Dungeon Crawl Stone Soup version 0.35-a0-34-g75df0cf6de (webtiles) character file. Game seed: 4360472540987937535 45 VicViper1 the Shooter (level 3, -2/27 HPs) Began as a Coglin Hunter on Feb 2, 2026. Killed from afar by Ijyb (4 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:00:57 (1130 turns). VicViper1 the Shooter (Coglin Hunter) Turns: 1130, Time: 00:00:58 Health: -2/27 AC: 3 Str: 11 XL: 3 Next: 64% Magic: 3/3 EV: 11 Int: 8 God: Gold: 69 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Kanchana} rCold . . . (100%) c - +0 sling {Gustavo} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kanchana} c - a +0 sling (offhand) {Gustavo} Armour b - a +0 leather armour (worn) Scrolls s - a scroll of butterflies c - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting + Level 4.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 65% 2 Sigil of Binding Hex 0% N/A 86% 3 Dispel Undead Necr 0% 3d6 99% 4 Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Diamond Sawblades Frge 0% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Ijyb is lightly wounded. Ijyb screams, "Me am play god!" Ijyb zaps a wand. The puff of flame hits you! You shoot a sling bullet. The sling bullet closely misses Ijyb. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is lightly wounded. The dancing +3 spectral club disappears. Ijyb zaps a wand. The puff of flame misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb hits you with a +3 spectral club. The dancing +3 spectral club hits you! * * * LOW HITPOINT WARNING * * * You encounter a dancing +3 spectral club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Kanchana} Press: ? - help, Q - select action Shift-Dir - straight line Aim: Ijyb, wielding a +3 spectral club, wearing a +3 leather armour of fire resistance and carrying a wand of flame (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is moderately wounded. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb screams, "Time for continue experiment!" Ijyb zaps a wand. The puff of flame misses you. The dancing +3 spectral club disappears. Ijyb barely misses you. The dancing +3 spectral club hits you. * * * LOW HITPOINT WARNING * * * You encounter a dancing +3 spectral club. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is moderately wounded. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The puff of flame hits you. You die... Ijyb screams, "Time for next experiment!" .........####.###.>....# #...... <............## ##)##### ####### .........####.###.## ###...#### #.#)## #...# #)## #...# # ###)# #### ##### ß.#.#.ß.## ..?.# .........#...... ........@g).# ........(##.# .........# # .........# ß.#.#.ß... #########.. .. #.. You could see a dancing +3 spectral club and Ijyb. Vanquished Creatures An adder (D:2) 3 dart slugs 4 endoplasms A hobgoblin (D:1) 6 jackals 2 ball pythons (D:1) 2 frilled lizards (D:1) 9 goblins 4 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VicViper1 the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 49 | D:1 | Reached skill level 4 in Ranged Weapons 49 | D:1 | Reached XP level 2. HP: 17/22 MP: 2/2 447 | D:1 | Found a faded altar of an unknown god. 819 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 884 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1123 | D:2 | Encountered Ijyb 1130 | D:2 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_ring, basic_ecumenical_altar D:2: kennysheep_the_goblin_king, layout_loops_ring, basic_altar, serial_shops, nicolae_shop_rolled_up, guppyfry_early_lair_pool Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.8 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 140 Armour: Leather armour || 17 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1146 | 1077 | 69 | 0 | 923 | 2 | 573.0 | Dungeon | 1146 | 1077 | 69 | 0 | 923 | 2 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 823 daAuts D:2: 323 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+