Dungeon Crawl Stone Soup version 0.33-a0-1149-g9fdd3ef415 (webtiles) character file. Game seed: 2899652176009043343 453996 WIZARDMONK the Swordmaster (level 24, 146/146 HPs) *WIZ* Began as a Human Warper on Mar 29, 2025. Quit the game on level 2 of the Depths on Apr 8, 2025. The game lasted 00:09:03 (1478 turns). WIZARDMONK the Swordmaster (Human Warper) Turns: 1478, Time: 00:09:04 Health: 146/146 AC: 3 Str: 10 XL: 24 Next: 87% Magic: 9/54 EV: 14 Int: 60 God: No God 0 (0) Gold: 345 SH: 0 Dex: 60 Spells: 0/77 levels left rFire . . . f - +0 triple sword rCold + . . [offhand occupied] rNeg + + . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.34/turn %: no passive effects @: vampire-form, inhibited regen A: vampire fangs, bloodcurse, torment resistance 1, bat form, very stealthy, negative energy resistance, undead cold resistance, inhibited regeneration, explore regen a: Bat Swarm, Begin Untransformation, Build terrain, Set terrain to build, Clear terrain to floor You were on level 2 of the Depths. You were a living vampire. You visited 2 branches of the dungeon, and saw 3 of its levels. You collected 345 gold pieces. Inventory: Hand Weapons a - a +0 falchion f - a +0 triple sword (weapon) Missiles d - 4 darts of disjunction i - 3 poisoned darts Armour b - a +0 leather armour (worn) Jewellery k - an amulet of regeneration Talismans e - a sanguine talisman (active) Wands g - a wand of flame (15) j - a wand of charming (5) o - a wand of paralysis (11) Scrolls c - a scroll of blinking h - a scroll of identify {unknown} m - a scroll of fear {unknown} n - a scroll of amnesia {unknown} Potions l - a potion of heal wounds {unknown} p - 10 potions of magic Skills: - Level 2.0 Fighting O Level 27 Long Blades - Level 0.7 Throwing - Level 1.0 Armour - Level 2.1 Dodging O Level 27 Spellcasting + Level 3.3 Conjurations + Level 3.2 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy O Level 27 Translocations + Level 3.2 Forgecraft + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy O Level 27 Evocations O Level 27 Shapeshifting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 50 (50) N/A 0% 2 b - Lesser Beckoning Tloc 50 (50) N/A 0% 2 c - Teleport Other Tloc 100 (100) N/A 0% 3 d - Maxwell's Portable P Tloc 100 (100) (3-9)d9 0% 3 e - Vhi's Electric Charg Tloc/Air 50 (50) N/A 0% 4 f - Shock Conj/Air 25 (25) 1d9 1% 1 g - Call Imp Summ 50 (50) N/A 1% 2 h - Grave Claw Necr 50 (50) 2d14 1% 2 i - Olgreb's Toxic Radia Alch 88 (100) N/A 1% 4 j - Awaken Armour Erth/Frge 50 (50) N/A 1% 4 k - Arcjolt Conj/Air 88 (200) 1d54 1% 5 l - Dispersal Tloc 159 (200) N/A 0% 6 m - Eringya's Noxious Bo Alch 88 (200) 4d6 4% 6 n - Death Channel Necr 88 (200) N/A 4% 6 o - Ignition Fire 88 (200) 3d13 88% 8 p - Rimeblight Ice/Necr 88 (200) 2d9 (prima24% 7 q - Summon Horrible Thin Summ 88 (200) N/A 88% 8 r - Manifold Assault Tloc 159 (200) N/A 0% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Portals: Hell: Depths:1 Abyss: Depths:1 Innate Abilities, Weirdness & Mutations You are a living vampire. Your fangs allow you to drain the lifeblood from your enemies. When you kill a living creature with a stab, you may create a vampiric thrall. You are resistant to unholy torment. You can occasionally transform into a swarm of bats. You are very stealthy. Your partially-undead body resists negative energy. (rN++) Your undead body is resistant to cold. (rC+) You do not regenerate when monsters are visible. You regain HP and MP as you explore. Message History a +0 dagger; a +0 robe You see here a +2 cloak. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 great sword; the +0 leather armour of Asceticism {rN+ rCorr Int-5} Things that are here: a +2 antimagic war axe; a +0 animal skin Items here: )) [[ †. Found 7 stones. Found an escape hatch in the ceiling. 2 cyan ugly things come into view. Space momentarily warps into an impossible shape! You slice the cyan ugly thing!! The cyan ugly thing gurgles horribly! You carve the cyan ugly thing like a ham!!! Space momentarily warps into an impossible shape! You open the cyan ugly thing like a pillowcase!!! You kill the cyan ugly thing! You slice the cyan ugly thing!! You kill the cyan ugly thing! You hear a deafening roar! An ice dragon comes into view. Space momentarily warps into an impossible shape! The ice dragon roars deafeningly! You slice the ice dragon!! Space momentarily warps into an impossible shape! You slice the ice dragon!! You hear a deafening roar! Space momentarily warps into an impossible shape! You slice the ice dragon!! Space momentarily warps into an impossible shape! You slash the ice dragon! Space momentarily warps into an impossible shape! You slash the ice dragon! You kill the ice dragon! A fire dragon comes into view. Welcome back, WIZARDMONK the Human Warper. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......#........ .# #......[#.....## #.# # #.###..........##(.##.# ..###..)..#[##........ .......).##.......<.# .#.....)....#.......# . .#..........#....# ..† ....^#.)..#...#..##..... ..............#.V....†.. ........................ ......................## ......................# ...........###.......... ...........# #.......... ...........+ #.........D #.........# #.......... You could see a fire dragon. Vanquished Creatures A guardian sphinx (Depths:2) A juggernaut zombie (Depths:2) 2 very ugly things (Depths:2) A guardian sphinx zombie (Depths:2) 3 rakshasas (Depths:2) An ice dragon (Depths:2) An occultist (Depths:2) A spriggan berserker (Depths:2) 4 ugly things (Depths:2) A necromancer (Depths:2) A shadow dragon simulacrum (Depths:2) A fire giant simulacrum (Depths:2) A frost giant simulacrum (Depths:2) 2 human simulacra (Depths:2) A spriggan simulacrum (Depths:2) An ogre (Depths:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) A very ugly thing (Depths:2) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WIZARDMONK the Djinni Warper began the quest for the Orb. 0 | D:1 | WIZARDMONK set off with the following spells memorised: | Blink, Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | Entered wizard mode. 1 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/0 1 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/0 1 | D:1 | Learned a level 1 spell: Shock 1 | D:1 | Reached XP level 4. HP: 33/33 MP: 0/0 1 | D:1 | Reached XP level 5. HP: 38/38 MP: 0/0 1 | D:1 | Learned a level 2 spell: Call Imp 1 | D:1 | Reached XP level 6. HP: 43/43 MP: 0/0 1 | D:1 | Reached XP level 7. HP: 49/49 MP: 0/0 1 | D:1 | Learned a level 2 spell: Grave Claw 1 | D:1 | Reached XP level 8. HP: 54/54 MP: 0/0 1 | D:1 | Reached XP level 9. HP: 58/58 MP: 0/0 1 | D:1 | Learned a level 4 spell: Olgreb's Toxic Radiance 1 | D:1 | Reached XP level 10. HP: 64/64 MP: 0/0 1 | D:1 | Reached XP level 11. HP: 68/68 MP: 0/0 1 | D:1 | Learned a level 4 spell: Awaken Armour 1 | D:1 | Reached XP level 12. HP: 74/74 MP: 0/0 1 | D:1 | Reached XP level 13. HP: 78/78 MP: 0/0 1 | D:1 | Learned a level 5 spell: Arcjolt 1 | D:1 | Reached XP level 14. HP: 85/85 MP: 0/0 1 | D:1 | Reached XP level 15. HP: 89/89 MP: 0/0 1 | D:1 | Learned a level 6 spell: Dispersal 1 | D:1 | Reached XP level 16. HP: 94/94 MP: 0/0 1 | D:1 | Reached XP level 17. HP: 99/99 MP: 0/0 1 | D:1 | Learned a level 6 spell: Eringya's Noxious Bog 1 | D:1 | Reached XP level 18. HP: 104/104 MP: 0/0 1 | D:1 | Reached XP level 19. HP: 109/109 MP: 0/0 1 | D:1 | Learned a level 6 spell: Death Channel 1 | D:1 | Reached XP level 20. HP: 114/114 MP: 0/0 1 | D:1 | Reached XP level 21. HP: 120/120 MP: 0/0 1 | D:1 | Learned a level 8 spell: Ignition 1 | D:1 | Reached XP level 22. HP: 125/125 MP: 0/0 1 | D:1 | Reached XP level 23. HP: 130/130 MP: 0/0 1 | D:1 | Learned a level 7 spell: Rimeblight 1 | D:1 | Reached XP level 24. HP: 135/135 MP: 0/0 1 | D:1 | Reached XP level 25. HP: 139/139 MP: 0/0 1 | D:1 | Learned a level 8 spell: Summon Horrible Things 1 | D:1 | Learned a level 7 spell: Manifold Assault 13 | Depths:1 | Entered Level 1 of the Depths 19 | Depths:1 | Annihilated by a spark wasp simulacrum (33 damage) | ... led by a necromancer 19 | Depths:1 | You cheat death using unusual wizardly powers. 20 | Depths:1 | Reached XP level 26. HP: 145/145 MP: 0/0 399 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss. 842 | Depths:1 | Found a gateway to Hell. 896 | Depths:2 | HP: 7/145 [cyan very ugly thing (18)] 916 | Depths:2 | Reached skill level 27 in Long Blades 916 | Depths:2 | Reached skill level 27 in Translocations 916 | Depths:2 | Reached skill level 27 in Shapeshifting 916 | Depths:2 | Reached XP level 25. HP: 14/151 MP: 6/27 916 | Depths:2 | Reached XP level 24. HP: 14/146 MP: 6/27 1242 | Depths:2 | Identified the +0 leather armour of Asceticism {rN+ rCorr | Int-5} 1261 | Depths:2 | HP: 5/146 [juggernaut zombie[a necromancer] (54)] 1261 | Depths:2 | Slain by a guardian sphinx zombie (4 damage) | ... led by a necromancer 1261 | Depths:2 | You cheat death using unusual wizardly powers. 1478 | Depths:2 | Quit the game Illustrated notes Levels and vault maps discovered: [+gen,+vis] D:1: ebering_trefoil_twist, layout_basic, kennysheep_nondescript [+gen,-vis] D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons [+gen,-vis] D:3: layout_basic, old_standard_altar, serial_bayou_lagoon_b, uniq_natasha, uniq_robin, uniq_ijyb [+gen,-vis] D:4: layout_cave_pools, nicolae_gozag_seed_capital, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_water_ring, dreamdust_princess_bridge, hangedman_abyss_or_decor_passed [+gen,-vis] D:5: layout_rooms, mainiacjoe_overflow_brackets, gammafunk_ghost_gnarly_gnolls, uniq_edmund, uniq_eustachio, uniq_pikel, uniq_sigmund [+gen,-vis] D:6: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_loops_ring, nicolae_wu_jian_wuxing_cycle, cheibrodos_sewer_entry_bend, minmay_misc_feat_square, kennysheep_potato, uniq_prince_ribbit1 [+gen,-vis] D:7: layout_cave_pods, kennysheep_mini_moat, serial_shops, shop, uniq_maggie, uniq_joseph, uniq_crazy_yiuf_cottage [+gen,-vis] D:8: layout_cave_pods, dancing_weapons_uskayaw, tso_metal_star [+gen,-vis] D:9: layout_long_grid, mainiacjoe_overflow_paths, minmay_lair_entry_grove, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, enter_bailey_5 [+gen,-vis] D:10: layout_gridville, nicolae_qazlal_scattered_showers, yredelemnul_altar_generic, mainiacjoe_overflow_divided_tiny [+gen,-vis] D:11: layout_long_grid, orc_david_3, gammafunk_ghost_smash, uniq_psyche, uniq_lodul [+gen,-vis] D:12: layout_roguey, serial_shops, shop [+gen,-vis] D:13: layout_loops_ring, erik_vaults_1 [+gen,-vis] D:14: layout_rooms, fedhas_altar_fruit_tree, minmay_shattered_shrine, uniq_snorg [+gen,-vis] D:15: hangedman_depths_entry_try_elsewhere_first, layout_small_grid, gauntlet_entry_generic, lemuel_round_altar, uniq_louise [+gen,-vis] Temple: hellmonk_temple_rainy [+gen,-vis] Lair:1: layout_layer_cave, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_room_a [+gen,-vis] Lair:2: layout_roguey, nicolae_shoals_entry_flooding, minmay_snake_entry_guardpost_medium [+gen,-vis] Lair:3: layout_cave_pods [+gen,-vis] Lair:4: regret_index_harrowing_hell_hive, layout_loops_ring, kennysheep_catoblepas_arena, grunt_megastairs_2 [+gen,-vis] Lair:5: minmay_lair_end_frog_pond, layout_concentric_octagons, dpeg_slime_entry_enclosed, serial_bayou_shore_b [+gen,-vis] Swamp:1 [+gen,-vis] Swamp:2 [+gen,-vis] Swamp:3 [+gen,-vis] Swamp:4 [+gen,-vis] Shoals:1: layout_shoals, serial_shops, nicolae_shop_tiny_statue_garden [+gen,-vis] Shoals:2: layout_shoals, uniq_polyphemus [+gen,-vis] Shoals:3: layout_shoals, uniq_ilsuiw, uniq_mlioglotl [+gen,-vis] Shoals:4: shoals_end_grunt_ice, layout_shoals [+gen,-vis] Snake:1: layout_concentric_octagons, uniq_aizul, uniq_rupert [+gen,-vis] Snake:2: gammafunk_sealed_library, layout_honeycomb, hellmonk_guarded_unrand_salamander, serial_bayou_shore_b, minmay_shop_star, uniq_vashnia, uniq_jorgrun, uniq_roxanne, uniq_saint_roka [+gen,-vis] Snake:3: layout_grid_shapes, grunt_megastairs_5 [+gen,-vis] Snake:4: snake_pit_salamanders_mu, layout_cave_shapes, nicolae_snake_serpentine_hallways, uniq_wiglaf [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Slime:5 [+gen,-vis] Orc:1: layout_diamond_mine, basic_altar, uniq_harold [+gen,-vis] Orc:2: st_orc_mages, layout_diamond_mine, portal_ice_cave_entry_ice_simulacra, ebering_ghost_inner_flame [+gen,-vis] Elf:1 [+gen,-vis] Elf:2 [+gen,-vis] Elf:3 [+gen,-vis] Vaults:1: regret_index_vaults_magi_shocking_road, regret_index_early_branch_jog, nicolae_vaults_double_plus_2, grunt_vaults_twisty, nicolae_vaults_offset_grid_hallway_2, nicolae_vaults_double_plus_1, v_pattern_4, nicolae_vaults_sightless_eye, v_rooms_5, nicolae_vaults_three_branches, nicolae_vaults_little_ls, nicolae_vaults_trapezoid_lopsided_1, layout_vaults_omnibox, serial_shops, nicolae_shop_just_a_little_nook [+gen,-vis] Vaults:2: portal_desolation_entry_nicolae_slug, hangedman_vaults_stream, regret_index_vaults_magi_blasting, hangedman_vaults_unwind, nicolae_vaults_stepped_doors, nicolae_vaults_shelves_hall, nicolae_vaults_wine_cellar, v_alt_pattern_5, nicolae_vaults_turnstiles, nicolae_vaults_theta, ontoclasm_vaults_ligature, serial_ice_m, nicolae_vaults_tetromino_T_1, layout_vaults_maze_bifur, uniq_mara, uniq_mennas [+gen,-vis] Vaults:3: mu_enter_wizlab_1, blue_anna_dwarven_crypt, nicolae_vaults_diamond_2, nicolae_vaults_trapezoid_lopsided_4, nicolae_vaults_little_squares_6, vaults_dpeg_encased_lava, nicolae_vaults_cochlea, layout_vaults_quadrants [+gen,-vis] Vaults:4: grunt_vaults_hallway_long, grunt_vaults_focal, regret_index_vaults_magi_inspection_point, nicolae_vaults_cochlea, v_misc_15, vaults_mumra_minichess, v_alt_pattern_1, nicolae_vaults_storage_room_water, nicolae_vaults_tangram_1, vaults_mumra_hex, layout_vaults_ring, uniq_zenata, uniq_norris [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_gridlike, grunt_crypt_arrival_split [+gen,-vis] Crypt:2: lemuel_vampire_tower, layout_gridlike, st_burial_chamber, uniq_nameless_revenant, uniq_margery [+gen,-vis] Crypt:3: david_glass_crypt, layout_rooms, nicolae_tomb_entry_grand_gallery, grunt_ministairs_6, st_stairs_5, tekkud_shop_of_orbs, uniq_jory, uniq_grunn [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,+vis] Depths:1: layout_cave_pools, abyss_entry, pf_dread_powers_of_hell, chequers_serial_rivers_marsh, st_stairs_2, minmay_fractal_squares_gapless_7 [+gen,+vis] Depths:2: minmay_gate_of_8, layout_cave_shapes, abyss_entry_small_statue_room, serial_shops, nicolae_shop_pleasant_corner_grove, nicolae_zig_zag_zippers, hell_entry, rand_demon_pan_entry_1, infiniplex_staircase_pool_lava, uniq_asterion [+gen,-vis] Depths:3 [+gen,-vis] Depths:4 [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1 [+gen,-vis] Zot:2 [+gen,-vis] Zot:3 [+gen,-vis] Zot:4 [+gen,-vis] Zot:5 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer: sewer_the_crocodile [+gen,-vis] Ossuary [+gen,-vis] Bailey: bailey_axe_of_yendor_kennysheep, bailey [+gen,-vis] IceCv: ice_cave_small_demon [+gen,-vis] Volcano [+gen,-vis] WizLab: wizlab_golubria [+gen,-vis] Desolation [+gen,-vis] Gauntlet: gammafunk_gauntlet_shortcut [gammafunk_gauntlet_arena_grid, gammafunk_gauntlet_arena_split_diamond, gammafunk_gauntlet_arena_mazey, nicolae_gauntlet_arena_quarters, nicolae_gauntlet_arena_blocks, nicolae_gauntlet_arena_grate_2, nicolae_gauntlet_exit_dead_adventurers] [+gen,-vis] Arena [+gen,-vis] Crucible Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | ---------------+-------------------------------------------------------------------------------+----- Spellcasting | 3 | 27.0 Conjurations | 3 | 3.3 Hexes | 3 | 3.2 Summonings | 3 | 3.3 Necromancy | 3 | 3.3 Forgecraft | 3 | 3.2 Fire Magic | 3 | 3.2 Ice Magic | 3 | 3.2 Air Magic | 3 | 3.3 Earth Magic | 3 | 3.3 Alchemy | 3 | 3.3 Long Blades | 27 | 27.0 Translocations | 27 | 27.0 Shapeshifting | 27 | 27.0 Fighting | | 2.0 Throwing | | 0.7 Armour | | 1.0 Dodging | | 2.1 Evocations | | 27.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total ---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++------- Melee: Triple sword | | | | | | | | 67 | 36 || 103 Falchion | | | | | | | | | 50 || 50 Cast: Manifold Assault | | | | | | | | 13 | 19 || 32 Evoke: Wand | | | | | | | | | 4 || 4 Use: Potion | | | | | | | | 1 | 1 || 2 Stab: Sleeping | | | | | | | | 1 | || 1 Paralysed | | | | | | | | | 1 || 1 Armour: Leather armour | | | | | | | | 30 | 20 || 50 Dodge: Dodged | | | | | | | | 16 | 10 || 26 Form: Vampire | | | | | | | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1469 | 1434 | 35 | 313 | 978 | 3 | 489.7 | Dungeon | 13 | 13 | 0 | 0 | 5 | 1 | 13.0 | Depths | 1456 | 1421 | 35 | 313 | 973 | 2 | 728.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Depths:1: 878 daAuts Depths:2: 578 daAuts D:1: 13 daAuts