Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 6957007273803320968 16 Violet12 the Magician (level 2, 0/21 HPs) Began as a Djinni Air Elementalist on Nov 4, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:04 (722 turns). Violet12 the Magician (Djinni Air Elementalist) Turns: 722, Time: 00:02:04 Health: 0/21 AC: 3 Str: 7 XL: 2 Next: 75% Gold: 15 EV: 10 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe e - a +0 leather armour (worn) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of might {unknown} d - a potion of resistance {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Forgecraft + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 7% 1 b - Static Discharge Conj/Air 26% 3-5/arc 11% 2 c - Swiftness Air 13% N/A 21% 3 d - Airstrike Air 6% 2d(1-17) 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The zap hits the dart slug. The dart slug is severely wounded. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The zap hits the dart slug. The dart slug is almost dead. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The zap hits the dart slug. You kill the dart slug! An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ### #.. #.# #.# #J# #@# #.# #.# #.# #.# #.# #.# #.# #.# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 jackals (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Violet12 the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | Violet12 set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 135 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 722 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, hangedman_glass_teeth Skill XL: | | ---------------+-+----- Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Forgecraft | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Dodging | | 2.3 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Shock || 20 Static Discharge || 3 Stab: Sleeping || 1 Armour: Robe || 6 Leather armour || 1 Dodge: Dodged || 16