Dungeon Crawl Stone Soup version 0.35-a0-32-g2ad184ce96 (webtiles) character file. Game seed: 16852156227757317855 60 VicViper1 the Shooter (level 4, -6/35 HPs) Began as a Formicid Hunter on Feb 1, 2026. Mangled by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:06 (793 turns). VicViper1 the Shooter (Formicid Hunter) Turns: 793, Time: 00:01:06 Health: -6/35 AC: 4 Str: 22 XL: 4 Next: 25% Magic: 4/4 EV: 11 Int: 8 God: Gold: 57 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +0 shortbow rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no cloak) rElec . (100%) c - +0 pair of gloves rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Missiles d - 3 stones e - 11 poisoned darts Armour b - a +0 leather armour (worn) c - a +0 pair of gloves (worn) Jewellery f - a +6 ring of strength (worn) Scrolls s - a scroll of butterflies c - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of summoning {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of might {unknown} j - a potion of curing {unknown} Skills: + Level 3.2 Fighting * Level 5.0 Ranged Weapons - Level 1.7 Dodging - Level 1.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 58% 2 Eringya's Surprising Cr Summ 0% N/A 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Curse of Agony Necr 0% N/A 100% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot an arrow. The arrow hits Terence. Terence is lightly wounded. Terence hits you with a +0 falchion. You shoot an arrow. The arrow hits Terence but does no damage. Terence is lightly wounded. You shoot an arrow. The arrow hits Terence but does no damage. Terence is lightly wounded. Terence misses you. The endoplasm hits you but does no damage. Terence closely misses you. The endoplasm hits you. You shoot an arrow. The arrow closely misses Terence. The endoplasm freezes you. You are frozen. Terence hits you but does no damage. You shoot an arrow. The arrow barely misses Terence. The endoplasm barely misses you. Terence closely misses you. You shoot an arrow. The arrow barely misses Terence. The endoplasm freezes you. You are frozen. Terence hits you with a +0 falchion! You are too injured to fight recklessly! You shoot an arrow. The arrow hits Terence but does no damage. Terence barely misses you. You shoot an arrow. The arrow hits Terence. Terence is moderately wounded. Terence closely misses you. You shoot an arrow. The arrow barely misses Terence. The arrow hits the endoplasm! You kill the endoplasm! Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Terence closely misses you. You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow barely misses Terence. Terence hits you with a +0 falchion! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .. .. .. .# ##.# #### ### .# #..####... ... .. #.....#.. #.# :# #..##....###.# .# ##.##..##..##.##.# ##..#...[##.#..@@.# ##..†...)..#.#..##### #..†#................. '†..##....#.......#### #....##..##..#...## ##......##......## ##........#.#### ##.....###.# ##+#### #.# You could see Terence. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas 7 ball pythons 5 bats 6 endoplasms 4 goblins 4 kobolds 7 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper1 the Formicid Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 59 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 288 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 752 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/4 761 | D:2 | Reached skill level 5 in Ranged Weapons 779 | D:2 | Encountered Terence 793 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, chequers_serial_rivers_small_3 D:2: layout_loops_corners, chequers_big_river, minmay_pentomino_w4, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 | 3.2 Ranged Weapons | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Shortbow | 91 | 20 || 111 Armour: Leather armour | 13 | 9 || 22 Dodge: Dodged | 20 | 8 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 816 | 791 | 25 | 0 | 570 | 2 | 408.0 | Dungeon | 816 | 791 | 25 | 0 | 570 | 2 | 408.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 409 daAuts D:1: 407 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+