VicViper1 Level 1 of the Dungeon (4, -1, D:1) a +0 ring mail (11, 4, D:1) a +0 club (14, -4, D:1) a +0 short sword (18, 20, D:1) a +0 club (22, -12, D:1) a +0 club (32, -12, D:1) a +0 dagger (32, 40, D:1) a +0 plate armour (40, 5, D:1) a +0 ring mail (46, -1, D:1) a +0 chain mail (47, 17, D:1) a frilled lizard corpse (skeletalised by now) (49, 26, D:1) a bat skeleton (51, 36, D:1) a rat corpse (skeletalised by now) (55, -3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, 11, D:2) an adder corpse (skeletalised by now) (4, 1, D:2) a rat skeleton (10, 8, D:2) a +0 club (11, 15, D:2) a frilled lizard corpse (skeletalised by now) (20, 7, D:2) an adder corpse (skeletalised by now) (28, 20, D:2) a +0 whip (29, 20, D:2) a +1 robe of cold resistance (32, -8, D:2) a +0 dagger (32, 0, D:2) a +0 whip (39, 16, D:2) a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) (40, 16, D:2) a +0 short sword a kobold corpse (skeletalised by now) (41, 16, D:2) a +0 dagger a kobold corpse (skeletalised by now) (42, 16, D:2) an adder corpse (skeletalised by now) (50, -26, D:2) a +0 hammer Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (7, 2, D:3) a jackal corpse (skeletalised by now) (8, 9, D:3) a +0 dagger (14, -22, D:3) a +0 hand axe an orc corpse (14, -1, D:3) a +0 short sword an orc corpse (skeletalised by now) (15, -22, D:3) a potion of heal wounds (15, -3, D:3) a +0 short sword (15, -2, D:3) a +0 whip (18, -25, D:3) 2 potions of heal wounds (18, -5, D:3) a +0 club (19, -20, D:3) a +0 dagger (20, -20, D:3) a +0 whip (20, -16, D:3) a +0 flail a +0 ring mail a +0 whip a +0 scale mail an orc corpse an orc corpse (21, -20, D:3) a +0 mace a +0 short sword a +0 ring mail (26, -1, D:3) the +0 ring mail of the Cichlid {*Slow rCorr Int+5 Dex-4 Slay+4} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further.