Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12259108087050865117 4 Waffleman the Magician (level 1, -3/22 HPs) Began as a Djinni Fire Elementalist on Dec 25, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (252 turns). Waffleman the Magician (Djinni Fire Elementalist) Turns: 252, Time: 00:00:39 Health: -3/22 AC: 20 Str: 7 XL: 1 Next: 77% Gold: 67 EV: 2 Int: 16 God: SH: 0 Dex: 13 rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois ∞ (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-4 HP) @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Armour a - a +0 robe (melded) b - a +0 cloak Scrolls c - a scroll of poison {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a short runed staff. Found a scroll labelled TASUIW VEEBA. There is an open door here. The hobgoblin shouts! An endoplasm comes into view. The hobgoblin barely misses you. Found a scroll labelled YRUASKANEWN. The hobgoblin hits you. The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. The hobgoblin closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. The hobgoblin barely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * There are monsters nearby! It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The foxfire hits the hobgoblin. The hobgoblin is moderately wounded. The foxfire hits the hobgoblin. You kill the hobgoblin! The endoplasm freezes you. You are frozen. You die... .## #.# .∩# .........##.# #.# .∩# ...#.#.#....# #.# .## ............ #.# .## #?#.#.#... #.# .∩# #........#### #.# .∩# #.#.#.#|....# #.# .## .#...........#######.# .## ......J♣.....'.......# .∩# .#...........######### .∩# #...........# ### #...........# # #...........# # #...........# # #...........# # #.......?...# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A kobold (D:1) A frilled lizard (D:1) 5 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waffleman the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Waffleman set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 252 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, serial_glass, glass_columns_c, glass_columns_b Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 10 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 8