VicViper1 Level 1 of the Dungeon [Shop] Wocurik's Weapon Shoppe 4 poisoned darts (28 gold) a +0 dagger (24 gold) a +1 flail of protection (134 gold) a +0 whip (30 gold) 4 boomerangs (96 gold) 6 atropa-tipped darts (64 gold) a +0 club (6 gold) a +0 war axe (42 gold) a +0 spear (36 gold) (4, 25, D:1) a gold piece (4, 28, D:1) a +0 shortbow of draining (9, 35, D:1) a +0 dagger (14, 30, D:1) a ball python skeleton (21, 23, D:1) a +0 robe (42, 12, D:1) a +0 whip (43, 10, D:1) a rat corpse (skeletalised by now) (43, 24, D:1) a +0 short sword (50, 27, D:1) a +0 club Level 2 of the Dungeon (5, 28, D:2) a jackal corpse (skeletalised by now) (8, 28, D:2) a jackal corpse (skeletalised by now) (8, 31, D:2) a frilled lizard corpse (skeletalised by now) (9, 8, D:2) a bat skeleton (11, 8, D:2) a +0 mace a kobold corpse (skeletalised by now) (14, 26, D:2) an adder corpse (skeletalised by now) (21, 14, D:2) a +0 short sword (24, 10, D:2) a +0 robe (25, 22, D:2) a hobgoblin skeleton (25, 50, D:2) a +0 club a kobold corpse (skeletalised by now) (28, -6, D:2) a ball python corpse (skeletalised by now) (44, 41, D:2) a hobgoblin corpse (skeletalised by now) (51, 26, D:2) a +0 hand axe (57, 47, D:2) a +1 morningstar of concussion Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (12, -25, D:3) a +0 club a goblin skeleton (14, -9, D:3) a +0 leather armour the quill talisman of Midnight {Fly rN+ SInv} [quill talisman] Fly: It grants you flight. rN+: It protects you from negative energy. SInv: It lets you see invisible. (18, -2, D:3) a +0 short sword an orc skeleton (20, 0, D:3) a +0 short sword (27, -29, D:3) a +0 ring mail a +0 club (27, 10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (28, -10, D:3) a +0 club a goblin skeleton (32, -5, D:3) a hobgoblin skeleton (33, -30, D:3) an orb of attunement (33, -22, D:3) an adder skeleton (34, -31, D:3) a +0 scale mail a +0 club (38, -37, D:3) a +0 whip a kobold skeleton (39, -36, D:3) a +0 club (43, -24, D:3) a +0 whip Level 4 of the Dungeon [Shop] Ylia's Self-Published Books the Almanac of Modern Magic, Vol. 28 (870 gold) Spells Type Level a - Scorch Fire 2 b - Flame Wave Conjuration/Fire 4 c - Anguish Hexes/Necromancy 4 d - Summon Cactus Giant Summoning 6 e - Enfeeble Hexes 7 Koidwah's Spellbook of Truth and Just Ice (977 gold) Spells Type Level a - Freeze Ice 1 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Ozocubu's Refrigeration Ice 7 e - Polar Vortex Ice 9 Gastronok's Incunable of Pondering (336 gold) Spells Type Level a - Slow Hexes 1 b - Summon Small Mammal Summoning 1 c - Swiftness Air 3 d - Airstrike Air 4 the Vellum of the Secrets of Dis (1093 gold) Spells Type Level a - Dispel Undead Necromancy 4 b - Dispersal Translocation 6 c - Discord Hexes 8 d - Disjunction Translocation 8 Obrimos's Octavo of the Golden Key (1204 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Fireball Conjuration/Fire 5 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Orb of Destruction Conjuration 7 f - Ozocubu's Refrigeration Ice 7 the Compilation of the Grander Grimoire (1243 gold) Spells Type Level a - Sphinx Sisters Hexes/Summoning 7 b - Haunt Necromancy/Summoning 7 c - Malign Gateway Summoning/Translocation 7 d - Summon Horrible Things Summoning 8 the Compilation of the Thanatonomastikon (719 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Death Channel Necromancy 6 c - Death's Door Necromancy 9 the Encyclopedia of Legendary Spells, Part IX (1481 gold) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Eringya's Surprising Crocodile Summoning 4 e - Vhi's Electric Charge Translocation/Air 4 f - Yara's Violent Unravelling Hexes/Alchemy 5 g - Ozocubu's Refrigeration Ice 7 h - Lehudib's Crystal Spear Conjuration/Earth 8 (5, 1, D:4) a parchment of Swiftness (10, 1, D:4) a hobgoblin skeleton (11, 7, D:4) a +0 club (12, -17, D:4) a +0 giant club an ogre skeleton (12, 7, D:4) a +0 ring mail a +0 dagger an orc skeleton (13, -4, D:4) a +0 short sword (13, 7, D:4) a +0 ring mail a +0 short sword a +0 dagger (15, 31, D:4) a +0 club a goblin skeleton (17, -4, D:4) a +0 hand axe (18, -4, D:4) a +0 club an orc skeleton (18, 31, D:4) a +0 giant spiked club (19, -7, D:4) a +0 flail an orc skeleton (19, 27, D:4) a hobgoblin skeleton (19, 29, D:4) a jackal corpse (skeletalised by now) (20, -6, D:4) a +0 war axe of electrocution (26, 31, D:4) a ball python corpse (skeletalised by now) (27, 1, D:4) a +0 dagger a kobold corpse (skeletalised by now) (35, 21, D:4) a +2 vampiric whip a +0 whip a +0 spear a gnoll skeleton a gnoll skeleton a gnoll skeleton (35, 22, D:4) a +0 whip (47, -10, D:4) a +0 dagger a +0 giant club an ogre skeleton Level 5 of the Dungeon (4, -12, D:5) a +1 halberd of protection (9, 26, D:5) a +0 leather armour (17, -2, D:5) a parchment of Swiftness (22, 24, D:5) a +0 short sword a +0 leather armour (27, -9, D:5) a +0 quarterstaff (34, -14, D:5) a +0 spear a +0 scale mail a gnoll corpse (skeletalised by now) (38, -8, D:5) a +0 ring mail (40, -5, D:5) a scroll of teleportation (43, 0, D:5) a quokka skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 flail (6, -1, D:6) a +0 whip a gnoll corpse (skeletalised by now) (6, 17, D:6) a +0 hand axe (6, 19, D:6) a +0 dagger (7, -4, D:6) a +0 club a gnoll corpse (skeletalised by now) (8, 24, D:6) a +1 vampiric long sword an orc skeleton (8, 26, D:6) a +0 mace an orc skeleton (9, -5, D:6) a +0 spear a gnoll corpse (skeletalised by now) (9, 29, D:6) a +0 dagger a +0 robe a +0 shortbow a centaur skeleton (10, -5, D:6) a +0 flail a gnoll corpse (skeletalised by now) (10, 29, D:6) a +0 war axe a +0 leather armour an orc skeleton (14, -2, D:6) a +0 dagger (16, 8, D:6) an iguana skeleton (19, 25, D:6) a +0 robe (32, 13, D:6) a +0 flail (36, 17, D:6) a +0 short sword Level 7 of the Dungeon (2, 10, D:7) a +0 chain mail a +0 whip an orc skeleton (11, 1, D:7) a +0 robe a +0 dagger (15, 9, D:7) the +5 war axe "Reocw" {pain, rElec Int-4 Dex+5} rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (15, 11, D:7) a staff of air (unseen) (16, 8, D:7) a +5 ring of evasion (16, 12, D:7) a +1 great mace of protection (unseen) (18, 8, D:7) a +1 morningstar of pain (unseen) (18, 12, D:7) a +0 dagger of speed (unseen) (20, -6, D:7) a +5 scimitar a +0 robe (22, -5, D:7) a +0 short sword (26, -4, D:7) a +0 club (29, 6, D:7) a hound skeleton (34, -2, D:7) a +0 club (35, -3, D:7) a +0 short sword an orc corpse (skeletalised by now) (35, 7, D:7) a +0 trident (36, -2, D:7) a +0 dagger an orc corpse (skeletalised by now) (36, 0, D:7) a +0 ring mail a +0 short sword (38, -2, D:7) a +0 dagger an orc corpse (skeletalised by now) (43, 6, D:7) a +0 leather armour a +0 quarterstaff a +0 sling (44, -1, D:7) a parchment of Blink (50, 15, D:7) a +0 mace a +0 robe (52, 16, D:7) 17 gold pieces (still there?) the conjuration staff "Qainn" {rElec rF+ Str+3 Conj} (still there?) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. 2 poisoned darts (still there?) a +0 spear (still there?) a +0 robe (still there?) (53, 17, D:7) a +0 short sword a +0 whip a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (53, 18, D:7) a +0 short sword (55, 19, D:7) a +0 dagger 4 stones (55, 20, D:7) a +0 short sword 2 stones Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 ring mail (7, 1, D:8) a +0 dagger a +0 robe (7, 4, D:8) a +4 hand axe a +0 flail a +0 ring mail a +0 club a +0 dagger a +0 chain mail a +0 whip a +0 leather armour a +0 dagger a +0 robe a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) an orc skeleton a bullfrog skeleton (8, -1, D:8) a yak corpse (skeletalised by now) (9, 14, D:8) a +3 spear (11, 15, D:8) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (11, 16, D:8) a water moccasin corpse (skeletalised by now) (20, 15, D:8) a +2 whip of flaming a +0 robe (22, 7, D:8) a +0 ring mail (22, 28, D:8) a parchment of Passage of Golubria (22, 33, D:8) a +1 whip of freezing (unseen) (24, 24, D:8) a wyvern corpse (skeletalised by now) (30, -3, D:8) a water moccasin corpse (skeletalised by now) (30, 29, D:8) the +5 broad axe of Nidud {vamp, rF+ Dex+5} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (31, 28, D:8) a riddle talisman (32, 37, D:8) a +0 leather armour (40, 12, D:8) a bullfrog skeleton (42, 12, D:8) a +0 leather armour a steam dragon skeleton (51, -15, D:8) a +0 short sword (51, -6, D:8) a +0 war axe (53, -16, D:8) a +0 whip a kobold corpse (skeletalised by now) (53, -15, D:8) a +0 dagger (54, 4, D:8) a yak skeleton (54, 6, D:8) a yak skeleton (54, 24, D:8) a +0 trident (55, -12, D:8) a +0 dagger (55, 4, D:8) a yak skeleton (65, 19, D:8) a parchment of Momentum Strike Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (1, -10, D:10) 3 poisoned darts the Ecumenical Temple