Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4773187896905714410 1 Vivarium the Magician (level 1, -2/15 HPs) Began as a Djinni Necromancer on May 18, 2026. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:45 (61 turns). Vivarium the Magician (Djinni Necromancer) Turns: 61, Time: 00:03:46 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) c - a +0 long sword Armour b - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 b - Grave Claw Necr 26% 2d8 7% 2 c - Vampiric Draining Necr 13% 2d6 13% 3 d - Animate Dead Necr 13% N/A 41% 4 e - Curse of Agony Necr 13% N/A 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, ally target, chance to affect: 63%) You miscast Soul Splinter. Nothing appears to happen. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, ally target, chance to affect: 63%) The kobold resists with significant effort. The kobold shouts! The kobold throws a stone. The stone barely misses your soul wisp. The stone closely misses you. You swap places with your soul wisp. You encounter an endoplasm. You closely miss the kobold. The kobold completely misses you. You miss the kobold. The kobold closely misses you. The kobold hits you with a +0 dagger. You unwield your +0 long sword. a - a +0 dagger (weapon) The kobold barely misses you. Sorry, you're not good enough to have a special ability. You closely miss the kobold. The kobold hits you with a +0 dagger. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (chance to affect: 63%) Your soul wisp disappears in a puff of smoke! A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the kobold. The kobold hits you but does no damage. Your soul wisp touches the kobold. The kobold dies! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (chance to affect: 63%) The endoplasm resists with significant effort. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the endoplasm. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... #... #... +... ... .# ..## #.# *.# #.# #J####.## #@#.....# #...##..# ......##..#..# #####. #.....## .......#....# ###.#####...# ... ##..# . ## #..## #...# You could see an endoplasm (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A rat (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Vivarium the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | Vivarium set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 61 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic Action || total ---------------------------++------- Attack: Normal || 6 Melee: Long sword || 5 Dagger || 1 Cast: Soul Splinter || 8 Armour: Robe || 5 Dodge: Dodged || 7