Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 5657326605729684930 51 VicViper1 the Shooter (level 4, 0/33 HPs) Began as a Formicid Hunter on Jan 30, 2026. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:01:00 (1379 turns). VicViper1 the Shooter (Formicid Hunter) Turns: 1379, Time: 00:01:00 Health: 0/33 AC: 3 Str: 16 XL: 4 Next: 5% Magic: 4/4 EV: 11 Int: 8 God: Gold: 102 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles c - 3 stones d - 4 poisoned darts Armour b - a +0 leather armour (worn) Jewellery e - a ring of protection from fire Scrolls s - 4 scrolls of butterflies c - a scroll of revelation {unknown} d - a scroll of noise {unknown} e - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of poison {unknown} u - a scroll of immolation {unknown} Potions f - a potion of moonshine {unknown} j - a potion of lignification {unknown} k - 2 potions of might {unknown} l - a potion of heal wounds {unknown} n - a potion of magic {unknown} o - a potion of resistance {unknown} p - a potion of attraction {unknown} q - a potion of cancellation {unknown} Skills: - Level 2.1 Fighting * Level 5.3 Ranged Weapons - Level 1.7 Dodging - Level 1.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 0% N/A 85% 3 Passwall Erth 0% N/A 85% 3 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hear an angry hiss. You encounter an adder. You shoot an arrow. The arrow hits the adder. The adder is moderately wounded. You shoot an arrow. The arrow completely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You shoot an arrow. The arrow barely misses the adder. You feel very sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. You shoot an arrow. The arrow hits the adder. The adder is heavily wounded. You feel very sick. The adder bites you. The goblin barely misses you. You are too injured to fight recklessly! You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You feel sick. You shoot an arrow. The arrow hits the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder completely misses you. The adder barely misses you. You shoot an arrow. The arrow hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 4! You feel stronger. You shoot an arrow. The arrow barely misses the goblin. You die... #.# #.# #.#,# #.#.# { #####.#.# ##.......# ...##.# #..##g# #..##@# #.##.<##.# #........# ##### ###.###.##########...... ................<..# #######.############ ........# ######### You could see a goblin. Vanquished Creatures Jessica (D:2) An adder (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 2 hobgoblins 2 ball pythons (D:2) A bat (D:1) An endoplasm (D:2) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper1 the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 131 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 554 | D:2 | Identified the +3 dagger "Okarupp" {heavy, Int+4} 902 | D:2 | Encountered Jessica 907 | D:2 | Killed Jessica 908 | D:2 | Reached skill level 5 in Ranged Weapons 908 | D:2 | Reached XP level 3. HP: 16/27 MP: 3/3 1378 | D:3 | HP: 1/27 [poisoned by an adder] 1379 | D:3 | Reached XP level 4. HP: 1/33 MP: 4/4 1379 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms D:2: layout_basic, uniq_jessica D:3: layout_loops_ring, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 5 | 5.3 Fighting | | 2.1 Dodging | | 1.7 Stealth | | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 49 | 1 || 50 Armour: Leather armour | 8 | || 8 Dodge: Dodged | 14 | || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1390 | 1285 | 105 | 0 | 1154 | 3 | 463.3 | Dungeon | 1390 | 1285 | 105 | 0 | 1154 | 3 | 463.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 861 daAuts D:1: 495 daAuts D:3: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+