VicViper1 Level 1 of the Dungeon (2, -34, D:1) a +0 scale mail (19, -25, D:1) a frilled lizard skeleton (23, -5, D:1) a +0 hand axe (28, 5, D:1) a +0 dagger (29, 4, D:1) a hobgoblin corpse (skeletalised by now) (33, -31, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (5, -19, D:2) a +0 plate armour (8, -19, D:2) a frilled lizard corpse (skeletalised by now) (13, -5, D:2) a +0 whip (17, -3, D:2) a +0 club a +0 sling a goblin skeleton (18, -4, D:2) a +0 hat a +0 dagger a +0 club a +1 sling of draining a +0 club a +0 club a +0 animal skin a goblin skeleton a goblin skeleton a rat skeleton a hobgoblin skeleton the hobgoblin skeleton of Robin (19, -14, D:2) a ball python skeleton (19, -4, D:2) a +0 club a +0 club a goblin skeleton (20, -4, D:2) a +0 dagger a +0 dagger a goblin skeleton (21, -4, D:2) a +0 club a goblin skeleton (22, -25, D:2) a +0 ring mail (23, 6, D:2) a +0 leather armour (35, -16, D:2) a quokka skeleton (42, -19, D:2) a +0 spear (43, 10, D:2) a +0 club a kobold corpse (skeletalised by now) an adder corpse (skeletalised by now) (44, -22, D:2) a +0 club (51, -8, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 mace of Cule {venom, Dex+4} (5400 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Xuqecu Xaewk" {Fly Dex+6} (3710 gold) [ring of flight] Fly: It grants you flight. Dex+6: It affects your dexterity (+6). the lupine talisman "Yxkubob" {rPois Int+3 Stlth+} (5850 gold) [lupine talisman] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the +1 hand axe of Kismet {drain, *Rage ^Drain Int+3 Dex+7} (3070 gold) *Rage: It berserks you when you make melee attacks (+20% chance). ^Drain: It drains your maximum health when unequipped. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +2 robe "Vaeq" {Rampage rC+} (2490 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. It cannot be enchanted further. the +2 ring mail "Ickihoth" {Rampage Int+5} (3150 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the ring "Feasaxis" {Will+ AC+4 Str-4 SInv} (4440 gold) [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Str-4: It affects your strength (-4). SInv: It lets you see invisible. the eel talisman "Zorenlif" {Int+3} (4350 gold) [eel talisman] Int+3: It affects your intelligence (+3). the ring of Homalus {Fly Str+5 Int+2 Dex+2} (4340 gold) [ring of flight] Fly: It grants you flight. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). the necromancy staff of Memn {rC++ rN+ Necro} (4950 gold) [staff of necromancy] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. the ring of Seenlitt {rF+ rC+ rCorr Int+3} (5090 gold) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the ring "Foant" {rF- rCorr Str+6 SInv Stlth+} (4860 gold) [ring of strength] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Yvethra" {rElec rCorr Int+3 Stlth-} (3890 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. the +1 robe "Dybiptu" {rC+ Will+} (2550 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the ring "Istory" {rF++ MP+9 Dex-2 SInv Stlth+} (4730 gold) [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +0 pair of boots "Wauwkom" {rC+ Int+3} (2480 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the air staff of Yesterday {rElec rCorr Ice Air} (4320 gold) [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the +4 sling of Mourning {freeze, Dex+4} (3810 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 whip of Qahin {elec, rC+++ rCorr Str+2 Dex-4} (5460 gold) rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the storm talisman "Nicosy Ejoi" {Str+4} (11890 gold) [storm talisman] Str+4: It affects your strength (+4). (0, 0, D:3) a +0 robe (1, -1, D:3) a +0 club (4, 11, D:3) a +0 sling a goblin skeleton (6, 8, D:3) a +0 sling a goblin skeleton (7, -30, D:3) a +0 club (7, 2, D:3) a jackal skeleton (7, 6, D:3) a +0 dagger a goblin skeleton (8, 2, D:3) a +0 sling a goblin skeleton (17, -7, D:3) a +0 dagger a kobold skeleton (19, -1, D:3) a +0 spear (20, 7, D:3) a +0 dagger (21, -41, D:3) an adder corpse (skeletalised by now) (23, 7, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (24, 7, D:3) a +0 club a +0 dagger a jackal skeleton (25, -29, D:3) a quokka skeleton (25, 7, D:3) a +0 club a +0 leather armour (26, -32, D:3) a +0 club a +0 sling (32, 3, D:3) a +0 club an orc skeleton (35, 5, D:3) a +0 dagger a +0 whip a +0 flail a +0 dagger a +0 dagger an orc skeleton an orc skeleton an orc skeleton (36, 5, D:3) a +0 whip a +0 mace (37, 5, D:3) a +0 short sword (52, -16, D:3) a +0 dagger a kobold corpse (skeletalised by now) (60, -22, D:3) a +0 club a +0 robe (63, 2, D:3) a ball python corpse (skeletalised by now) (64, -29, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (8, -4, D:4) a +0 leather armour (18, -21, D:4) a +0 scale mail (20, -18, D:4) a hobgoblin corpse (skeletalised by now) (21, -18, D:4) a +0 whip a kobold corpse (skeletalised by now) (25, -4, D:4) a +0 whip (26, -1, D:4) a +0 dagger (42, -35, D:4) a hound corpse (skeletalised by now) (42, -34, D:4) a +0 scale mail a +0 club a goblin corpse (skeletalised by now) (46, -34, D:4) a +0 ring mail (50, -8, D:4) a +0 dagger (61, 6, D:4) a +0 short sword a kobold skeleton (62, 0, D:4) a clockroach corpse (62, 1, D:4) a +0 whip a gnoll corpse (62, 2, D:4) a +1 whip of holy wrath a gnoll corpse (66, -30, D:4) a +1 whip of draining Level 5 of the Dungeon [Shop] Xisal's Jewellery Boutique the ring "Fyrghaole" {Will+ Str+6} (680 gold) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). the ring "Athryir" {Str+5 Slay+4} (749 gold) [ring of slaying] Str+5: It affects your strength (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +6 ring of intelligence (unknown) (504 gold) a ring of see invisible (unknown) (210 gold) a ring of see invisible (unknown) (210 gold) a +6 ring of intelligence (unknown) (504 gold) a talisman of death (560 gold) (0, 0, D:5) a gold piece (3, -37, D:5) an adder skeleton (5, -24, D:5) a howler monkey skeleton (19, -4, D:5) a parchment of Summon Small Mammal the Ecumenical Temple