Volt67 Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 5, D:1) a +0 hand axe (11, 3, D:1) a bat skeleton (12, 1, D:1) a +0 club (12, 3, D:1) a +0 dagger 4 stones a kobold skeleton (13, 11, D:1) 4 stones a kobold skeleton (15, 1, D:1) a rat corpse (skeletalised by now) (16, 2, D:1) a +0 short sword a stone (28, 24, D:1) a hobgoblin corpse (skeletalised by now) (32, -9, D:1) a jackal skeleton (35, -13, D:1) a +0 hand axe (35, 21, D:1) a frilled lizard skeleton (37, 14, D:1) a hobgoblin skeleton (38, 17, D:1) a +0 ring mail (41, 9, D:1) a +0 robe (45, 7, D:1) a +0 spear (56, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a scroll of poison (7, -2, D:2) a +0 club a ribbon worm corpse a goblin corpse (13, -1, D:2) the +1 falchion of Eternal Vigilance {flame, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (13, 32, D:2) a jackal corpse (skeletalised by now) (15, 10, D:2) a +0 sling (16, 31, D:2) a rat corpse (skeletalised by now) (18, 12, D:2) a hobgoblin corpse (skeletalised by now) (25, 22, D:2) a +0 club (29, 27, D:2) a ball python skeleton (36, 29, D:2) a +0 robe (40, -3, D:2) a bombardier beetle corpse (41, -3, D:2) a hobgoblin corpse (45, 11, D:2) a scroll of noise (46, 8, D:2) 11 gold pieces (54, -15, D:2) a +0 mace (54, -11, D:2) a +0 short sword (56, -13, D:2) a potion of curing