Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 733094478037204880 330027 ViolentVilhelmina the Metamorph (level 21, -3/188 HPs) Began as a Merfolk Shapeshifter on June 20, 2025. Was the Champion of Qazlal. Slain by a guardian sphinx (9 damage) ... on level 5 of the Vaults on June 21, 2025. The game lasted 02:46:55 (57792 turns). ViolentVilhelmina the Metamorph (MfSh) Turns: 57792, Time: 02:46:56 Health: -3/188 AC: 39 Str: 36 XL: 21 Next: 73% Magic: 2/29 EV: 10 Int: 21 God: Qazlal [******] Gold: 1009 SH: 17 Dex: 13 Spells: 11/29 levels left rFire . . . b - +9 demon trident (freeze) rCold + . . u - +5 buckler of the Fletcher {^Drain rN+ Int+7} rNeg + . . M - +8 orange crystal plate armour {Archmagi, Int+3 Clar} rPois + (helmet unavailable) rElec . h - melded +2 cloak {Will+} rCorr . T - +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} SInv . q - +2 pair of boots Will +.... (no amulet) Stlth R - +6 ring of strength HPRegen 0.51/turn g - +6 ring of strength MPRegen 0.21/turn %: no spellcasting, repel missiles, clarity, archmagi, infuse magic (2 MP) @: about to teleport, medusa-form, weakened, protected from cold, on lithotoxin cooldown, studying Fighting A: stinger hair, lithotoxin, (nimble swimmer 2), mertail, beak, poor constitution 1, mutation resistance 1, robust 1 }: 2/15 runes: barnacled, abyssal a: Begin Untransformation, Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You had a mane of long, stinging tendrils on your head. You visited 6 branches of the dungeon, and saw 34 of its levels. You visited the Abyss 2 times. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Bailey and Gauntlet. You collected 5294 gold pieces. You spent 4285 gold pieces at shops. Inventory: Hand Weapons b - a +9 demon trident of freezing (weapon) Missiles d - 4 throwing nets r - a curare-tipped dart (quivered) Armour h - a +2 cloak of willpower (melded) q - a +2 pair of boots (worn) u - the +5 buckler of the Fletcher (worn) {^Drain rN+ Int+7} (You found it on level 3 of the Lair of Beasts) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). M - the +8 orange crystal plate armour (worn) {Archmagi, Int+3 Clar} (You found it on level 6 of the Dungeon) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. T - the +3 Mad Mage's Maulers (worn) {Infuse+∞ VampMP -Cast} (You bought it in a shop on level 2 of the Orcish Mines) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. Jewellery g - a +6 ring of strength (worn) m - an amulet of regeneration p - the ring "Zuesoitt" {rF+ rC- Int+3 Fire} (You took it off a merfolk impaler on level 3 of the Shoals) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Q - an amulet of reflection R - a +6 ring of strength (worn) S - a ring of wizardry Y - the ring of Gutixuut {rC+ rCorr MP+9 Dex+5 Stlth+} (You found it on level 10 of the Dungeon) [ring of magical power] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Z - the ring "Foegayl" {rF+ MP+9 Int+5 Dex-2 SInv} (You took it off a salamander on level 2 of the Snake Pit) [ring of protection from fire] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Wands n - a wand of digging (3) E - a wand of iceblast (33) K - a wand of mindburst (4) U - a wand of quicksilver (15) V - a wand of flame (7) Scrolls f - 8 scrolls of immolation l - 6 scrolls of silence o - 6 scrolls of fog y - 10 scrolls of teleportation z - a scroll of enchant armour N - 2 scrolls of poison O - 3 scrolls of revelation Potions a - 2 potions of enlightenment c - 8 potions of lignification i - 6 potions of magic j - 5 potions of cancellation s - 5 potions of invisibility w - 8 potions of brilliance x - 7 potions of curing B - 9 potions of might C - 3 potions of haste G - 4 potions of resistance H - 3 potions of berserk rage I - 5 potions of heal wounds L - 2 potions of attraction W - 3 potions of ambrosia Miscellaneous k - a +1 Gell's gravitambourine (2/2) X - a +0 sack of spiders Baubles J - 3 flux baubles Talismans e - a rimehorn talisman v - a medusa talisman (active) D - a sanguine talisman P - a lupine talisman Skills: - Level 16.0 Fighting - Level 12.4 Polearms - Level 3.0 Throwing - Level 15.0 Armour - Level 12.0 Dodging - Level 4.1 Shields - Level 17.0 Unarmed Combat - Level 4.6 Spellcasting - Level 7.0 Conjurations - Level 4.4 Summonings - Level 4.0 Translocations - Level 9.0 Ice Magic - Level 6.0 Air Magic - Level 1.9 Alchemy - Level 11.0 Invocations - Level 4.0 Evocations * Level 19.1 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Ice Beast Ice/Summ 49% N/A 26% 3 b - Hailstorm Conj/Ice 55% 3d11 16% 3 c - Apportation Tloc 64% N/A 26% 1 d - Freezing Cloud Conj/Ice/Air 26% 6-21 88% 5 e - Mephitic Cloud Conj/Alch/Air 38% N/A 45% 3 f - Swiftness Air 45% N/A 34% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 3% 1 Shock Conj/Air 100% 1d9 10% 1 Foxfire Conj/Fire 100% 2x1d9 32% 1 Call Canine Familiar Summ 35% N/A 54% 3 Airstrike Air 22% 2d(4-20) 75% 4 Soul Splinter Necr 28% N/A 80% 1 Grave Claw Necr 14% 2d8 90% 2 Jinxbite Hex 14% N/A 90% 2 Scorch Fire 14% 2d5 90% 2 Flame Wave Conj/Fire 29% 2d9 97% 4 Rending Blade Conj/Frge 29% 2d8 97% 4 Sigil of Binding Hex 7% N/A 99% 3 Tukima's Dance Hex 7% N/A 99% 3 Vampiric Draining Necr 7% 2d6 99% 3 Dimensional Bullseye Hex/Tloc 9% N/A 99% 4 Martyr's Knell Necr/Summ 21% N/A 99% 4 Summon Seismosaurus Egg Summ/Erth 21% N/A 99% 4 Irradiate Conj/Alch 17% 3d17 99% 5 Cause Fear Hex 3% N/A 100% 4 Forge Blazeheart Golem Fire/Frge 7% N/A 100% 4 Petrify Alch/Erth 13% N/A 100% 4 Alistair's Intoxication Alch 12% N/A 100% 5 Fireball Conj/Fire 14% 3d8 100% 5 Bombard Conj/Erth 14% 9d3 100% 6 Death Channel Necr 3% N/A 100% 6 Permafrost Eruption Ice/Erth 17% 2x4d4 100% 6 Plasma Beam Fire/Air 13% 2x1d24 100% 6 Starburst Conj/Fire 14% 6d6 100% 6 Summon Cactus Giant Summ 17% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Magnavolt Erth/Air 13% 4d11 100% 7 Malign Gateway Summ/Tloc 16% N/A 100% 7 Orb of Destruction Conj 25% 9d9 100% 7 Ozocubu's Refrigeration Ice 29% 4d14 100% 7 Rimeblight Ice/Necr 17% 2d6 (prima100% 7 Spellspark Servitor Conj/Frge 14% N/A 100% 7 Fulsome Fusillade Conj/Alch 17% (3-5)d9 100% 8 Summon Horrible Things Summ 17% N/A 100% 8 Chain Lightning Conj/Air 24% 3d32 100% 9 Death's Door Necr 3% N/A 100% 9 Dragon's Call Summ 17% N/A 100% 9 Fire Storm Conj/Fire 14% 8d4 100% 9 Platinum Paragon Frge 3% 4d10 100% 9 Polar Vortex Ice 29% 12d3* 100% 9 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (3/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) Altars: Cheibriados Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Zin Beogh Jiyva Shops: D:1 [ Orc:2 *=[(:(:!? Shoals:3 *[ Snake:1 ?(![!! Snake:2 (? Vaults:2 ! Portals: Hell: Lair:5 Annotations: D:4 exclusion: door D:12 dig D:14 exclusion: 2 staircases Lair:3 fly Shoals:2 exclusion: 2 staircases Shoals:3 exclusion: 2 staircases Snake:2 exclusion: staircase, Mara Snake:3 Louise, Roxanne Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your helmet and cloak are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have a beak for a mouth. Your body sometimes grows weak upon taking damage. You are somewhat resistant to further mutation. You are robust. (+10% HP) Message History Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The deep troll stops moving altogether! The ettin is engulfed in blazing flames. The vault warden is engulfed in blazing flames. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The vault warden is engulfed in blazing flames. You feel much better. The +1 battleaxe of electrocution returns to the armoury! The undying armoury is engulfed in blazing flames. Your surroundings suddenly seem different. A vault guard, a fire giant and a deep elf annihilator come into view. The vault guard is wielding a +1 great sword of protection. The fire giant is wielding a +0 great sword of flaming. Found a potion of curing. You hear a shout! x2 The +3 hand axe of draining is no longer repelling missiles. The yaktaur captain looks more healthy. The yaktaur captain is no longer repelling missiles. The vault warden hits you but does no damage. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You hear a roar! The +3 hand axe of draining returns to the armoury! The ironbound preserver seems to regain its courage. The ettin seems to regain its courage. The deep elf annihilator is engulfed in freezing vapours. The vault warden hits you from afar with a +7 bardiche of freezing!! * * * LOW HITPOINT WARNING * * * The vault warden freezes you! * * * LOW HITPOINT WARNING * * * The ironbound preserver mumbles some strange words. The ironbound preserver is healed somewhat. You block the vault guard's attack. The polterguardian focuses its will at you. You block the lance of force. An iron dragon comes into view. The guardian sphinx bites you! You die... #.o..# #..!.# #....# ... #....# .. ...#...v#..H. ###..#○p..#..## ....D#....#..c. .....§pJH...... #####.pe.....####### ......○.C..)C....... .....[..<<†De....... .......<[.Tv.....e.. ........C