Volt67 Level 1 of the Dungeon (2, 5, D:1) a bat corpse (skeletalised by now) (7, -27, D:1) a +0 club (8, -15, D:1) a stone (26, -29, D:1) a +0 club (27, -27, D:1) a +0 club (33, -10, D:1) a bat corpse (skeletalised by now) (34, -17, D:1) a rat corpse (skeletalised by now) (34, -8, D:1) a hobgoblin corpse (skeletalised by now) (36, -11, D:1) a +0 cloak (37, -23, D:1) a frilled lizard corpse (skeletalised by now) (37, -21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -19, D:1) a +0 whip a kobold corpse (skeletalised by now) (45, -35, D:1) a jackal corpse (skeletalised by now) (45, -9, D:1) a frilled lizard corpse (skeletalised by now) (45, -8, D:1) a +0 short sword a stone (48, -31, D:1) a +0 ring mail (55, -15, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (2, -3, D:2) a +0 hand axe (3, 16, D:2) a +0 leather armour (5, -2, D:2) a +0 hand axe (11, 37, D:2) 5 large rocks (13, 9, D:2) a +0 ring mail (15, 7, D:2) a +0 short sword (19, 7, D:2) a ribbon worm corpse (27, 16, D:2) a +0 leather armour (29, 8, D:2) a +0 whip (32, 28, D:2) the orb of Sin {Glass, -Tele Harm Fly rPois} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Fly: It grants you flight. rPois: It protects you from poison. (38, 23, D:2) a +0 helmet (48, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of moonshine (8, 11, D:3) a +0 whip a kobold corpse (11, -2, D:3) 5 large rocks