Volt67 Level 1 of the Dungeon (1, 26, D:1) a +0 robe (11, 4, D:1) a rat corpse (skeletalised by now) (16, 19, D:1) a frilled lizard skeleton (17, 23, D:1) a +0 dagger (21, 5, D:1) a hobgoblin corpse (skeletalised by now) (22, 30, D:1) a +0 war axe (24, 6, D:1) a +0 club 3 stones (30, 25, D:1) a hobgoblin skeleton (32, 25, D:1) a quokka skeleton (43, 4, D:1) a +0 club (51, 0, D:1) a +2 trident of entangling Level 2 of the Dungeon (0, 0, D:2) a +0 sling (4, -41, D:2) a +0 robe (5, 0, D:2) a +0 spear (11, -19, D:2) a +0 scale mail (11, -17, D:2) a +0 ring mail (20, -25, D:2) a +0 war axe (27, -13, D:2) a hobgoblin skeleton (29, -11, D:2) a +0 robe (30, -33, D:2) a bat skeleton (31, -20, D:2) a +0 whip 4 stones a kobold skeleton (33, -43, D:2) a +0 hand axe (34, -32, D:2) a +0 scale mail (34, -26, D:2) an adder skeleton (40, -7, D:2) the +7 mace of Exquisite Torment {flame, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (48, -39, D:2) a +0 short sword a +0 club a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (48, -38, D:2) a +0 dagger a +0 club a +0 club a +0 dagger a +0 sling a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (49, -13, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (1, -31, D:3) a ring of protection from cold (4, 1, D:3) a scroll of teleportation (8, -39, D:3) a +0 short sword