VicViper1 Level 1 of the Dungeon (0, 0, D:1) a +6 ring of dexterity (0, 31, D:1) a parchment of Passwall (1, 11, D:1) a +0 dagger (6, 6, D:1) a +0 dagger (10, 15, D:1) a staff of cold (13, 19, D:1) a hobgoblin corpse (skeletalised by now) (20, 35, D:1) a ball python skeleton (23, 1, D:1) a +0 dagger (27, 15, D:1) a frilled lizard corpse (skeletalised by now) (27, 22, D:1) a parchment of Magic Dart (31, 18, D:1) a +0 robe (34, 16, D:1) a +0 sling (35, 27, D:1) a parchment of Apportation (36, 6, D:1) a +0 short sword (37, 14, D:1) a bat corpse (skeletalised by now) (38, 29, D:1) a +0 robe (43, 29, D:1) a +0 leather armour (46, 26, D:1) a jackal corpse (skeletalised by now) (48, 0, D:1) a hobgoblin corpse (skeletalised by now) (49, 29, D:1) a bat corpse (skeletalised by now) (50, 37, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, -2, D:1) a maw talisman Level 2 of the Dungeon (12, -1, D:2) a +0 sling (13, -11, D:2) a bat corpse (skeletalised by now) (14, -9, D:2) the quill talisman "Plog" {Harm Rampage rF+ Dex+4} [quill talisman] Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (15, -24, D:2) a +0 dagger (15, -13, D:2) a +0 whip (20, -9, D:2) a hobgoblin corpse (skeletalised by now) (27, -17, D:2) a bat corpse (skeletalised by now) (45, -32, D:2) a +0 club (50, 6, D:2) a bat corpse (53, -30, D:2) a +0 mace (58, -7, D:2) a +0 short sword