Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15211602175555176616 79 Waffleman the Magician (level 4, -15/32 HPs) Began as a Djinni Conjurer on Jan 7, 2026. Demolished by an ice beast (21 damage) ... on level 6 of the Dungeon. The game lasted 00:08:12 (2743 turns). Waffleman the Magician (Djinni Conjurer) Turns: 2743, Time: 00:08:12 Health: -15/32 AC: 3 Str: 6 XL: 4 Next: 64% Gold: 137 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + i - +0 short sword (venom) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . j - scarf {shadows} rCorr . h - +0 pair of gloves SInv . (no amulet) Will ..... b - ring of protection from fire Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-16 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons i - a +0 short sword of venom (weapon) Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) j - a scarf of shadows (worn) Jewellery b - a ring of protection from fire (worn) Scrolls c - a scroll of fear e - a scroll of poison g - a scroll of identify k - a scroll of amnesia Potions d - a potion of magic f - 3 potions of mutation Skills: + Level 1.4 Fighting + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a mace. g - a scroll of identify You see here a +0 mace. Found 6 stones. You see here 6 stones. Found an escape hatch in the ceiling. An ice beast comes into view. Found an escape hatch in the floor. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! The cold chills you terribly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 78% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! The cold chills you terribly! Ouch! That really hurt! You die... ## ##.#### ## #Y....## ##. ##@...... ##..##........ #..#...#..##.. #.....##.># ##.#..# ..# #.#..# #..# #.#..# #.. #..###....#### #............. You could see an ice beast. Vanquished Creatures 3 adders (D:2) 5 dart slugs 5 endoplasms 4 hobgoblins 4 jackals (D:2) 3 quokkas 8 ball pythons 3 bats A frilled lizard (D:1) 3 goblins 4 kobolds 4 rats (D:2) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Waffleman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Waffleman set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 1024 | D:1 | Reached XP level 3. HP: 15/26 MP: 0/0 1024 | D:1 | Learned a level 1 spell: Foxfire 1851 | D:2 | Reached skill level 1 in Fighting 2042 | D:2 | Reached XP level 4. HP: 16/32 MP: 0/0 2656 | D:3 | You are sucked into a shaft and drop 3 floors! 2736 | D:6 | Noticed an ice beast 2743 | D:6 | Demolished by an ice beast Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic D:2: layout_rooms, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_c, co_window_broadway_a, co_window_corner_cb, co_window_broadway_b, co_window_4corner_a, minmay_distorted D:3: layout_basic D:6: layout_layer_cave, ashenzari_altar_1, minmay_temple_entry_gardened_gates, serial_shops, nicolae_shop_mannequins, uniq_duvessa, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Short sword | 16 | 2 || 18 Cast: Magic Dart | 41 | || 41 Searing Ray | 18 | 18 || 36 Use: Scroll | 5 | 3 || 8 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 29 | 8 || 37 Dodge: Dodged | 20 | 4 || 24