centaur. The centaur is lightly wounded. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is moderately wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You shoot a sling bullet. The sling bullet hits the centaur but does no damage. The centaur is moderately wounded. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Fire: a) +2 sling {Nkonkoni} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (heavily wounded, 75% to hit) You shoot a sling bullet. The sling bullet barely misses the centaur. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! You die... ############# ...........# #.......##.### ##.#####......# #..@......#.#.##### ..c=...##.............# #####.# #:##..#.#.##... #.###.##.........# # #......##.####... #.#.##.#......... ##..#..........####.# #......>.......# #...#.#.##.#...# You could see a centaur. Vanquished Creatures Jessica (D:2) 3 adders A dart slug (D:1) 5 endoplasms 5 hobgoblins 3 jackals 3 quokkas 4 ball pythons 8 bats 4 frilled lizards 9 kobolds 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper1 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 119 | D:1 | Reached skill level 4 in Ranged Weapons 119 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 156 | D:1 | Found Zeuqem's Antique Armour Shoppe. 353 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 487 | D:2 | Encountered Jessica 490 | D:2 | Killed Jessica 610 | D:2 | Reached skill level 5 in Ranged Weapons 610 | D:2 | Reached XP level 4. HP: 30/33 MP: 4/4 1043 | D:3 | Identified the +0 ring mail of Itaem {+Blink rC- Int+3 | SInv} 1077 | D:3 | Encountered a centaur 1080 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, serial_shops, shop D:2: minmay_recursive_quarters, layout_rooms, uniq_jessica D:3: layout_loops_ring, okawaru_altar_gauntlet_db Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.4 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 86 | 82 || 168 Armour: Leather armour | 4 | 10 || 14 Dodge: Dodged | 1 | 9 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1103 | 1027 | 76 | 0 | 847 | 3 | 367.7 | Dungeon | 1103 | 1027 | 76 | 0 | 847 | 3 | 367.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 575 daAuts D:1: 471 daAuts D:3: 56 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+