VicViper1 Level 1 of the Dungeon [Shop] Sake's Antique Armour Emporium a +0 cloak (103 gold) a +0 leather armour of cold resistance (207 gold) a +0 pair of boots (103 gold) a +1 chain mail of command (414 gold) a +2 leather armour of fire resistance (437 gold) the +1 leather armour of the Moon Troll {rPois Int+4} (611 gold) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 cloak of corrosion resistance (264 gold) a +0 robe (20 gold) a +0 ring mail (92 gold) the +1 ice dragon scales of Elax {Harm rF- rC++} (1426 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 chain mail (138 gold) (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (3, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -35, D:1) a +0 ring mail (4, -31, D:1) a +0 dagger (5, -19, D:1) a +0 scale mail (10, 10, D:1) a +0 short sword (12, -3, D:1) a bat skeleton (14, 9, D:1) a +0 dagger a kobold skeleton (26, -8, D:1) the inkwell talisman of the Hunter {*Slow Will+ Int+7 Slay+2} [inkwell talisman] *Slow: It may slow you when you take damage. Will+: It increases your willpower. Int+7: It affects your intelligence (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (26, 13, D:1) a +0 dagger (29, -35, D:1) a ball python corpse (skeletalised by now) (32, 10, D:1) a +0 dagger (33, 0, D:1) a +0 club a +0 short sword a goblin skeleton a kobold skeleton (40, -11, D:1) a bat skeleton (43, -26, D:1) an eel talisman (48, 6, D:1) a +0 dagger (51, -11, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, -25, D:2) a quokka corpse (8, 2, D:2) a potion of ambrosia (12, -40, D:2) an adder skeleton (14, -9, D:2) a +0 dagger a kobold corpse (17, -1, D:2) the +3 leather armour of Visk {Fly rN++ MP-10 Str+3} Fly: It grants you flight. rN++: It greatly protects you from negative energy. MP-10: It affects your magic capacity (-10). Str+3: It affects your strength (+3). It cannot be enchanted further. (19, -38, D:2) a +0 short sword (20, -43, D:2) a quokka corpse (skeletalised by now) (20, -22, D:2) a +0 club a kobold skeleton (21, -35, D:2) a hobgoblin skeleton (29, -43, D:2) a +0 short sword (31, -42, D:2) the +1 cloak "Duqeyqukk" {-Tele rF++ rN+} -Tele: It prevents most forms of teleportation. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (32, -6, D:2) a +0 whip (37, -39, D:2) a +0 short sword (38, -46, D:2) a +0 sling (41, -41, D:2) a frilled lizard corpse (skeletalised by now) (41, 4, D:2) a rat corpse (skeletalised by now)